lets see
so far it has less pre-orders than I expect
if it has legs though, it may be big!
lets see
so far it has less pre-orders than I expect
if it has legs though, it may be big!
Wait, wait, wait.
So the predictions I made about this game selling fewer units than Phantom Hourglass may be wrong?
i don't know why, and i know it shouldn't, but this disappoints me.
i LIKE that Zelda isn't mainstream.
they won't appreciate it the way we do! ;_;
| trashleg said: i don't know why, and i know it shouldn't, but this disappoints me. i LIKE that Zelda isn't mainstream. they won't appreciate it the way we do! ;_; |
THis, uh
This doesn't actually sound that different from Phantom Hourglass, it just sounds like it will be marketed differently after a few months
NOOOOOO!I hope this doesn't mean casual,easier Zelda!I've been hoping ST would be harder,longer & better overall than PH which I haven't played yet(played the 1st 30 mins).
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Can Zelda get any easier than PH? I hope it was the low point. But the fact that a programmer lead the puzzle design makes me hope for the better.
It won't be "casualized", they'll just market it more to a different audience after a while. I'm not sure, but I remember one of them (either Aonuma, Miyamoto or Iwata) saying PH was easier because it introduced Zelda in a new way and to a new audience, and that now that that has been done, they could ramp things up for ST, or something among those lines.
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