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I do agree he didn't state the point quite clearly, and left a lot of room for misinterpretation.

So I'll just add I support his line in the sense that taking games in general too seriously has led to escalating costs while reducing mainstream appeal.

As in I don't say it's the serious games. I say it's the thought that serious games should be the dominant type. We got plenty of serious games in the 16-bit era, as noted. But not only was there a healthy mix of less serious games, the serious games were not so expensive.

Now the thought of a AAA game isn't that it's really good, but that it costs a lot of money and looks it. That is the kind of serious that is hurting the industry.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs