Depends on the game. I think both can be awesome if done right.
Depends on the game. I think both can be awesome if done right.
Silent protagonists have worked very well for years in series such as Zelda, Dragon Quest and Pokemon. They are a staple of those series which not only work well, but show how you can make a game focused on one and make the players experience come out stronger for it.
Other games and series have had case by case experiences with the idea. A series like Chrono did it well, though both Protagonists didn't really need to stay silent and mostly did so due to the imput of the creators (Yuji Horii). While others, say your main character in Knights of the Old Republic, did so as a response to multiple questions and commands, and not so much because he was mute (he actually has a couple words of spoken dialogue in battle).
On the whole however, the view really is that the silent protagonist can enhance the experience and options of the player...but only if implemented properly.
I've never disliked a silent protagonist. I can't say the same for verbal protagonists (Way to ruin Sonic the Hedgehog)
When a lot of people play a game, they see the hero as themselves, which is a lot easier to do when they don't have a personality attached. As awesome as Nathan Drake was, his personality made me feel more like I was watching than I was involved. Silent protagonists may cause problems with narrative, but narrative isn't really what most people look for in a videogame.
"Now, a fun game should always be easy to understand - you should be able to take one look at it and know what you have to do straight away. It should be so well constructed that you can tell at a glance what your goal is and, even if you don’t succeed, you’ll blame yourself rather than the game. Moreover, the people standing around watching the game have also got to be able to enjoy it." - Shiggy
I was happy with a mute Jak in the Precursor Legacy. It worked fine because Jak was the straight guy to Daxter's funny man, so he needed no voice. The way they re-booted the series for Jak 2 it would have been ridiculous for Jak to stay mute. But they also needed to give Jak a personality makeover.
“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell
"When the power of love overcomes the love of power, the world will know peace."
Jimi Hendrix
| KylieDog said: In todays game? Outdated. Thus bad. Is forgivable in older gen games. The exception is in games (usually RPGs) where you create your character and have control how you act in a situation, such as Fallout 3, Oblivion and such. If you cannot control how you behave like in games such as Dead Space or Zelda there is no point being silent loses purpose because any deep immersion is lost the moment the character does something you would not. |
Ah yes, Dead Space. Another one of those silent muppets, who only ranks above the Freeman and Jack because
a) his face is actually shown in the game (and it turns out he isn't a drooling retard with a dead stare in his eyes) and because he wears a mask for the most part (masking whether or not he is a drooling retard).
b) he actually breathes like you would expect him to, and makes noises when you would expect him to.
Why the hell would an engineer of his caliber, just sit back and take orders from two others without ever giving input. It's just "Go here, do this" and he's all "..." and does it. Even when his wife is involved, the man is stone cold.
KylieDog said:
The best bit is near the very end when *spoilers* he watches the full video of Nicole killing herself and goes into a competely silent breakdown animation. ..and by that I mean a facepalm. |
Oh yes, the irony 
Link is a silent protagonist. But he isn't a blank state. He has he own personality which is revealed through his actions and expressions.
I'd rather have a silent protagonist then one with bad voice acting.
Unless the voice acting is so bad that it's good like HoTD 2. Wait a minute... I retract my first statement.
Either way can be done well actually. I probably would n't like it if Link started talking.
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"There are like ten games a year that sell over a million units." High Voltage CEO - Eric Nofsinger
Exactly. If you have a character who speaks and is annoying, it means that said character is so because he/she is designed to be or because the character is poorly designed, and wasn't meant to be annoying. When playing HL2, I don't sit and reply what I think Gordon would say, I think about what a retard he is for being unable to have a normal conversation. As kitler says, I can't connect to someone, much less project myself into a character that is unable to show any kind of emotion, much less even say a god damn word. Valve have proven that they can do characters with personality, not to mention characters with great voiceacting. Left 4 Dead has them and Alex is such a character. I don't think the Freeman will ever have a voice, because it wouldn't be Half-Life if he did. Had he had from the beginning though, the game would have been much more engrossing to me. EDIT: Valkyria Chronicles is a great example of doing it right. Every character has a personality, and a voice. Some are annoying and some aren't. One of my favorite characters is an engineer, who is extremely lazy, so I kept making him do things, and thought to myself "Get to it your lazy bastard!". In the end, I really cared for the people I had chosen to put in my squad, and everybody having a voice was great for the storytelling as well. It was just so much easier to connect to the myriad of characters that I controlled. |
Damnit all dude, this debate is slowly becoming very asinine, especially since you use circular logic in all your postings. Stop begging the question when all you want to hear is the sultry sounds of Kratos's man-voice. If you can't see what MOST people in your thread are telling you at this point, then fuck it; it's a lost cause and an extremely spent thread.
GETTIN' CHRONOCRUNK
Opa-Opa said:
Damnit all dude, this debate is slowly becoming very asinine, especially since you use circular logic in all your postings. Stop begging the question when all you want to hear is the sultry sounds of Kratos's man-voice. If you can't see what MOST people in your thread are telling you at this point, then fuck it; it's a lost cause and an extremely spent thread. |
@ bolded: There is your problem, this has nothing to do with logic, only opinion. I'm simply fleshing out my opinion and trying to make others present their opinions on the subject. If you think that having a silent protagonist is the superior way of storytelling in gaming, then you are wrong. Not because I am right (because I'm not), but because it's all based on opinion, and as such, there will never be a defacto solution.