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GT5 Track editor info thanks to IGN

Following months of speculation, Polyphony's Kazunori Yamauch finally unveiled Gran Turismo 5's track editor, known officially as the course maker.

Rather than being a fully featured editor – a feature that, Yamauchi confessed, was tinkered with but deemed too complex – the course maker allows players to select certain set parameters to create a track. A theme can be selected, with the Belgian High Fens or Toscana two examples, and the individual track sectors are then defined.


Sectors are edited individually, with frequency of curves, sharpness of corners, degree of topography and banking angle are set with a series of sliders.


Yamauchi created one for the purpose of the demo, a 10km run through the Belgian High Fens. It was sparse but not without sparkle, with rolling hills and fields and the occasional environmental feature like a small village giving it the feeling of a long and winding country road.


Karts were also confirmed for
Gran Turismo 5, and Yamauchi revealed that originally this was a feature intended for Gran Turismo 6 – but after it leaked Polyphony decided to put it in this iteration.

We'll have full impressions of Gran Turismo 5 for you later today.

 

To sum it up.. The track editor is a series of sliders you move and the game will generate a track based on the sliders. Sounds good. I'd prefer something more complex like MNRs but then again i wouldnt be spending time making tracks in GT5. To many cars to drive and racing mods to install.



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Oniichan said:

GT5 Track editor info thanks to IGN

Following months of speculation, Polyphony's Kazunori Yamauch finally unveiled Gran Turismo 5's track editor, known officially as the course maker.

Rather than being a fully featured editor – a feature that, Yamauchi confessed, was tinkered with but deemed too complex – the course maker allows players to select certain set parameters to create a track. A theme can be selected, with the Belgian High Fens or Toscana two examples, and the individual track sectors are then defined.


Sectors are edited individually, with frequency of curves, sharpness of corners, degree of topography and banking angle are set with a series of sliders.


Yamauchi created one for the purpose of the demo, a 10km run through the Belgian High Fens. It was sparse but not without sparkle, with rolling hills and fields and the occasional environmental feature like a small village giving it the feeling of a long and winding country road.


Karts were also confirmed for
Gran Turismo 5, and Yamauchi revealed that originally this was a feature intended for Gran Turismo 6 – but after it leaked Polyphony decided to put it in this iteration.

We'll have full impressions of Gran Turismo 5 for you later today.

 

To sum it up.. The track editor is a series of sliders you move and the game will generate a track based on the sliders. Sounds good. I'd prefer something more complex like MNRs but then again i wouldnt be spending time making tracks in GT5. To many cars to drive and racing mods to install.

It's more than enough for GT5. Actually, it's perfect enough for a simulator Kinda reminds me of the track creator in 4D Stunts.

With the amount of content that GT5 has, I doubt i'll have a look around the track editor in the first couple of months XD



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And the GT5 info keeps coming.. Be sure you read it all.. alot of good info here.

Source

Joining today's Gran Turismo 5's release date announcement, we have some commentary on the game from producer Kazunori Yamauchi himself courtesy of this week's Famitsu.

Famitsu has a full look at the various announcements that Sony made (or in some cases will be making -- Famitsu actually hits shelves tomorrow) for Gran Turismo 5 in Germany at the Gamescon event. These include:

The GT Life Menu

Car dealer, license and other areas return for this core part of the GT experience. A spec and B spec modes have separate menus.

Realtime Weather Changes

Past GT games have had static weather. In GT5, some races will see dynamic weather changes as you race. You'll need to adjust your settings and strategy in accordance with the weather.

Take 3D Photos in Photo Mode

GT5 was already confirmed to be compatible with 3D output for when you race, and has been demoed in such a state at multiple events (the box even has a logo boasting of 3D compatibility). Sony has now revealed that you can take 3D pictures in the game's photo mode. You can view these pictures on 3D compatible televisions and photo viewers.

My Lounge in the Online Menu

The game's main online menu adds a "my lounge" community area which can only be entered by certain users. Using this lounge area, you can chat and play with just your friends. Of course, the game also has open matching as well.

Yamauchi discussed these and other areas of the game in a short interview with the magazine.

Famitsu first pointed out that the Gamescom announcements at last detail some of GT5's gameplay systems. Yamauchi replied that the announcements represent just a part of what's being worked on over at Polyphony.

As a major feature for GT5, Yamauchi mentioned that the game gives equal billing to A Spec and B Spec modes. In the previous GT, B Spec was included as an experimental component. In GT5, however, both A Spec and B Spec modes can be played from start to finish. They're both full experiences. The race categories and other areas are basically the same between the two.

"Basically" the same, but not identical. There are some differences. A certain race in A spec will be three laps, while the same race in B spec will be 15 minutes. The reason for such differences is that B spec is meant to be a mode where players can enjoy strategy.

Yamauchi feels that GT5 makes clearer the difference between A spec and B spec. Both have been built up as individual games.

For B spec mode, the driver growth component has been made more detailed. GT5 adds in elements of driver personality, physical strength and mental strength. Drivers may get tired during long drives and becoming more mistake prone. Driver management has become more important for GT5.

