Xxain on 04 December 2009
| LordTheNightKnight said: I do agree he didn't state the point quite clearly, and left a lot of room for misinterpretation. So I'll just add I support his line in the sense that taking games in general too seriously has led to escalating costs while reducing mainstream appeal. As in I don't say it's the serious games. I say it's the thought that serious games should be the dominant type. We got plenty of serious games in the 16-bit era, as noted. But not only was there a healthy mix of less serious games, the serious games were not so expensive. Now the thought of a AAA game isn't that it's really good, but that it costs a lot of money and looks it. That is the kind of serious that is hurting the industry. |
"As in I don't say it's the serious games. I say it's the thought that serious games should be the dominant type. We got plenty of serious games in the 16-bit era, as noted. But not only was there a healthy mix of less serious games, the serious games were not so expensive.Now the thought of a AAA game isn't that it's really good, but that it costs a lot of money and looks it. That is the kind of serious that is hurting the industry." I can agree with this







