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Forums - Nintendo - Was WheelSpin REALLY Bethesda's Wii Effort? 11% from ONM!!!

OUCH!!!
Better luck next time Bethesda.

Nintendo: Wii Reviews

Review

Wheelspin

As far as racers go, this one crashes and burns

When Wheelspin was announced, its publisher Bethesda started the hype early promising "unpredictable race tracks at exhilarating speeds of up to 650kph" and "a frantically fast-paced game which pushes the Wii to its maximum capabilities." We were hopeful that the game would live up to these bold statements. As it is, the hype train might as well have stayed in the station. Wheelspin is one of the worst games we've ever played.

On paper the game sounds like an impressive achievement. It supports multiple control schemes (Remote, Nunchuk, Classic Controller and GameCube controller), claims to run at a smooth 60 frames per second and offers eight-player split-screen multiplayer. In practice it falls apart quicker than a roll of toilet paper in a car wash.

Regardless of which control system you opt for, the handling is atrocious. Unless the road is completely flat you're going to struggle to maintain control of your car, and given that each of the game's tracks have loop-the-loops, corkscrews and banked turns all over the place you can pretty much forget about staying on the track for an acceptable period of time.

It's Wheely Bad
We know what some of you are thinking so let us clear something up. We're not bad at racing games yet the entire ONM team tried and failed to get around a course without spinning all over the place. Some will argue this makes for a good challenge, but we beg to differ. It's so frustrating.

Imagine a small paper airplane made with a sheet of A5 paper gently gliding through the air. Now imagine a nine-foot Roman gladiator leaping into the sky and slapping his fist right through it with all his might. The plane's response would be somewhat similar to your car's in Wheelspin when you so much as clip the edge of the track or another car. It's ridiculous. The smallest touch can send you spinning out all over the place.

How about that eight-player splitscreen? That's got to be fun, right? Admittedly, we like how well it detects every type of controller that's connected: we played with three GameCube controllers, three Remotes, a Nunchuk and a Classic Controller. Then the race started and it was business as usual. Those '60 frames a second' claims were blown out of the water and it became abundantly clear that it doesn't matter how many people are playing if the game's still as fun as having a bath with defensive hedgehogs. We started with eight players and by the end of the race only three were still playing. Others had either given up in frustration or crashed near the loop-the-loop and were caught in an endless cycle that saw them respawning in front of the loop and not being able to pick up enough speed to clear it.

Wheelspin might have a smooth frame rate (in single-player at least), but that counts for nothing. A racing game can be as smooth as the Fonz but if it handles like a yacht in a storm it's to be avoided at all costs.



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I think this may be the worst Wii game ever.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

Current Holder of that title is SPOGS Racing with 18%



Former something....

Blacksaber said:
Current Holder of that title is SPOGS Racing with 18%

Well, Wheelpin is off to a good start then with an 11%.

 

What a piss poor job by a dev team such as Bethesda.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

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I doubt Bethesda actually made it.



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outlawauron said:
I doubt Bethesda actually made it.

Correct it was made by Awesome Play Ltd. who also made Speed Zone which is at a 53%.



Former something....

Hell no, every Nintendo game Bethesda or Zenimax makes is a joke. Just like AMF Bowling, for example.



19:44:34 Skeezer METAL GEAR ONLINE
19:44:36 Skeezer FAILURE
19:44:51 ABadClown You're right!
19:44:55 ABadClown Hur hur hur
19:45:01 Skeezer i meant
19:45:04 Skeezer YOU ARE A FAILKURE
19:45:08 Skeezer FAILURE*

Bethesda sure tried to hype it though.

At least I am glad to know they didn't make it.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

Lol. I'm thinking about whether I should get this or a razorblade for those special occasions where I want to hurt myself. Seriously, if I were Bethesda I would feel embaressed of having my name appear in the game. Ugh...



WHeel Spin was no Beths talked about game. Remember they said "their style". Which means more medival fantasy. They also said a game that appeals to the Wii audience. Considering the mentality of said time we are talking about a party games. Likely they were talking about their Medival Games ( party game). If it fails though I suspect Beth will just stay quit about it unless pushed. Then blame a fickle Wii audience. Rather than admit they fell to peer presure. People hate admitting to peer pressure.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.