| r505Matt said: First off, the blue is painful -.- sry about that, how's this? Second, been doing some research, I thought M$ had broken out of the negative, but that was wrong. At the end of Fiscal 08, they were at about 2.6 billion loss, not including RRoD, so now it's more around 3 billion loss (including the profits they've posted so far this fiscal term). Now, obviously, those numbers include much much more than just the xbox, so who knows. Well, they said the RROD refund would be 1B$, but I'm pretty sure it has already exceeded that number. Figuring in paying for shipping and replacement of the unit...sooo about 100$ per console or more over 10M consoles, which is actually only about 29% failure rate. Which is under most estimates. When I was talking about brand recognition I was referring to directly outside the gaming market. yeah but that doesn't really matter. Sure it's helped here, but as someone who studies psych and social culture I wonder how much the XBox brand strength in America actually comes from it being an American company product. Consumer buying habits have shown a long history of nationalist tendencies. The point about PS2 was that if it had any serious competition, it most likely would not have been as successful. Well maybe, and that's the issue, and that's why you can't really compare different generations of consoles. I just explained that I'm not comparing the generations. I'm explaining the environment. Sony is coming off of very successful domination of the market. That kind of presence lasts for a long time. I'm not saying that people buy the ps3 because the ps2 was so dominant compared to the other consoles. I'm trying to say this in the simplest way possible, but you're throwing other variables into the equation like competition. Yes, if ps2 had better competition it wouldn't have been so dominant, but because it was dominant, it left a residue. It left an atmosphere. It's like Ipod. It became so dominant that the market was just very difficult to be penetrated by new entrants. This doesn't mean that Ipod is a good product. I'm not even commenting on quality of product in either instance. I'm talking about environment, market presence and brand strength. And to the first part (yes I went in reverse order), your logic works, IF xbox360 and wii didn't exist, but because PS3 DOES have competition, it doesn't really apply here. And to say the PS3 is a one-of-a-kind item is silly, then the Wii is one-of-a-kind (for now) with motion controls, and xbox is one-of-a-kind for, say, streaming 1080p instantly. I'm not saying you think that, but its somewhat implied so I'm responding to it upfront. This is the model of demand. It's fact. It doesn't need the xbox360 or wii to be nonexistant. The model exists WITH them but I tried again, to my failure and predictable rebut, to simplify the idea. My idea of a one-of-a-kind product is merely to get you to understand how demand works. It was meant to illustrate how a company would need to lower prices OUTSIDE of the scope of competition; sometimes, to make more money, companies lower price, regardless of whether competition exists or not. What I'm trying to explain to you is that Sony is following this demand-based pricing to a T. This is textbook, really rudimentary stuff. You see how many would buy your product at a cheaper price, and see if the costs make sense and profits are higher, and if they are, you change the price. At 400$, a PS3 was not selling that much. It was selling pretty well, but not for what it's value was. With a redesign, and a cheaper price, sony's research definitely showed higher profits. That is why I say they are not lowering price to compete, because in this (really basic) model, cutting price increases profits. On the other hand MS is not cutting price to increase profits directly. They are cutting price to grow the brand and push Sony over. MS even said in the beginning that their job is to kill Sony. I just wish I was better at explaining how this works. I feel like I'm repeating myself, but I'm trying to make sure you understand because you've misunderstood me several times now. Sony cuts price to improve the consumer vs product dynamic where MS cuts price to improve the product vs product dynamic. One cuts price to make more money through sales, and the other cuts price to hurt the competitor thereby creating a cascade of effects such as: Investor fear a price when you have no competition to increase consumer penetration, versus dropping a price when you have stiff competition to increase penetration; they are VERY different. So, while I completely understand and agree with the logic in your point, I do not think it fits here. Like I explained above, they are the same. I knew you were going to try to make a point that my model only works without competition but it's not true. The model is first and foremost one of the most important tools for a company to use. Staying at the correct price/demand value is the best way to make money. I don't mean to sound rude, but I think you're grabbing at straws.
I think the funny part is that I'm not sure I care about any of this, but it is fun to talk about I suppose haha. It is fun, isn't it? I love it. |











