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Forums - Nintendo - EA: Wii is "confounding," but EA is happy with its success on platform

http://www.industrygamers.com/news/wii-is-confounding-to-people-says-eas-riccitiello/

With more than 56 million units sold worldwide and all the incredible success Nintendo has had with the Wii, the platform still poses a bit of a conundrum for the industry as a whole. Third parties can't ignore its massive installed base, but at the same time, it's clearly Nintendo that dominates the software charts. Companies that have invested heavily in the Wii, like EA and Ubisoft, have both talked about Wii weakness bringing down their earnings of late. Meanwhile analysts and developers are talking about the Wii bubble possibly deflating now, as substandard software floods the platform

It's absolutely mind boggling that three years into the lifecycle of the Wii publishers still are seemingly in experimentation mode; they just can't figure it out. IndustryGamers had a chance to speak with EA CEO John Riccitiello on the phone today, and since he complained of Wii weakness just a few weeks ago, we decided to pick his brain on the subject.

Riccitiello began by clarifying his position on the Wii. Ultimately, he's still happy with his company's success on the platform. “I'm not as negative on it [as you might think], but I tend to be a little less sugar coated in our earnings calls, so if you stack up my language against some of our competitors' CEOs it can come across that way because I did tell people that the Wii business was coming in below expectations. But let's be realistic about what really happened for EA on Wii this year. Our year-to-date Wii revenues have doubled versus last year; we have a 19% share. I don't think any third party publisher has a share higher than that on any platform... I'd have to double check that; we're in the 20s on 360/PS3 and Activision may be up there on one of those platforms. But Wii is a very successful third-party platform for EA," he said.

He then defended EA's own Wii failures, noting that publishers (EA included) are still figuring the system out. "I think it's also fair to say that people are still grappling with it. I think Dead Space Extraction was one of the best pieces of software built on the platform and it did not perform well. It's a strong IP but for some reason it did not resonate in a way that brought consumers to the store to buy it. And Madden hasn't performed to my expectations so far this year, even though it's a fabulous piece of software. EA Sports Active and our Hasbro stuff have done really, really well. So you start to create a certain perception in your mind of the type of consumer that works on the Wii, that's a little different, doesn't have the core gamer in mind, etc. But there are an awful lot of core gamers that have this platform and there are oftentimes some surprising breakthroughs that feel pretty core."

He added, "I think the Wii is confounding to people because it's so darn big and successful. Even this year, what most people perceive as a down year, they're going to sell just in the Western markets somewhere in the mid-teens of millions of hardware units, which is a blow-away success for a console. And yet it's lower than they (and we) originally thought. But that's a little bit like saying they won the Super Bowl by a smaller point spread."  

The bottom line would appear to be that catering to and marketing to that Wii audience is going to remain a challenge for publishers. As Riccitiello points out, this has always been somewhat true for Nintendo consoles, but we think the problem has been exacerbated on the Wii.

Riccitiello continued, "Did I think Dead Space and Madden were going to succeed on the platform? Yes, and I believe to this day that anyone who picks up those products will have a good entertainment experience that's worth more than we charge for. They look great, they play great, and are every bit what a hit should be and they didn't resonate. And I'm very proud of the teams that built them. So I think we have continued learning to do with the way people interact with that piece of hardware, and how you market to that consumer. I think, in general, publishers have had trouble finding sustained success and consistent understanding of what makes a success on Nintendo platforms historically because they're so oriented towards first-party content like Mario and Zelda. So I think the Wii is going to be an evolving picture [for third parties]."



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EA is ****slapping wii owners in the face. OOOh dead space bombed NO NEW MEDAL OF HONOR FOR YOU.EA is the new activision...
Glad the guys like capcom putting real effort on the wii have no "challenges" with their content.Only retarded publishers like EA still believe in that crap excusing their incompetence.I think Call of Duty Reflex outsold Dead Space in just 8 days.Learn fromt that.



As usual, Destructoid.com had the best piece on it:

 

EA confused that a couple of their games didn't sell

OK, John, I've got the answers you've been looking for. About Dead Space Extraction; it's not that strong of an IP, it's not one of the best pieces of software built on the platform, and it's an on-rails shooter. If Dead Space had the same kind of fan-base as Resident Evil, and if Dead Space Extraction couldn't be completely finished in under 8 hours, and if on-rails shooters were a popular genre, and if the Wii wasn't already flooded with those kinds of games, then yeah, maybe you'd have a point. It's also worth noting that Wii games that try to copy Hollywood action/horror movies usually have a tougher time than those that are more "game-y". If you want to make a "core" game on the console, you might be better off going the No More Heroes route as opposed to Disaster: Day of Crisis.

http://www.destructoid.com/ea-confused-that-a-couple-of-their-games-didn-t-sell-156834.phtml

nothing else to add.

