Nah. Right now he's a Wizard, and he needs an alignment of 10-35 to become a Mage. After that it's just items to make him a Sorcerer and then a Lich.
Does making him a Lich kill him in story terms, by the way?
Nah. Right now he's a Wizard, and he needs an alignment of 10-35 to become a Mage. After that it's just items to make him a Sorcerer and then a Lich.
Does making him a Lich kill him in story terms, by the way?
Damn!
Debonair was tough! They nerfed the Hell out of him in Lordly, if that boss fight is any indication!
Khuutra said: Nah. Right now he's a Wizard, and he needs an alignment of 10-35 to become a Mage. After that it's just items to make him a Sorcerer and then a Lich. Does making him a Lich kill him in story terms, by the way? |
Not that I recall, but you don't have to use an undead ring on him if you want to keep him "alive" for role playing purposes. You could just as easily use the undead ring on any mage you have, since becoming a Lich makes the unit almost invulnurable to everything you don't really need to promote your best mage unit. I personally thought that the Lich unbalanced the game too much (less so in OB:64 because the Lich is a little more vulnerable). In this game, a Lich has better defense against every type of attack then every other unit in the game, most physical/fire/ice/dark/earth attacks take away 1 hit point. It's a good idea to pair your lich unit with a flying unit since a unit of angels/seraphs will catch you if you try to flee. So basically 1 imp/demon/devil unit 1 lich and 3 ghost/phantom units are unbeatable by nearly every unit in the game. You basically can outrun all threatening units (other than a gryphon/cleric pairing, which doesn't exist, I think) and since this unit has low ALI, you don't have any fear letting this unit level up really high and steam roll every level.
uhhmmm I'll give it a try, i remember back in the 64 times that i really wanted that game, never bought it tho >.>
Hopefully i'll like it and then i'll try to get somehow Person of Lordly Caliber :)
Khuutra said: Yeah, the only problem there is going to be keeping Warren's alignment above 10. My only hope at this point is killing nothing but undead with him until he hits the point where he can turn into a mage. I'm sure a level called "Slums of Zenobia" will have enough undead to facilitate this. We shall see soon enough! |
Problem: high-level characters lose alignment; if they're too high, even killing undead won't raise them any. A better solution is to bench Warren for a mission or three, and then bring him out when the enemies are at/above his level again.
benao87 said: uhhmmm I'll give it a try, i remember back in the 64 times that i really wanted that game, never bought it tho >.> Hopefully i'll like it and then i'll try to get somehow to get Person of Lordly Caliber :) |
Hey, it's been rated for the Virtual Console. Lordly Caliber should be freely available for purchase soon enough!
I will add your name to the list!
I scored this game, thinking that, as a RPG nut, I would inherently enjoy it.
I think I made a mistake. I just get killed over and over. I really lack an understanding of wth is going on.
Going to read the thread thoroughly, digging for the knowledge I need to enjoy this one -- anyone have any quick tips, or a link to a post with said tips?
noname2200 said: Problem: high-level characters lose alignment; if they're too high, even killing undead won't raise them any. A better solution is to bench Warren for a mission or three, and then bring him out when the enemies are at/above his level again. |
I actually benched him during the Slums, which is a pain because he would have been really useful in the fight against Debonair. Well, I used him, but his unit only won fights - they never killed anyone, I made sure of that.
If I bring him in two or three missions from now it will probably be workable (since he's so unholy powerful and has a Magic Ring, can you believe my luck) but I might need to get rid of his unit - which, right now, is a Silver Dragon and a Cerberus. Maybe I could stick him on Ashe's team. We'll see.
I did get my first mage, though! He is on Lans's team! I have not had a chance to use him yet, but I bet he is totally awesome.
Procrastinato said: I scored this game, thinking that, as a RPG nut, I would inherently enjoy it. I think I made a mistake. I just get killed over and over. I really lack an understanding of wth is going on. Going to read the thread thoroughly, digging for the knowledge I need to enjoy this one -- anyone have any quick tips, or a link to a post with said tips? |
Quickest tip I can give you? Put your leader character - the one you named - in the back row of your unit.
And this is not the typicial RPG experience, if you approach it that way it's going to bite you in the ass. It's just as much about strategy.
Keep your really important units, especially your named character, in the back of the unit.
Procrastinato said: I scored this game, thinking that, as a RPG nut, I would inherently enjoy it. I think I made a mistake. I just get killed over and over. I really lack an understanding of wth is going on. Going to read the thread thoroughly, digging for the knowledge I need to enjoy this one -- anyone have any quick tips, or a link to a post with said tips? |
Quick tips: Spell-casters in back, melee in front.
Try to keep a cleric in nearly every unit, especially early in the game (they restore HP).
A unit in a town recovers HP fairly quickly.
More meaty stuff:
Think of there being two different games: the strategic and tactical maps. The strategic one is where you move your units around. In this game, enemies tend to zoom in on your base, so in the early stage stick close to home (keeping your guys in the cities!) and repel them that way.
One important thing to remember: if an enemy loses its leader, it will retreat to its base and rebuild itself completely. So a good tactic is to pincer them: keep most of your guys close to your base, send one or two around the enemies' flank, and then have those units hammer any survivors that are retreating. Once that's done, move them out of the next way of the next wave, and repeat the process.
Another thing about the strategic map: enemies will often try to retake any city you've taken. Use this to your advantage, as you know where most of them are heading!
The tactical phase is when you're in a fight. You may have noticed that you don't tell individuals what to do. Instead, you can only do three things: use a Tarot card, retreat, or issue one of four general orders: Best, Leader, Weak, and Strong.
"Best" means they try to do as much damage as they can to the enemy unit.
"Leader" means whoever can hit the enemy leader tries to do so.
"Weak" means they pick on the enemy with the least amount of health.
"Strong" is the opposite of "Weak."
You can get a new Tarot card whenever you liberate a city. They all have different effects, but only one of them can ever hurt you (Sun).
You can retreat at any time, but you lose a point of charisma. More on that later.
Are you with me so far? Let me know if you have any questions, before we start on the intermediate stuff.