By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - It's Pachter Time again kids!!: Wii HD is real, Soylent Green is made .....

I don't get it. The video says everyone would have been happy if they paced the release of the games. So the issue is not that they haven't released enough core games, its that they released too many too fast. Its not nintendo's fault you choose to play them all in one weekend. Pace YOURSELF.



Around the Network
specialops787 said:
I don't get it. The video says everyone would have been happy if they paced the release of the games. So the issue is not that they haven't released enough core games, its that they released too many too fast. Its not nintendo's fault you choose to play them all in one weekend. Pace YOURSELF.

People who orgasm over slightly-improved textures probably don't have a ton of self-control.



noname2200 said:
specialops787 said:
I don't get it. The video says everyone would have been happy if they paced the release of the games. So the issue is not that they haven't released enough core games, its that they released too many too fast. Its not nintendo's fault you choose to play them all in one weekend. Pace YOURSELF.

People who orgasm over slightly-improved textures probably don't have a ton of self-control.

Makes sense. I still say nintendo should buy up several devs and fill these "gaps" themselves. Come up with some new IPs. Bring back some old ones. And make sure the end product isn't something like Donkey Kong Barrel Blast.



It is clear to me that the only people who should be allowed to make games for Wii are people who are able to make games FOR Wii. You are not allowed to make a game for Wii if you are simply going to map the A button to a flick of the wrist (looking at The Bigs. Even the original Wii Sports allowed us to dynamically move the bat). You are not allowed to have crappy controls.

NINTENDO: Use your nintendo seal of approval. Actually look at these games before they are released. Give your seal of approval to the good ones, and do not give it to the ones that will shame your system. "Mr. Motion: A Flail and Waggle Adventure" SHOULD NOT HAVE YOUR SEAL OF APPROVAL ON IT!



specialops787 said:

Makes sense. I still say nintendo should buy up several devs and fill these "gaps" themselves. Come up with some new IPs. Bring back some old ones. And make sure the end product isn't something like Donkey Kong Barrel Blast.

Iwata actually addressed this once. He's opposed to simply acquiring new studios out of the fear that the influx of new blood could dramatically change Nintendo's corporate culture ("Nintendo DNA" he called it). For what it's worth, I've seen firsthand what he means via other companies that go on acquisition binges. But it would be nice if they were more aggressive with the whole organic growth thing.



Around the Network
alfredofroylan said:
Millennium said:

They're getting desperate. Nothing they've been able to do has been able to truly tank the Wii's sales (though the smear campaign against Wii Music certainly had some success)

They don't need a campaign for that, the product is simply bad and for me is still a enigma how Nintendo tought that it was going to be the next Wii Fit or something.

The game wasn't bad, there just wasn't any audience for it. And you can't deny that the Industry was smearing it long before the E3 2008 conference.



If ever you needed proof that the Gaming Industry hated the Wii there's your proof. I now want Nintendo to hit the reset button now more than ever. As far as I'm concerned the 7th generation of consoles might as well be nicknamed Wii. 2010 will not disappoint true fans of videogames on Nintendo's platform but I know hype will get the better of 'lesser gamers' and they will completely ignore how great the Wii is and how far its come. Miyamoto be praised!

Geoff is a tool for not sticking up for the Wii. Maelstrom is going to have a field day with this one. United Wii Stand!



Things that need to die in 2016: Defeatist attitudes of Nintendo fans

Innervate said:

The game wasn't bad, there just wasn't any audience for it. And you can't deny that the Industry was smearing it long before the E3 2008 conference.

I didn't say the "game" was bad i said that the product was bad. If you're going to release something (a game, movie, etc.) your audience should understand the product, and Wii Music was really cryptic, yes I've seen the videos on youtube and I know some people can make good things with Wii Music but most people can't, I spent quite a big time with it and I couldn't do anything good, and to be honest I didn't enjoy anything from it.

Wii Music should be treated like a small release, not like the big announcement at the E3 and the big holiday title from Nintendo.



alfredofroylan said:
Innervate said:

The game wasn't bad, there just wasn't any audience for it. And you can't deny that the Industry was smearing it long before the E3 2008 conference.

I didn't say the "game" was bad i said that the product was bad. If you're going to release something (a game, movie, etc.) your audience should understand the product, and Wii Music was really cryptic, yes I've seen the videos on youtube and I know some people can make good things with Wii Music but most people can't, I spent quite a big time with it and I couldn't do anything good, and to be honest I didn't enjoy anything from it.

Wii Music should be treated like a small release, not like the big announcement at the E3 and the big holiday title from Nintendo.

The big news at that E3 was Wii Sports Resort and Motion Plus. One of the current theories is that it was slated for a holiday release, but it got delayed into 2009. I doubt they expected Wii Music to be the sole release that holiday season.



noname2200 said:
specialops787 said:

Makes sense. I still say nintendo should buy up several devs and fill these "gaps" themselves. Come up with some new IPs. Bring back some old ones. And make sure the end product isn't something like Donkey Kong Barrel Blast.

Iwata actually addressed this once. He's opposed to simply acquiring new studios out of the fear that the influx of new blood could dramatically change Nintendo's corporate culture ("Nintendo DNA" he called it). For what it's worth, I've seen firsthand what he means via other companies that go on acquisition binges. But it would be nice if they were more aggressive with the whole organic growth thing.

Hmm. That is true. 

Organic Growth. That is a good alternative.

Nintendo,

You need to recruit some new workers and form your own studios. We need you to churn out an abundance of games, and the only way that you can do that, without loosing your Nintendo quality, is to raise these new workers in the Nintendo way. 

Organize a Nintendo Boot Camp and more or less brainwash these people into clones of yourselves so we can get some more new games of the same great quality. 

P.S.

I sill want Mario Paintball Arena.