Now that we know that Zelda Wii is going to be a slight departure in the series in terms of gameplay and formula. What could you not stand in your Zelda?
Personally I do not want a leveling system or branched upgrade system akin to more modern Action RPGs... I think the traditional heart system is better for Zelda (though I do believe hearts should be given out for specific quests completed... increasing the overall quests and sidequests present) and I do believe a weapon upgrade system would be a welcome addition.
For instance the hookshot initially cannot snatch enemy armor off initially(a la metroid prime 3) until it was upgraded by combining some materials in the overworld garnered from questing. Or the master sword being able to repulse lesser evil attacks after the traditional jewel in the hilt is returned (it is the sword of evil's bane) ie... early enemies that shoot deku nuts or stones with a sling shot as such would no longer be able to hurt link with those attacks... Said stones would be stopped and fall to the floor once the master sword is not sheathed... multiplying the gameplay opportunities...










(mostly)
