Not too familiar with Deeko, but they loved the game...
http://www.deeko.com/nintendo_wii/reviewDetail.asp?id=921
Let's get this out of the way quick: I've given this game a 10 - make of that what you will.Super Mario Galaxy - Review
10/10
29.October.2007
The Super Mario series has always been about one thing, one absolute factor, one simple element which has become synonymous with the name Nintendo and Mario: fun. From way back in his Goomba-stomping, flag-jumping, Bowser-bashing beginnings, leading up to his Raccoon-imbued flying power days or cape-wearing adventures and finally ending in his first steps into the realm of 3D, Mario has always been the supplier of great and truly memorable gaming moments. Though some games in the venerable franchise may have fallen a little short in certain aspects (I'm looking at you, Super Mario Sunshine), every game in the series has been a blast to play through, time and time again. The main reason for this is that every game in the series has been nothing short of amusing and has featured almost perfect control, as well as featuring an endearing cast of characters that seem to occupy magical, inventive worlds that cleanly draw you in like nothing else out there. For Mario's newest venture, Super Mario Galaxy, these aspects are available in spades - fancy spades, at that.
Fancy, shiny spades!
Our modest story begins with our lovably plump Mario as he runs along at full speed to a celebratory event (or party, if you like) complete with jolly Toads scurrying about, comets falling and exploding in the starry night sky, and... wait, what's that? Oh, Bowser.
Didn't see that coming!
![]() Surreal? Yes, I'd say so, but it is a Mario game! |
Fortunately for us, Mario is rescued by a group of star sprites called "Lumas", who are guided by their "mama" - a galaxy-traversing young lady known as Rosalina (who actually bears a strong resemblance to that of our fair Princess). While traveling across the stars, their journey was interrupted as a strange force stopped her spaceship - the Comet Observatory (Galaxy's main hub) - in its tracks, right next to Mario and the gang's home planet. Once this happened, Bowser (he sure gets around, doesn't he?) stole the ship's "Power Stars" and "Grand Stars", which are required to fuel the galactic space cruiser. Until they're returned, the ship will be unable to move or even be able to generate that much needed power. Once you've proven your worth with a quick tutorial, you're quickly given the task of locating and returning the aforementioned stars to Rosalina and her friends, which will slowly restore power to the craft and allow you to embark to the center of the universe to face Bowser in a final, galaxy-shaking confrontation. To do this, you'll slowly unlock Domes - small observatories from which you can stare out into the stars and find galaxies to explore. Once you're inside a Dome, a small star sprite will help guide you, showing you a map of the universe so you can keep track of your progress and see if there are any new galaxies to explore. You unlock galaxies by collecting more stars; the more you collect, the more galaxies will become available.
![]() It's-a my shell! You canna have it! |
In each galaxy you explore, you'll uncover several missions to complete. These missions work similarly to those found in Super Mario 64 and Sunshine, so you should feel right at home; select the star/mission you'd like to play, meet the mission's requirements, and pick up the star on your way out. You'll have over 100 of these shiny sprites to collect in the game, but it definitely feels a lot larger than Mario's previous outings, perhaps to the point of even eclipsing his 2D days. It also feels more varied than anything the series has previously brought to the table. As I mentioned above, you've got your expected themed worlds, but the galaxies in this game are extremely varied as well as being fairly numerous. Along with the standard fare, you've also got galaxies made out of food, toys, beaches, flying airships, floating comets, space junk, mountains, haunted houses, gardens, deserts; just about everything you can imagine. The platforming itself is simply brilliant; you'll be hopping and bobbing your way across any number of varied areas, each with its own gravitational pull (as stated above). So, if you're stuck, try looking up; there may be a planet just out of reach, but with a high triple jump, you could easily be pulled up (down?) to the planet above (below?). This lends a whole new dynamic to the Mario franchise, and one I quite enjoy. It never gets disorientating either, nor does it ever feel confusing.
![]() This... THIS is what happens when you eat at Taco Bell! |
Another great aspect of the game is the boss fights. Yeah, I know, boss fights aren't exactly Nintendo's forte, but the ones found in Galaxy are a real treat. I'd say one third of the boss battles play out as they have in past Mario games - find the boss's weak point, attack it around three times, boss goes into hyper mode, attack different/new weak spot about three times and so on. Funny enough, I usually hate this sort of thing, but in Galaxy, they actually work. The rest of the boss fights in the game play out a lot more uniquely, and oftentimes you'll have to use your environment and some quick thinking to take down your fearsome foes. My favorite moment was my first fight with Bowser, where it took me a minute or two just to figure out what to do, and then several more minutes just to hit the guy. And no matter how they play out, each boss fight is memorable; some even resemble Super Mario Bros. 3 and Yoshi's Island. In fact, a lot of things in this game remind me of those classic titles. I guess I should speak a little about Galaxy's power-ups now. I'm not sure about you, but New Super Mario Bros. was a bit lackluster for me in this respect. The items weren't very original and some made the game control worse! But no need to worry about this fate befalling Galaxy - it's got a pretty amazing line-up of powerful items to use. I won't tell you about all of them, since that would spoil the surprise a bit, but I'll give you info on two of them. First up is the "Ice Mario" power-up. This turns Mario into a frozen version of himself, giving you the power to freeze water. You can use this to walk over water (creating walkways as you do so), create platforms out of shooting fountains or even wall jump up waterfalls! The "Ice Mario" power-up's alternative, "Fire Mario", is exactly how it's always been. You can still shoot fire out of your hands, but you do so by flicking the Wii Remote now; this doesn't feel gimmicky at all and it works great (Oh, and you can fly again!).
The graphics in the game are, as expected, the best that the Wii has to offer for now. Many people (including myself) make negative remarks about the Wii's abilities now and then (okay, all the time), but this game really shows what the system can do. The environments are vast, beautiful, and very colorful. The detail allowed with the art style amazes at times and the enemy and character models are simply gorgeous. I'm most impressed by Bowser, who, for the first time, made me shocked at how good a Wii game can look. Yeah, that doesn't happen very often. The effects in the game are nice too; while underwater or next to heat sources, you'll get some screen distortion and the particle effects are amazing. It's the small touches that do it for me, such as the ridges in the stonework or the leaves blowing in the wind. The animations in the game are amazing, as well, giving the characters life they've never really had before. The music is just as good, and maybe even the best aspect of the game. And before you ask, yes, the music is orchestral (waits for happy fanboys to quiet down from their excitement). I really wanted this kind of score in Twilight Princess (waits for angry fanboys to stop yelling at him), though I'm extremely happy to see it now in Galaxy. Sure, no voice-overs are included, except for a few clips here and there when a character first speaks, but honestly, I don't go into a Mario game expecting that sort of thing. Anyway, back to the music. Since it's orchestral now, it's a lot more moving, and I couldn't help but let a small smile show every time I heard a classic tune, or when the amazing (amazing!) Bowser battle theme plays. I do love my chanting. So, are there any problems with Galaxy or aspects that I didn't like? Well, no. I tried very hard to find a flaw of any sort and there was nothing really game breaking. Any complaints I have with the game, well, they're so minute that I can't even remember them at this point. That or they just don't exist. It's rare to play through a perfect game or one that nears perfection, but Galaxy definitely fits that mold. Hell, it's broken it. The Deeko Minute
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| By Cody Winn (Contributing Editor) |
Wii Code 3456 7941 4060 2924

