 



So he's not really backtracking, but making it clear he wasn't bashing the Wii in the first place.

I don't really have a judgment for that, but I'm fairly certain others will. Pass the popcorn.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

noname2200 said:

 

He then defended EA's own Wii failures, noting that publishers (EA included) are still figuring the system out. "I think it's also fair to say that people are still grappling with it. I think Dead Space Extraction was one of the best pieces of software built on the platform and it did not perform well. It's a strong IP but for some reason it did not resonate in a way that brought consumers to the store to buy it. And Madden hasn't performed to my expectations so far this year, even though it's a fabulous piece of software. EA Sports Active and our Hasbro stuff have done really, really well. So you start to create a certain perception in your mind of the type of consumer that works on the Wii, that's a little different, doesn't have the core gamer in mind, etc. But there are an awful lot of core gamers that have this platform and there are oftentimes some surprising breakthroughs that feel pretty core."

\]." [/quote]

I just want to highlight this especially because the Hasbro Line of Games have been excellently  marketed. Their commercials are about 9 seconds longer than average gaming ones (I think), but they advertise way more than one game in a single commercial. They splice it with their board game line andis just handled greatly.

 

Look up the EA published Hasbro games and look at their conistent sales. More publishers need to advertise a CATALOG of games instead of one at a time.



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

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hes not bashing the wii upright.but when they speak of the challenge it makes me wanna spit on their faces. Arrogance. its not freakin rocket science.I cant believe HE thought Dead space was gonna be a hit. Is a lowbro franchise ,IS NOT advertised and it has not grown on the wii audience with a fully fledged game.

Look, DC is a hit because:
-the first wii re was RESIDENT 4, Not onrails.And its playerbase had access to RE make, and Zero.Which were also relaunched on the wii.
DS?was Not in the cube.Nor in the wii on its true genre.Nor a recognizable franchise.,nor marketted LIKE A PROPPER GAME.And had the worst boxart ever.And i bought it out of pitty because the game was actually good. But seriously? Wheres the CHALLENGE RETARD?

Oh and now we dont get Medal of Honor! ***************. Im like OMG JACKAS***** .Im angry.And i hope i never cross one EA exec in my life.I would end up in jail for assault.MOh is recognizable.And the last ones did ok(the online one) on the wii, even without ads and its barfy graphics. But nope. since MOH is the same as Dead space in EA tiny brains...We dont deserve it.
At the other hand a 2 year port(MW) shooter outsells Dead Space in 2 weeks.



intro94 said:
hes not bashing the wii upright.but when they speak of the challenge it makes me wanna spit on their faces. Arrogance. its not freakin rocket science.I cant believe HE thought Dead space was gonna be a hit. Is a lowbro franchise ,IS NOT advertised and it has not grown on the wii audience with a fully fledged game.

Look, DC is a hit because:
-the first wii re was RESIDENT 4, Not onrails.And its playerbase had access to RE make, and Zero.Which were also relaunched on the wii.
DS?was Not in the cube.Nor in the wii on its true genre.Nor a recognizable franchise.,nor marketted LIKE A PROPPER GAME.And had the worst boxart ever.And i bought it out of pitty because the game was actually good. But seriously? Wheres the CHALLENGE RETARD?

Oh and now we dont get Medal of Honor! ***************. Im like OMG JACKAS***** .Im angry.And i hope i never cross one EA exec in my life.I would end up in jail for assault.MOh is recognizable.And the last ones did ok(the online one) on the wii, even without ads and its barfy graphics. But nope. since MOH is the same as Dead space in EA tiny brains...We dont deserve it.
At the other hand a 2 year port(MW) shooter outsells Dead Space in 2 weeks.

A 2 year port of the best selling shooter of all time(though about to be dethroned).

And even then the sales are lackluster. if a 12 million+ selling game is hammered down to under a million for being an extremely late port, a 1-2 million selling game turned into a spin off rail shooter on a console without your established fans would fare much worse.

What they should of done is port the original dead space over first, there is literally nothing in that game that couldn't be done on Wii with lower res textures.



I do feel bad for Dead Space though: it's hard to say "it's a rail-shooter!" when most of the other light-gun games on the system are doing very well.



well, we know Wii is "confounding", it's in the 4th year and they still haven't decided how they will sell Madden, I don't even know why he says it's a "strong" piece of software.



the words above were backed by NUCLEAR WEAPONS!

salaminizer said:

well, we know Wii is "confounding", it's in the 4th year and they still haven't decided how they will sell Madden, I don't even know why he says it's a "strong" piece of software.

The man's proud of what his employees have done with the game. I can't blame him: '10 was surprisingly solid.