Opa-Opa said:
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in my imagination i am able to talk and answer questions and in general carry a dialog.
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Exactly. If you have a character who speaks and is annoying, it means that said character is so because he/she is designed to be or because the character is poorly designed, and wasn't meant to be annoying.
When playing HL2, I don't sit and reply what I think Gordon would say, I think about what a retard he is for being unable to have a normal conversation. As kitler says, I can't connect to someone, much less project myself into a character that is unable to show any kind of emotion, much less even say a god damn word. Valve have proven that they can do characters with personality, not to mention characters with great voiceacting. Left 4 Dead has them and Alex is such a character.
I don't think the Freeman will ever have a voice, because it wouldn't be Half-Life if he did. Had he had from the beginning though, the game would have been much more engrossing to me.
EDIT: Valkyria Chronicles is a great example of doing it right. Every character has a personality, and a voice. Some are annoying and some aren't. One of my favorite characters is an engineer, who is extremely lazy, so I kept making him do things, and thought to myself "Get to it your lazy bastard!". In the end, I really cared for the people I had chosen to put in my squad, and everybody having a voice was great for the storytelling as well. It was just so much easier to connect to the myriad of characters that I controlled.
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Damnit all dude, this debate is slowly becoming very asinine, especially since you use circular logic in all your postings. Stop begging the question when all you want to hear is the sultry sounds of Kratos's man-voice. If you can't see what MOST people in your thread are telling you at this point, then fuck it; it's a lost cause and an extremely spent thread.
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@ bolded: There is your problem, this has nothing to do with logic, only opinion. I'm simply fleshing out my opinion and trying to make others present their opinions on the subject. If you think that having a silent protagonist is the superior way of storytelling in gaming, then you are wrong. Not because I am right (because I'm not), but because it's all based on opinion, and as such, there will never be a defacto solution.