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Forums - Sales - Xbox Live Gold is not good value, and it is holding the 360 back

JaggedSac said:
vlad321 said:

I fully agree with you, however on the point of it stopping sales and affecting microsoft I doubt that it actually does that. Console players DO have simpler and lower expectations and as far as they know LIVE is worth every dime. I've been saying that forever now.

I remember when I first saw LIVE come out I was intrigued, then I heard it charged for multiplayer and I honestly couldn't stop laughing my ass off. Recently my mom wanted to buy my brother a 360 and she didn't know about the LIVE fee, I told her, SHE laughed her ass off. My brother did too when I told him.

Now to my point, I think the problem is that people just don't know any better so they honestly don't mind bending over and taking the MS stick fully and happily. The PS3's service is quite similar (at least from a PC-player point o view) and it is free, so there must be something else. Also you forgot that yes the console also does indeed cost 100 less, but also doesn't have a BluRay player, so if you evaluate that at a measly 50 that means just buying a 360 and signing up for LIVE, you might as well have bought a PS3.

However why don't people just by PS3's? Because corporations spend millions on sociology and psychology to advertise and market and make sure all their customers are ignorant and uneducated, then they are willing to buy anything. I think that is what we're seeing here (also true with people buying crappy games non-stop, but that's a different topic).


@Jereel
LIVE offers what Steam offers in terms of gaming with maybe a few bells and whistles and absolutely infinitely more content through my web browser. MMO games are actually games supporting THOUSANDS of player at the same time interacting, imagine a Halo where you have 200 people on a single huge map and everything done is handled by servers.

 

@Jagged

Steam does the whole "millions of players online and installing/searching for games" already for free. Magically LIVE doesn't. Explain how.

No, you are wrong.  It has a server list for each game that it provides, and most of the time the game itself provides the list.  It basically just launches and validates games.  Other than that there are no code level features that Steam provides developers.  Steam itself does not provide servers for any games other than possibly Valve ones.  Even then, the number of people playing at the same time is absolutely paltry compared to Live. CoD MW2 on Steam and Counter Strike, the two most popular games on Steam as of now, are currently having peak concurrent players at around 90k per day, and even less the day CoD came out.  Live had 2 MILLION CoD4 MW2 players playing concurrently the day it came out.  Steam is a great source of digital distribution, but as a gaming portal, it is just that, a portal.  It provides developers and customers no ubiqutous services between games.  It might have some hacked get around for friends lists and such, but it cannot provide the platform level of features that Live has.

It doesn't provide PC developers with a ubiqutous method for providing online play functionality.  It provides customers an easy way to browse server lists and download games.

 

So I ask, does LIVE actually provide the servers? Are those L4D2 servers Valve's or are they Microsoft's? Also you have to realize that there are many many more gamers that don't even TOUCH on steam to play their online games just fine. Also, the server browse lsists are easily fixed by a Master List Server which is actually quite simple to run since all they do is store data of servers other people out there have. Also I don't know how much simpler you want as an end-user than to click multiplayer and click browser and click on a game. Like... does LIVE also wipe your ass in the process? Cause I must have missed that feature. For easy download, get Steam.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

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JaggedSac said:
vlad321 said:

I fully agree with you, however on the point of it stopping sales and affecting microsoft I doubt that it actually does that. Console players DO have simpler and lower expectations and as far as they know LIVE is worth every dime. I've been saying that forever now.

I remember when I first saw LIVE come out I was intrigued, then I heard it charged for multiplayer and I honestly couldn't stop laughing my ass off. Recently my mom wanted to buy my brother a 360 and she didn't know about the LIVE fee, I told her, SHE laughed her ass off. My brother did too when I told him.

Now to my point, I think the problem is that people just don't know any better so they honestly don't mind bending over and taking the MS stick fully and happily. The PS3's service is quite similar (at least from a PC-player point o view) and it is free, so there must be something else. Also you forgot that yes the console also does indeed cost 100 less, but also doesn't have a BluRay player, so if you evaluate that at a measly 50 that means just buying a 360 and signing up for LIVE, you might as well have bought a PS3.

However why don't people just by PS3's? Because corporations spend millions on sociology and psychology to advertise and market and make sure all their customers are ignorant and uneducated, then they are willing to buy anything. I think that is what we're seeing here (also true with people buying crappy games non-stop, but that's a different topic).


