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Forums - Microsoft - 360 Owners: Lost Odyssey vs Final Fantasy XIII

gansito said:
it will be hard for FF XII to have a character like Jansen. FF music is not the same without uematsu

I know. Its better :P.



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That is easy. LO!

Lo has Nobuo.....



 

Serious_frusting said:

Characters: Final Fantasy XIII
Story: Final Fantasy XIII
Music: Final Fantasy XIII
Gameplay: Final fantasy XIII
Style (atmosphere/setting/feel of the game): Final Fantasy XIII
Overall: Final Fantasy XIII

From the first 40 minutes I've played of 13, I would have to agree.



"Naturally the common people don't want war: Neither in Russia, nor in England, nor for that matter in Germany. That is understood. But, after all, IT IS THE LEADERS of the country who determine the policy and it is always a simple matter to drag the people along, whether it is a democracy, or a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is TELL THEM THEY ARE BEING ATTACKED, and denounce the peacemakers for lack of patriotism and exposing the country to danger. IT WORKS THE SAME IN ANY COUNTRY."  --Hermann Goering, leading Nazi party member, at the Nuremberg War Crime Trials 

 

Conservatives:  Pushing for a small enough government to be a guest in your living room, or even better - your uterus.

 

Khuutra said:
naznatips said:
Munkeh111 said:
I loved LO, I will love XIII, I don't want direct comparisons

LO was a really old school game, FF XIII will be more of an action RPG

FFXIII is definitely not an action RPG by any stretch of that genre. It uses a fairly basic turn based system where you slot commands together which are executed when the command bar is full. It's basically a minor evolution to the combat system of Chrono Trigger, which has been the basis for RPG combat systems in FF games since its release.

Waaaait characters can string together combos or something?

Can they? That shit would be bananas

Yes they can. I'd saying FFXIII's combat system is more akin to Xenogears' battle system (except you can't preform Death Blows at the end of every combo you make). You can do air combos in FFXIII as well. Don't even get me started on how you can use Summons in the combat system.



Khuutra said:
naznatips said:
Munkeh111 said:
I loved LO, I will love XIII, I don't want direct comparisons

LO was a really old school game, FF XIII will be more of an action RPG

FFXIII is definitely not an action RPG by any stretch of that genre. It uses a fairly basic turn based system where you slot commands together which are executed when the command bar is full. It's basically a minor evolution to the combat system of Chrono Trigger, which has been the basis for RPG combat systems in FF games since its release.

Waaaait characters can string together combos or something?

Can they? That shit would be bananas

You can slot up to 4 commands into the command bar, which are then all executed in order when the active-timge gauge fills. This is basically identical to the combat system found in FFX, with the exception of the slotted commands. However, you cannot combo commands between characters from what I've seen. They may only be slotted for one character at a time.

For example, you are in combat and Lightning's ATB is filling up. You can now select 4 commands for her to execute when the bar fills. Example: Attack, Blizzard, Attack, Attack, and Lightning will execute them all in order. Presumably the order in which they are selected will add different effects to the attacks, and the further down the command bar you are, the stronger the move performed. So the 4th slot attack will do more damage than the first slot. I also think that if you put Blizzard in front of an attack, it will add that element to the next attack.

Hopefully that will help people understand the combat system.

@Munkeh, you cannot move freely in combat. The combat system is almost identical to FFX aside from the 4 command slots.



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g-value said:
Khuutra said:

Waaaait characters can string together combos or something?

Can they? That shit would be bananas

Yes they can. I'd saying FFXIII's combat system is more akin to Xenogears' battle system (except you can't preform Death Blows at the end of every combo you make). You can do air combos in FFXIII as well. Don't even get me started on how you can use Summons in the combat system.

To clarify: I meant like one character starts a combo and another character continues the same combo, for absurd damage.



naznatips said:

You can slot up to 4 commands into the command bar, which are then all executed in order when the active-timge gauge fills. This is basically identical to the combat system found in FFX, with the exception of the slotted commands. However, you cannot combo commands between characters from what I've seen. They may only be slotted for one character at a time.

For example, you are in combat and Lightning's ATB is filling up. You can now select 4 commands for her to execute when the bar fills. Example: Attack, Blizzard, Attack, Attack, and Lightning will execute them all in order. Presumably the order in which they are selected will add different effects to the attacks, and the further down the command bar you are, the stronger the move performed. So the 4th slot attack will do more damage than the first slot. I also think that if you put Blizzard in front of an attack, it will add that element to the next attack.

Hopefully that will help people understand the combat system.

@Munkeh, you cannot move freely in combat. The combat system is almost identical to FFX aside from the 4 command slots.

Ah, I see. This part I knew.

In this case, the system is even older than what you indicated: it dates back to FFIV, which (I think) was waaaaay back in '91 or '92.

I thought you meant characters could do combos together, you see



@ nanza, I am fairly sure you can move in combat, certainly the videos that I have watched show movement of characters, but I will check on that

The main difference from X's battle system is the lack of direct control over your companions and the paradigm shift. It is not too dissimilar to XII's, but just slightly less MMOy



Lost Odyssei is a incredible "Final Fantasy".

Final Fantasy XIII is a great J-RPG but not a "Final Fantasy".



naznatips said:
Khuutra said:
naznatips said:
Munkeh111 said:
I loved LO, I will love XIII, I don't want direct comparisons

LO was a really old school game, FF XIII will be more of an action RPG

FFXIII is definitely not an action RPG by any stretch of that genre. It uses a fairly basic turn based system where you slot commands together which are executed when the command bar is full. It's basically a minor evolution to the combat system of Chrono Trigger, which has been the basis for RPG combat systems in FF games since its release.

Waaaait characters can string together combos or something?

Can they? That shit would be bananas

You can slot up to 4 commands into the command bar, which are then all executed in order when the active-timge gauge fills. This is basically identical to the combat system found in FFX, with the exception of the slotted commands. However, you cannot combo commands between characters from what I've seen. They may only be slotted for one character at a time.

For example, you are in combat and Lightning's ATB is filling up. You can now select 4 commands for her to execute when the bar fills. Example: Attack, Blizzard, Attack, Attack, and Lightning will execute them all in order. Presumably the order in which they are selected will add different effects to the attacks, and the further down the command bar you are, the stronger the move performed. So the 4th slot attack will do more damage than the first slot. I also think that if you put Blizzard in front of an attack, it will add that element to the next attack.

Hopefully that will help people understand the combat system.

@Munkeh, you cannot move freely in combat. The combat system is almost identical to FFX aside from the 4 command slots.

You wrong about that. The slots will increase as your characters grow in strength. It will be more then just 4.