LordTheNightKnight said: I do agree he didn't state the point quite clearly, and left a lot of room for misinterpretation.
So I'll just add I support his line in the sense that taking games in general too seriously has led to escalating costs while reducing mainstream appeal.
As in I don't say it's the serious games. I say it's the thought that serious games should be the dominant type. We got plenty of serious games in the 16-bit era, as noted. But not only was there a healthy mix of less serious games, the serious games were not so expensive.
Now the thought of a AAA game isn't that it's really good, but that it costs a lot of money and looks it. That is the kind of serious that is hurting the industry. |
Ok, this I can get behind.
Serious games shouln't be the dominant type. However, I think you're being generous with your interpretation. Malstrom wants these games to disappear, but there is quite a big market for it.
Devs make story based games because there is a market for it. Sure, maybe the market is shifting to a more balanced state, but tbh story games will always be here because stories and games interract well together.