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Oniichan said:

GT5 Track editor info thanks to IGN

Following months of speculation, Polyphony's Kazunori Yamauch finally unveiled Gran Turismo 5's track editor, known officially as the course maker.

Rather than being a fully featured editor – a feature that, Yamauchi confessed, was tinkered with but deemed too complex – the course maker allows players to select certain set parameters to create a track. A theme can be selected, with the Belgian High Fens or Toscana two examples, and the individual track sectors are then defined.


Sectors are edited individually, with frequency of curves, sharpness of corners, degree of topography and banking angle are set with a series of sliders.


Yamauchi created one for the purpose of the demo, a 10km run through the Belgian High Fens. It was sparse but not without sparkle, with rolling hills and fields and the occasional environmental feature like a small village giving it the feeling of a long and winding country road.


Karts were also confirmed for
Gran Turismo 5, and Yamauchi revealed that originally this was a feature intended for Gran Turismo 6 – but after it leaked Polyphony decided to put it in this iteration.

We'll have full impressions of Gran Turismo 5 for you later today.

 

To sum it up.. The track editor is a series of sliders you move and the game will generate a track based on the sliders. Sounds good. I'd prefer something more complex like MNRs but then again i wouldnt be spending time making tracks in GT5. To many cars to drive and racing mods to install.

It's more than enough for GT5. Actually, it's perfect enough for a simulator Kinda reminds me of the track creator in 4D Stunts.

With the amount of content that GT5 has, I doubt i'll have a look around the track editor in the first couple of months XD



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