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Procrastinato said:
I scored this game, thinking that, as a RPG nut, I would inherently enjoy it.

I think I made a mistake. I just get killed over and over. I really lack an understanding of wth is going on.

Going to read the thread thoroughly, digging for the knowledge I need to enjoy this one -- anyone have any quick tips, or a link to a post with said tips?

Quick tips: Spell-casters in back, melee in front.

Try to keep a cleric in nearly every unit, especially early in the game (they restore HP).

A unit in a town recovers HP fairly quickly.

 

 

More meaty stuff:

Think of there being two different games: the strategic and tactical maps. The strategic one is where you move your units around. In this game, enemies tend to zoom in on your base, so in the early stage stick close to home (keeping your guys in the cities!) and repel them that way.

One important thing to remember: if an enemy loses its leader, it will retreat to its base and rebuild itself completely. So a good tactic is to pincer them: keep most of your guys close to your base, send one or two around the enemies' flank, and then have those units hammer any survivors that are retreating. Once that's done, move them out of the next way of the next wave, and repeat the process.

Another thing about the strategic map: enemies will often try to retake any city you've taken. Use this to your advantage, as you know where most of them are heading!

The tactical phase is when you're in a fight. You may have noticed that you don't tell individuals what to do. Instead, you can only do three things: use a Tarot card, retreat, or issue one of four general orders: Best, Leader, Weak, and Strong.

"Best" means they try to do as much damage as they can to the enemy unit.

"Leader" means whoever can hit the enemy leader tries to do so.

"Weak" means they pick on the enemy with the least amount of health.

"Strong" is the opposite of "Weak."

You can get a new Tarot card whenever you liberate a city. They all have different effects, but only one of them can ever hurt you (Sun).

You can retreat at any time, but you lose a point of charisma. More on that later.

 

Are you with me so far? Let me know if you have any questions, before we start on the intermediate stuff.