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Forums - Nintendo - Official Flowerworks (WiiWare) thread, plus more...

Roflinator said:

One of my friends on AIM thinks Nintendo is harsh on indie devs but he didn't have any evidence from the claim (I think he got all of this from the whole cave story being delayed over for the approval process thing) So how was it like making a WiiWare game as an indy dev?

Also, congrats on getting this game on WiiWare. It's really cool seeing a fellow forum member getting their game published on a console.

Well... this is where business goals come into it.

In a way, I don't consider us "indy" - to me indy development is all about making a *non* commercial game - not trying to make any real money on it. We are trying to do this as a long-term, sustainable business model - making good/great games, which turn a profit (etc).

One of my pet hates about the AppStore is *saturation*. Its too easy to become a developer - there are too many games, games get blown away after no time (etc). You have to be really lucky to make a real hit - and a lot of titles just come and go...

...

In my opinion, WiiWare has just about the perfect balance. The hardest part (as I mentioned above) is getting accepted by Nintendo as a WiiWare developer. They definitely would not allow anyone (or any team) to become a dev - I personally have around 10 commercial titles to my name, and across our team we have 20-30 years of commercial experience (across 5-6 people).

So... you have to fight a bit, and prove yourself to them to get in. Once you do, it pretty much all comes down to your team - your skills, design ideas and so on.

...

Ironically, (and I may talk more about this later) we had the exact opposite experience with Steam. I wouldn't recommend Steam to anyone, based on my experience with them.



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BTW - first review is in, and its a 8.5!!

http://thehanafudatimes.com/?p=4863

Its actually pretty close to how I would review Flowerworks, and the sort of score I would give it.



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i agree with the review, especially on the difficulty. even on easy, the later levels are unforgiving.



come try out the computer game i've been working on for my high school senior project, titled sling ball. http://vgchartz.com/forum/thread.php?id=76669&page=1

you can view a few screenshots from the game in my photo album here; http://www.vgchartz.com/photos/album.php?album=2312

yes, this is vonboy's alt account. i can't log into my original account, and i'm not sure if i will ever be able to.

Proud Member of the Official Yoshi Fan Club!.

congrats on the game, shams!

The video on the hanafuda times looks pretty crazy :)



MikeB predicts that the PS3 will sell about 140 million units by the end of 2016 and triple the amount of 360s in the long run.

shams said:
BTW - first review is in, and its a 8.5!!

http://thehanafudatimes.com/?p=4863

Its actually pretty close to how I would review Flowerworks, and the sort of score I would give it.

Congrats!



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nintendolife.com gave flowerworks an 8 :D

http://wiiware.nintendolife.com/reviews/2009/12/flowerworks

strangely, the reviewer is a little sympathetic for the gnomes :b



come try out the computer game i've been working on for my high school senior project, titled sling ball. http://vgchartz.com/forum/thread.php?id=76669&page=1

you can view a few screenshots from the game in my photo album here; http://www.vgchartz.com/photos/album.php?album=2312

yes, this is vonboy's alt account. i can't log into my original account, and i'm not sure if i will ever be able to.

Proud Member of the Official Yoshi Fan Club!.

vonboysp said:
nintendolife.com gave flowerworks an 8 :D

http://wiiware.nintendolife.com/reviews/2009/12/flowerworks

strangely, the reviewer is a little sympathetic for the gnomes :b

An excellent review, hats off to the reviewer ;)

I posted some comments in that thread...

If we can get a couple more scores in the 8's, I'll be a very happy shams :)



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Well Shams, I already told you I was going to get your game... simply for answering my question... But now I am even more excited. I read both reviews earlier and was about to post them in here, people always seem to beat me to the punch on vgchartz



Nice reviews, I hope we start seeing some reviews coming in from the big sites soon.



The game has a real skill to it - I have played it heaps (obviously :P), and can blast through most levels now. The key is simply the focus on combos - and trying to line up that one extra combo with every pollen drop. The fireworks cascade (and mix), so just one extra hit can make a huge difference.

...

Todays tidbit of information about the game:

The main character, "Follie" was designed by Luke Feldman (aka 'Skaffs') an artist I worked with at a previous studio. Follie wasn't even started until halfway through the project - and we went through 10 (or so) iterations and designs until we got her right.

I have the highest regard for Skaffs, and suggest people can check out his site: http://www.skaffs.com/

 



Gesta Non Verba

Nocturnal is helping companies get cheaper game ratings in Australia:

Game Assessment website

Wii code: 2263 4706 2910 1099