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Forums - Nintendo - Maelstrom declares games are best when spoofing serious things.

LordTheNightKnight said:
"Soma said: For some data I read, it seems that the Industry, if not shrinking yet, it was stagnating. Not so much in America as in Japan, but it was only a matter of time if something was not done about it.

theprof00 said: According to Malstrom, who is wrong."

That I am going to call you on. This is according to Nintendo. They gave detailed data on this even before the Wii came out. Even before we knew of the Wiimote.

Yeah, but cmon, what are they even talking about? Their own HW/SW?

Are the talking about the whole industry, or are they just trying to hype their own console "We will save the industry!" type thing?

Because from the data I'm seeing the market is growing without ds OR wii.

 



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theprof00 said:
LordTheNightKnight said:
"Soma said: For some data I read, it seems that the Industry, if not shrinking yet, it was stagnating. Not so much in America as in Japan, but it was only a matter of time if something was not done about it.

theprof00 said: According to Malstrom, who is wrong."

That I am going to call you on. This is according to Nintendo. They gave detailed data on this even before the Wii came out. Even before we knew of the Wiimote.

Yeah, but cmon, what are they even talking about? Their own HW/SW?

Are the talking about the whole industry, or are they just trying to hype their own console "We will save the industry!" type thing?

Because from the data I'm seeing the market is growing without ds OR wii.

 

The data you're using is just parts. Nintendo looked at the whole picture. The hardward and software was counted. And if you want more, you have to look up the conferences Nintendo gave around 2005-2006.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

I don't remember too much of it, but Reggie used data that took into account population growth and multiple ownership. The results indicated that those two variables were the reason the industry was growing, not popularity as many people believe.

Also, less and less kids and young people were interested in videogames, in other words, it was in most part the same people buying systems the reason the industry was growing.



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I know you have a good reason for using Nintendo as a source, but I can't get by questioning that.
Nintendo is saying the industry was dying before Nintendo will fix it.

I can agree that the industry could have been doing better than it was, but I can't believe it was stagnating. Unless I have a source beside Nintendo saying it, I won't believe it, because it sounds like typical corporate BS to me.

It would be like Apple saying the music industry was dying before the iPod.



Soma said:

I don't remember too much of it, but Reggie used data that took into account population growth and multiple ownership. The results indicated that those two variables were the reason the industry was growing, not popularity as many people believe.

Also, less and less kids and young people were interested in videogames, in other words, it was in most part the same people buying systems the reason the industry was growing.

Yeah, but where is that data taken from? Only industrialized nations obviously, and even then only ones that have national tracking services like nielsen and npd.

Look at Others chartz, they constitute a huge portion of the gaming purchases.



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Ok using Vgchartz data.

They only have 'all' data for Ps2 and onwards.

So comparing 'from launch' of Ps2, Ps3, Xbox

Ps2>Ps3>xbox

both in amount and trend.

So basically what this means, is that we have not adopted all the Ps2 customers for the Ps3.

Ergo, were losing customers.

If you include the Wii, THEN that is the only console that has a better trend and unit sale amount then Ps2.

Ergo, Wii is the only console that is picking up new customers offsetting the loss of old customers.



"Yeah, but where is that data taken from? Only industrialized nations obviously"

The point was that the trouble was IN those nations. Nintendo obviously would reach out to other markets, but the point was to make the market better EVERYWHERE.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

theprof00 said:
Soma said:

I don't remember too much of it, but Reggie used data that took into account population growth and multiple ownership. The results indicated that those two variables were the reason the industry was growing, not popularity as many people believe.

Also, less and less kids and young people were interested in videogames, in other words, it was in most part the same people buying systems the reason the industry was growing.

Yeah, but where is that data taken from? Only industrialized nations obviously, and even then only ones that have national tracking services like nielsen and npd.

Look at Others chartz, they constitute a huge portion of the gaming purchases.