@Jereel
LIVE offers what Steam offers in terms of gaming with maybe a few bells and whistles and absolutely infinitely more content through my web browser. MMO games are actually games supporting THOUSANDS of player at the same time interacting, imagine a Halo where you have 200 people on a single huge map and everything done is handled by servers.

 

@Jagged

Steam does the whole "millions of players online and installing/searching for games" already for free. Magically LIVE doesn't. Explain how.

No, you are wrong.  It has a server list for each game that it provides, and most of the time the game itself provides the list.  It basically just launches and validates games.  Other than that there are no code level features that Steam provides developers.  Steam itself does not provide servers for any games other than possibly Valve ones.  Even then, the number of people playing at the same time is absolutely paltry compared to Live. CoD MW2 on Steam and Counter Strike, the two most popular games on Steam as of now, are currently having peak concurrent players at around 90k per day, and even less the day CoD came out.  Live had 2 MILLION CoD4 MW2 players playing concurrently the day it came out.  Steam is a great source of digital distribution, but as a gaming portal, it is just that, a portal.  It provides developers and customers no ubiqutous services between games.  It might have some hacked get around for friends lists and such, but it cannot provide the platform level of features that Live has.

It doesn't provide PC developers with a ubiqutous method for providing online play functionality.  It provides customers an easy way to browse server lists and download games.

 

Steam has friends lists, leaderboards, achievements.

There's also the Steam Cloud which allows developers to store files per user per game on steam servers.

According to this pdf Steamworks also provides matchmaking and game lobby. But I don't know the details on that.

http://www.steampowered.com/steamworks/SteamworksBrochure2009.pdf

 



My Mario Kart Wii friend code: 2707-1866-0957

I'd say that live is well worth the money.  I've had way way more fun playing on live than anything else, and thats what its all about...fun



NJ5 said:

Why Xbox Live Gold is not good value:

What are you really getting for 50 € a year? Microsoft doesn't provide dedicated servers for most or all games you can play online. So that's not what you're paying for. Instead, games are hosted by one of the players, with Microsoft's servers just providing the service of connecting you to other available players. But this matchmaking service is trivial to implement, requiring at most a few servers per game, as it's only invoked when starting up a match.

So what are you paying for, really, when you spend the 50 € a year? Certainly not for the privilege of all the online content, as Silver users can also access it, and the servers hosting this online content should be paid for from the money you pay for the content. Serving files online is very cheap, less than $0.1 per GB in fact. Free demos can be considered a part of marketing done for publishers on behalf of Microsoft. Given how cheap it is, it should be more than covered by royalties that MS charges publishers.

So in conclusion, Microsoft is not charging you for Live Gold because it has to. The minimal services provided by their system are either cheap to provide or should be funded by other sources. They're charging you because they can.

But can they? That's my second point... I believe a large part of why the PS3 is outselling the 360 is due to having free online. Yeah, the PS3 is around $100 more expensive than the 360, but after two years of paying for Live Gold the 360 will have cost the same, and more if you keep playing for 3 years or more. In this economy, who doesn't expect their new console to last for more than 2 years?

For me, it doesn't affect me much as I prefer to do my online gaming on the PC which is all around better, with the biggest advantage being that you're actually playing on a dedicated server which allows for a bigger number of players with less lag and more fairness among players. I bought the 360 for its single-player games.

But if in the next gen I do want a console to play online, I will certainly not go with the one that charges me for it, without giving me corresponding service back. As much as I dislike Sony, in that situation I might actually consider buying their system. I suspect many people are thinking that right now, which is why the 360 can't compete against the PS3 properly at the current prices.

 

not trying to troll, but number of 360 that never had a problem in 2 years its low.

i think whats scaring people its not only have to pay for online but rather the high failure rate the machine have.

also the ps3 have more for the money. u can remove the HDD for cheap and put a 500gb for less 100$, blu ray drive, bluetooth and things like cable are standard, features like USB a desktop or japanese power cable (for the slim).

also higher quality components, like blue laser lens, drive that doens't scratch disc, and low failure rate.

what it's saving 360 it's the low price and it's easy to mod, there fore play hack copies.

 

 



Xoj said:
NJ5 said:

Why Xbox Live Gold is not good value:

What are you really getting for 50 € a year? Microsoft doesn't provide dedicated servers for most or all games you can play online. So that's not what you're paying for. Instead, games are hosted by one of the players, with Microsoft's servers just providing the service of connecting you to other available players. But this matchmaking service is trivial to implement, requiring at most a few servers per game, as it's only invoked when starting up a match.

