bmmb1 said:
highwaystar101 said: Of course it will increase sales, the real question is will increase sales enough to warrant the cost? I think it will. But the results have yet to be seen. |
What costs are there ? (I'm asking, this is not a statement). I would think that from the programming side, all the developers need to do is enter a section of the game with a fixed save file, and cut out from the code the possiblity to proceed beyond a certain point. Not trivial, but not a huge task either and so not expensive (?) What else?
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Storage and bandwidth costs would be fairly high, especially if demos are going to be kept on the channel indefinitely. Demos that are old and no longer downloaded will be a waste of money to keep. Demo development costs would be fairly low as you say, but it would still be a cost to incur. Apart from that you have upkeep, licensing, legal, maintenance, etc, that come with it, which I would imagine build up fairly quickly.
But as long as the increase in sales is enough to warrant those costs then it will have been worth it.