 

I agree that Nintendo could be just taking numbers out their ass, but we can see a tendency in Japan of desinterest. The same was slowly happening in America, I can speak for myself that if it weren't for the Wii probably I wouldn't had bought a new console. And I'm not alone in this. I mean, is just not that games were getting more complex, and expensive and all that, but people grow up and have less time to play, and with kids caring less to play then you know you have a major problem here, but it seems Nintendo is the only one that noticed that issue.



Castlevania Judgment FC:     1161 - 3389 - 1512

3DS Friend Code:   3480-2746-6289


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kids are wierd this one kid told me NES came out in 91 or 92, I said no then asked him when did he get his NES he said 91 or 92, he paused then assured me he didn't conclude that because thats when he got his NES, we cheched it out and he was wrong.

Just because you werent alive doesn't mean games like Chrono Trigger didn't exist further more it's borderline insane and pure idiocy to say that story driven games then would be better now. Stories today in games are cliche and no fun, because gaming is serious business.



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The Hunt Begins 4/20/2010 =D

Soma said:
theprof00 said:
Soma said:

I don't remember too much of it, but Reggie used data that took into account population growth and multiple ownership. The results indicated that those two variables were the reason the industry was growing, not popularity as many people believe.

Also, less and less kids and young people were interested in videogames, in other words, it was in most part the same people buying systems the reason the industry was growing.

Yeah, but where is that data taken from? Only industrialized nations obviously, and even then only ones that have national tracking services like nielsen and npd.

Look at Others chartz, they constitute a huge portion of the gaming purchases.

 

I agree that Nintendo could be just taking numbers out their ass, but we can see a tendency in Japan of desinterest. The same was slowly happening in America, I can speak for myself that if it weren't for the Wii probably I wouldn't had bought a new console. And I'm not alone in this. I mean, is just not that games were getting more complex, and expensive and all that, but people grow up and have less time to play, and with kids caring less to play then you know you have a major problem here, but it seems Nintendo is the only one that noticed that issue.

I just can't get over looking at that chart posted earlier and thinking there was stagnation. I can admit that maybe growth was slowing compared to past growth, for example ps2 had a peak year in 2001 when several huge games came out, so it's only obvious that growth would slow down a bit, but shouldn't that kind of dip in growth be comparable to the one we are in right now after wii hit its peak year?

I will also agree that the gaming industry was becoming polarized and that the wii did a great service by reclaiming all those customers, but I just find it hard to say that they saved it. It's more like they saved it before it was in trouble or something, but who's to say what would've happened?

As far as anecdotal evidence is concerned, I can easily say that I'm a much bigger spender now than I was before, and I've been gaming since the NES launch when I was 5. Then, I was lucky for 2-3 games a year, and now I'm looking at at least a game a month + Gamefly.

Also, I'm hesitant to say that Japan was getting disinterested in gaming. The fact is that there are numerous variables contributing to it and just to name a few:

  • aging population
  • slowing economy
  • move towards handheld gaming
  • RPG dominated market (long playtimes, replayability, mastering the game etc = less buying new games. For example, Monster Hunter, Etrian Odyssey, Pokemon)
  • move toward PC games and dating sims/eroge

For a final point, the industry is a living thing. When it faces trouble, things will change and evolve. In good times, it will flourish. There is a cause and effect to everything. I know they didn't say that the market will collapse, but to think that the market is in any real danger is silly. When the walls start closing in, drastic explosions of tech advancement and ingenuity will save it again and again. Sony did it, Nintendo did it, MS in some part did it, as did Atari among others. To say something like "we saved the industry" is just saying something like "we are part of the industry", ya'know? Gaming can never die because there is nothing else like it. Sure Nintendo might've saved the industry now, but eventually this model will tire out, and something will be there to replace it. Whether it will be Nintendo or someone else is up for debate, all I know is that they also contributed to its slowing in some ways. Long live gaming, Hallelujah!