So what are you paying for, really, when you spend the 50 € a year? Certainly not for the privilege of all the online content, as Silver users can also access it, and the servers hosting this online content should be paid for from the money you pay for the content. Serving files online is very cheap, less than $0.1 per GB in fact. Free demos can be considered a part of marketing done for publishers on behalf of Microsoft. Given how cheap it is, it should be more than covered by royalties that MS charges publishers.

So in conclusion, Microsoft is not charging you for Live Gold because it has to. The minimal services provided by their system are either cheap to provide or should be funded by other sources. They're charging you because they can.

But can they? That's my second point... I believe a large part of why the PS3 is outselling the 360 is due to having free online. Yeah, the PS3 is around $100 more expensive than the 360, but after two years of paying for Live Gold the 360 will have cost the same, and more if you keep playing for 3 years or more. In this economy, who doesn't expect their new console to last for more than 2 years?

For me, it doesn't affect me much as I prefer to do my online gaming on the PC which is all around better, with the biggest advantage being that you're actually playing on a dedicated server which allows for a bigger number of players with less lag and more fairness among players. I bought the 360 for its single-player games.

But if in the next gen I do want a console to play online, I will certainly not go with the one that charges me for it, without giving me corresponding service back. As much as I dislike Sony, in that situation I might actually consider buying their system. I suspect many people are thinking that right now, which is why the 360 can't compete against the PS3 properly at the current prices.

 

not trying to troll, but number of 360 that never had a problem in 2 years its low.

i think whats scaring people its not only have to pay for online but rather the high failure rate the machine have.

also the ps3 have more for the money. u can remove the HDD for cheap and put a 500gb for less 100$, blu ray drive, bluetooth and things like cable are standard, features like USB a desktop or japanese power cable (for the slim).

also higher quality components, like blue laser lens, drive that doens't scratch disc, and low failure rate.

what it's saving 360 it's the low price and it's easy to mod, there fore play hack copies.

 

 

 

My point was most people expect to keep playing on their 360 for more than 2 years (whether it's the same console or a fixed one), if you do so online on the 360 you will spend as much as for a PS3. It has nothing to do with hardware reliability.

 



My Mario Kart Wii friend code: 2707-1866-0957

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Its a business model that works and will almost certainly be repeated by others in the next generation. Microsoft are trying hard to differeniate the Gold product away from just online gaming. I am not sure they have been that successful but the Gold service offers more than online gaming and depending on the individual a lot more.

Consoles as a whole are to blame for the ultimate rise in paid for gaming because of the architecture. You could say that the console is even killing of PC gaming, certainly that would be my opinion have played the frankly appalingly crippled Multiplay system for MW2 on the PC.

What Microsoft should not do though is start to restrict services such as the BBC iPlayer that is a mistake. The silver service does not need to held totally back due to a paid service.



W.L.B.B. Member, Portsmouth Branch.

(Welsh(Folk) Living Beyond Borders)

Winner of the 2010 VGC Holiday sales prediction thread with an Average 1.6% accuracy rating. I am indeed awesome.

Kinect as seen by PS3 owners ...if you can pick at it   ...post it ... Did I mention the 360 was black and Shinny? Keeping Sigs obscure since 2007, Passed by the Sig police 5July10.
vlad321 said:
JaggedSac said:

No, you are wrong.  It has a server list for each game that it provides, and most of the time the game itself provides the list.  It basically just launches and validates games.  Other than that there are no code level features that Steam provides developers.  Steam itself does not provide servers for any games other than possibly Valve ones.  Even then, the number of people playing at the same time is absolutely paltry compared to Live. CoD MW2 on Steam and Counter Strike, the two most popular games on Steam as of now, are currently having peak concurrent players at around 90k per day, and even less the day CoD came out.  Live had 2 MILLION CoD4 MW2 players playing concurrently the day it came out.  Steam is a great source of digital distribution, but as a gaming portal, it is just that, a portal.  It provides developers and customers no ubiqutous services between games.  It might have some hacked get around for friends lists and such, but it cannot provide the platform level of features that Live has.

It doesn't provide PC developers with a ubiqutous method for providing online play functionality.  It provides customers an easy way to browse server lists and download games.

