By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Maelstrom declares games are best when spoofing serious things.

Every ones talking about FF13, when are they going to make 10?

Come on, Malstrom and most of the users here can never seem to see eye to eye.

I mean, this is the forum that believed Kotaku about Dynamic Slash being on rails, when they said it's EDF type game play. If some people here can get that confused then it's easy to grasp why people get the simple concept that Level Editors do not equal User generated content sailed over peoples heads for the months that it did.

This will be no different.

It's not an opinion it's a lens.



I'm Unamerica and you can too.

The Official Huge Monster Hunter Thread: 



The Hunt Begins 4/20/2010 =D

Around the Network
Soriku said:
Don't worry darth, I forgive you :P Not because of the doggy face, but because I like those type of games too.

TWEWY FTW!

& also you said in another thread I must've hated TWEWY's music (dunnow hich)

but I actually loved TWEWY's music



All hail the KING, Andrespetmonkey

Stop overanalyzing shit.

Games which focus on fun and are quirky=most people enjoy

Games which focus on being serious (and almost always will have story)=niche, only some people enjoy.

To put it another way, after SNES, games started moving into serious mature mode (More and more blood and gore, focus on adult themes like war etc, focus on realism overt art).

And the industry has been losing the mass market customers ever since



@vantos right

That was after the lizardmen shook hands with Ken Kuturgi and the PsX was born though.



I'm Unamerica and you can too.

The Official Huge Monster Hunter Thread: 



The Hunt Begins 4/20/2010 =D

vanatos said:
Stop overanalyzing shit.

Games which focus on fun and are quirky=most people enjoy

Games which focus on being serious (and almost always will have story)=niche, only some people enjoy.

To put it another way, after SNES, games started moving into serious mature mode (More and more blood and gore, focus on adult themes like war etc, focus on realism overt art).

And the industry has been losing the mass market customers ever since

No, games started moving into storylines because cds and larger carts could actually hold the data required for a good storyline. NES games were mainly only arcade-pickupandplay games because they crammed virtually as much gameplay as they could into the game and just skipped over the story, letting you decide for yourself what the story is.



Around the Network
theprof00 said:
vanatos said:
Stop overanalyzing shit.

Games which focus on fun and are quirky=most people enjoy

Games which focus on being serious (and almost always will have story)=niche, only some people enjoy.

To put it another way, after SNES, games started moving into serious mature mode (More and more blood and gore, focus on adult themes like war etc, focus on realism overt art).

And the industry has been losing the mass market customers ever since

No, games started moving into storylines because cds and larger carts could actually hold the data required for a good storyline. NES games were mainly only arcade-pickupandplay games because they crammed virtually as much gameplay as they could into the game and just skipped over the story, letting you decide for yourself what the story is.

You just support me.

Cd=Ps1

Snes=cartridge

 

But i disagree, anyone who has played Terranigma or FF6 knows it has a serious storyline.



vanatos said:
theprof00 said:
vanatos said:
Stop overanalyzing shit.

Games which focus on fun and are quirky=most people enjoy

Games which focus on being serious (and almost always will have story)=niche, only some people enjoy.

To put it another way, after SNES, games started moving into serious mature mode (More and more blood and gore, focus on adult themes like war etc, focus on realism overt art).

And the industry has been losing the mass market customers ever since

No, games started moving into storylines because cds and larger carts could actually hold the data required for a good storyline. NES games were mainly only arcade-pickupandplay games because they crammed virtually as much gameplay as they could into the game and just skipped over the story, letting you decide for yourself what the story is.

You just support me.

Cd=Ps1

Snes=cartridge

 

But i disagree, anyone who has played Terranigma or FF6 knows it has a serious storyline.

Well, ok, but you didn't exactly spell it out did you? And you don't really prove a point by giving 2 examples out of the thousands of games from the SNES.



theprof00 said:
vanatos said:
theprof00 said:
vanatos said:
Stop overanalyzing shit.

Games which focus on fun and are quirky=most people enjoy

Games which focus on being serious (and almost always will have story)=niche, only some people enjoy.

To put it another way, after SNES, games started moving into serious mature mode (More and more blood and gore, focus on adult themes like war etc, focus on realism overt art).

And the industry has been losing the mass market customers ever since

No, games started moving into storylines because cds and larger carts could actually hold the data required for a good storyline. NES games were mainly only arcade-pickupandplay games because they crammed virtually as much gameplay as they could into the game and just skipped over the story, letting you decide for yourself what the story is.

You just support me.

Cd=Ps1

Snes=cartridge

 

But i disagree, anyone who has played Terranigma or FF6 knows it has a serious storyline.

Well, ok, but you didn't exactly spell it out did you? And you don't really prove a point by giving 2 examples out of the thousands of games from the SNES.

It does prove the point, if there are games in cartridge that are dark, it proves you can make dark game stories on cartridge.

I would say that the move to cd has allowed more 'serious' because of graphics (and music i guess).



Yeap, anyone who played Terranigma, any of the Mana games would know that story intensive games existed back then.

Also prof for the record, the PSX didn't mark the begining, PC's were the start of story gaming.

Basically Pc's were 1 player affairs with few exceptions and Lan play, back then you could dual control with WASD and the direction pad with space bar and enter for the fire options.

That's just FYI.



I'm Unamerica and you can too.

The Official Huge Monster Hunter Thread: 



The Hunt Begins 4/20/2010 =D

vanatos said:
theprof00 said:
vanatos said:

You just support me.

Cd=Ps1

Snes=cartridge

 

But i disagree, anyone who has played Terranigma or FF6 knows it has a serious storyline.

Well, ok, but you didn't exactly spell it out did you? And you don't really prove a point by giving 2 examples out of the thousands of games from the SNES.

It does prove the point, if there are games in cartridge that are dark, it proves you can make dark game stories on cartridge.

I would say that the move to cd has allowed more 'serious' because of graphics (and music i guess).

what are you talking about? you just flew right off the map.

I said that I would agree that simply saying "after SNES" can mean "more space=more story".

What I'm trying to say is that, the idea of serious mature mode has always been there, and that after SNES, they actually had the space to follow that idea. Maybe it has nothing to do with what you were saying, but I was just clarifying that they would've made serious mature mode on the SNES if they could, and as you pointed out with a couple titles.