So why did Yamauchi and crew want to make B spec into a true mode with GT5? Explained Yamauchi, GT5's user base consists of two types of players, those who have great skills, and those who simply like cars and races but aren't particularly good at gaming. The team wanted to deal with the problem of only some players being successful at the game. Making it so that players of all levels can enjoy the game in the same way requires some extremely tough balance on the development team's part. The B spec specification is one answer to this issue.

B spec is not just a mode meant to help beginners, of course. Yamauchi pointed out that only B spec gives players the feeling being a team leader and raising a driver while enjoying the occasional happening.

He also noted that you can have multiple drivers on your team. This can be useful for long races, as you can switch out drivers.

Outside of the A spec and B spec modes, Famitsu also asked Yamauchi about the game's My Lounge feature. As detailed above, this lounge is a private area for your friends. Yamauchi noted that players in your lounge can sit and watch races, or they can shout out jeers, which are heard by drivers.

One of the reasons My Lounge exists is because in the "open match" online system of past GT games, the online lobbies turned into an area just for top players. Yamauchi feels that this is useful if you want a true challenge, but if you want something slower and more relaxed, My Lounge is good.

Yamauchi also mentioned one additional enjoyable element about the My Lounge area. Each player has their own lounge, so players can experience the fun of going to a friends place to play the game.

Turning to the dynamic weather system, Yamauchi said that this is an area that's still undergoing adjustments. This is why they can't say at present if it's something that will be available in all courses and for all races.

On the topic of changes to the game's photo mode, Yamauchi mentioned the 3D photo support and encouraged everyone to try it out, even though it requires a 3D compatible TV or photo viewer.

Japanese interviews usually end with the interviewee giving some general message to users. Not this time! Yamauchi closed off with a surprise. He revealed that GT5 will feature a revival of the Racing Modify menu, an option that was last featured in GT2. It won't work for all the game's cars, of course, but the staff is trying to realize it for the cars players will be expecting.



lestatdark said:
Oniichan said:

GT5 Track editor info thanks to IGN

Following months of speculation, Polyphony's Kazunori Yamauch finally unveiled Gran Turismo 5's track editor, known officially as the course maker.

Rather than being a fully featured editor – a feature that, Yamauchi confessed, was tinkered with but deemed too complex – the course maker allows players to select certain set parameters to create a track. A theme can be selected, with the Belgian High Fens or Toscana two examples, and the individual track sectors are then defined.


Sectors are edited individually, with frequency of curves, sharpness of corners, degree of topography and banking angle are set with a series of sliders.


Yamauchi created one for the purpose of the demo, a 10km run through the Belgian High Fens. It was sparse but not without sparkle, with rolling hills and fields and the occasional environmental feature like a small village giving it the feeling of a long and winding country road.


Karts were also confirmed for
Gran Turismo 5, and Yamauchi revealed that originally this was a feature intended for Gran Turismo 6 – but after it leaked Polyphony decided to put it in this iteration.

We'll have full impressions of Gran Turismo 5 for you later today.

 

To sum it up.. The track editor is a series of sliders you move and the game will generate a track based on the sliders. Sounds good. I'd prefer something more complex like MNRs but then again i wouldnt be spending time making tracks in GT5. To many cars to drive and racing mods to install.

It's more than enough for GT5. Actually, it's perfect enough for a simulator Kinda reminds me of the track creator in 4D Stunts.

With the amount of content that GT5 has, I doubt i'll have a look around the track editor in the first couple of months XD

lol and GT6 CONFIRMED BTW! 



All hail the KING, Andrespetmonkey

5min Kart racing vid, with menu

http://translate.google.de/translate?u=http://www.videogameszone.de/Gran-Turismo-5-PS3-133781/News/Gran-Turismo-5-Neues-Gameplay-Video-zeigt-erstmals-Karts-in-GT5-765647/&sl=de&tl=en&hl=&ie=UTF-8



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

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IGN Preview :D guess the word they used?

DEFINITIVE!

http://ps3.ign.com/articles/111/1114445p1.html



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

Also Monza comparison

GT5 vs. F1 2010

http://translate.google.de/translate?u=http://www.videogameszone.de/Gran-Turismo-5-PS3-133781/News/Gran-Turismo-5-gegen-F1-2010-Neue-Videos-von-der-Monza-Strecke-768666/&sl=de&tl=en&hl=&ie=UTF-8



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

I just read this on GTplanet. Does this confirm no cockpit camera on 800 standard cars?

http://www.gtplanet.net/gamescom-gran-turismo-5-breakout-session-full-details/



EMULATION is the past.....NOW.......B_E_L_I_E_V_E

 

 


M.U.G.E.N said:

IGN Preview :D guess the word they used?

DEFINITIVE!

http://ps3.ign.com/articles/111/1114445p1.html

THE KING IS BACK!



All hail the KING, Andrespetmonkey

darklich13 said:

I just read this on GTplanet. Does this confirm no cockpit camera on 800 standard cars?

http://www.gtplanet.net/gamescom-gran-turismo-5-breakout-session-full-details/

It seems that way. A minor set-back in contrast to the amount of content that the game has though



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"