 

So I ask, does LIVE actually provide the servers? Are those L4D2 servers Valve's or are they Microsoft's? Also you have to realize that there are many many more gamers that don't even TOUCH on steam to play their online games just fine. Also, the server browse lsists are easily fixed by a Master List Server which is actually quite simple to run since all they do is store data of servers other people out there have. Also I don't know how much simpler you want as an end-user than to click multiplayer and click browser and click on a game. Like... does LIVE also wipe your ass in the process? Cause I must have missed that feature. For easy download, get Steam.

Yes, MS provides servers to handle the matchmaking and an SDK to utilize their matchmaking service with a P2P online system.  This is so full retail, Arcade, and XNA developers can create online experiences and not foot the bill for dedicated servers for anything.  I am not talking about simplicity, I am speaking of ubiquity.  Steam as a platform will never be ubiquitous because it is on PC.  If a game is developed for 360, you are garaunteed a set of services/features that are available at the OS level.  In order for a party system to be implemented on PC, all games would need to have a similar feature in order for an outside service to get the party from game to game.  Or some similarly hacked solution.  You might not like that ubiquity between games, but I find it very nice.  Also, having a single profile between all games with these ubiquitous features is quite nice as well.



PSN nowadays is pretty good and I agree that xbox live is not a good value anymore when you compare it. PSN almost does everything that xbox live does and its free.



My favorite games for this gen:

1. Gears of War    2. MGS4    3. Killzone 2   4. Halo 3(Underated by many)      5. Mass Effect

as long as there are people paying every year (and this number increases pretty fast) it works out well. MS even said that the 312 million USD they made in the past 3 months are mainly due to Xbox Live.

The customer sees value in it and it works out. Period.



Imagine not having GamePass on your console...

JaggedSac said:
vlad321 said:
JaggedSac said:

No, you are wrong.  It has a server list for each game that it provides, and most of the time the game itself provides the list.  It basically just launches and validates games.  Other than that there are no code level features that Steam provides developers.  Steam itself does not provide servers for any games other than possibly Valve ones.  Even then, the number of people playing at the same time is absolutely paltry compared to Live. CoD MW2 on Steam and Counter Strike, the two most popular games on Steam as of now, are currently having peak concurrent players at around 90k per day, and even less the day CoD came out.  Live had 2 MILLION CoD4 MW2 players playing concurrently the day it came out.  Steam is a great source of digital distribution, but as a gaming portal, it is just that, a portal.  It provides developers and customers no ubiqutous services between games.  It might have some hacked get around for friends lists and such, but it cannot provide the platform level of features that Live has.

It doesn't provide PC developers with a ubiqutous method for providing online play functionality.  It provides customers an easy way to browse server lists and download games.

 

So I ask, does LIVE actually provide the servers? Are those L4D2 servers Valve's or are they Microsoft's? Also you have to realize that there are many many more gamers that don't even TOUCH on steam to play their online games just fine. Also, the server browse lsists are easily fixed by a Master List Server which is actually quite simple to run since all they do is store data of servers other people out there have. Also I don't know how much simpler you want as an end-user than to click multiplayer and click browser and click on a game. Like... does LIVE also wipe your ass in the process? Cause I must have missed that feature. For easy download, get Steam.

Yes, MS provides servers to handle the matchmaking and an SDK to utilize their matchmaking service with a P2P online system.  This is so full retail, Arcade, and XNA developers can create online experiences and not foot the bill for dedicated servers for anything.  I am not talking about simplicity, I am speaking of ubiquity.  Steam as a platform will never be ubiquitous because it is on PC.  If a game is developed for 360, you are garaunteed a set of services/features that are available at the OS level.  In order for a party system to be implemented on PC, all games would need to have a similar feature in order for an outside service to get the party from game to game.  Or some similarly hacked solution.  You might not like that ubiquity between games, but I find it very nice.  Also, having a single profile between all games with these ubiquitous features is quite nice as well.

Steam also supports matchmaking, providing the servers. Also how can you say developers foot the bill of dedicated servers? The players put up dedicated servers, not the companies.  And I understand ubiquity and that's the pro that LIVE has over anything on the PC. However in terms o helping developers (why are the most indie games on the PC, even ones with multiplayer?) or really, just about any measure, it falls really short. Don't even get me started on all the non-game features.

 

So really you pay 50 bucks for ubiquity and that's about it, nevermind the fact that said ubiquity doesn't really bring anything special either.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835