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Forums - Sales Discussion - RE4 Wii ships 1 million!

LordTheNightKnight said:

I'm willing to bet that RE4: Mobile edition will be nothing like the other RE4 games. About the only things it's more than likely going to share are the name, the fact there are zombies, and there might be guns. Other than that, it's going to be your typical mobile game crap fest.

But they had to rework the whole game. Mobile crap or not, they reworked the game, proving they are not against this. If they are not against this for 4, why would they be against this for 5?



Do you not realize that mobile games have almost no budget and RE4: Mobile will be almost nothing like RE4? It's probably going to have zombies, it might happen in Spain, and it might be dark, other than, the similarities will be gone. It's not hard to make a mobile game (compared to a console game) and these games require a small team and a small budget. This is nothing like what porting a 360/PS3 game to the Wii would be. Saying that RE4:Mobile is a remake of RE4 is like saying FFVII: Crisis Core is a remake of FFVII.

And RE5 will never see a Wii version exactly why because I said. I know you love to troll my comments

Talk about ignorance. I go against just about every other BS comment I see.

Meh, whatever.

but it just aint going to happen. They would have to seriously decrease the graphics (remake textures and models),

It's been deon before. I know you don't want to acknowledge that, since it's not mentioned in this reply, but if developers do this, it's not a preventive for a port.

Understand this: RE5 is being made with the 360 and PS3 in mind and is being optimized for systems without any consideration for the Wii. If you want to keep anything even near the same gameplay experience, the graphics are going to have to be dumbed down something close to a PS1 game and Cruis'n would probably look better than RE5: Wii.

they would have to port the game to the Wii (requiring extensive testing and programming),

This is Capcom working on a system they are familiar with. It wouldn't be that extensive. I think you're confusing the Wii with the PS3.

Just because it's the Wii and they're familiar with the systems doesn't mean that it's going to be easy to port the game. Even if you have an engine that works with the Wii, PS3, and 360 there still are problems with playing one thing on one system and then trying it on another(even if it's just a box room room with some test actors). They are going to have to retest the whole game and fix all of the random little bugs that will pop up. This isn't particularly hard but it is very time consuming.

and levels would have to be redesigned because the Wii simply can't have as much on screen as the PS3 and 360 (requiring a rework in the game and level design).

Again, it's been deon before. I know you don't want to acknowledge that, since it's not mentioned in this reply, but if developers do this, it's not a preventive for a port.

Where has it been done before? What game made for the PS3 and 360 has later been ported to the Wii? The only thing I can think of is Table Tennis and we'll see how the two version compare (also the fact it's a sports game says something too).

That would mean the Wii version would have to have the budget of a completely new game

Now you've proven you barely know a thing about game design. It's not that hard to redo character and level designs, especially since Capcom is familar with the Wii, and can even use an engine from a certain hit game to cut costs.

No my friend, this is where you show your ignorance. I can be slightly off on the programming and art aspects as I'm not an expert on either, but considering I do level design for a living I know what I'm talking about. It is not easy in any way at all to take a finished level and redesign it. As soon as you start messing with one piece another will always break even in the best built levels. What makes it even harder is that the same people who made the original levels probably won't all be going back to work on their levels for a port (people may want to move to another project) and it isn't easy going through someone else's work and figuring out just how they did everything.

Every time I've had to go and do work on a level after leaving it alone for more than a month (even a small one) and everyone I've ever talked to that has had to go back to work on a finished level hates it and it is not easy in any way at all. As I said, changing one thing affects everything around and does require the level to be rebuilt and often hacked back together.

On top of that, these levels are made for the 360/PS3 meaning that the environments are going to be too big for the Wii. They will have to redesign just about every space because the Wii simply will not be able to handle it. This will change the game and people will more than likely say this change was for the worse. You may get the better control scheme out of an RE5 port to the Wii, but you are going to get Cruis'n level graphics and the inferior gameplay version.

for a game that would already be two years old by the time it came out,

See my points about the cost. You are really stretching here with this lie.

Did you make a point about the costs? I missed it (and that does happen). Anyways, since this would be a complete redo of the whole game it would be a two year project at least with a AAA title budget. That's worth it for an original game but not for a port.

different gameplay that probably won't be as good,

Your'e lying again, and you have to be lying since we know the game will have gameplay based on RE4, which worked fine on the Wii.

Like I said above, the Wii, even with simplified graphics, simply cannot handle the spaces and characters on screen that the 360 and PS3 can handle. Encounters with large amounts of enemies on screen would be changed, models and textures would have to be scaled and poly count lowered (doesn't affect gameplay), and spaces would have to be redesigned and would feel emptier than the other versions.

Remember, this version would be directly compared to the 360/PS3 versions and with smaller spaces, less filled spaces, and less enemies this version would have the superior control scheme but it would be far inferior everywhere else. This isn't any kind of opinion or knock on the Wii (I love the Wii), that's just simply how it is.

and far inferior graphics.

This again, graphics have not hurt the Wii before. Games have flopped on it for reasons entirely different from graphics. Therefore havin inferior graphics will not be a reason Capcom would not port this game.

You're right in that graphics won't affect the gameplay and how fun the game is, but this one will be directly compared and if they want to keep as much as the original gameplay as possible, it's going to have to be PS1 level graphics. A game be have simple graphics and still look good (Wii Sports for example) but if a game actually just looks bad (Cruis'n) then graphics really do start to matter. It's all about presentation and they would either have to sacrifice graphics or gameplay. Either way, it's a lose because the 360/PS3 versions will be right there at the very least equal to both.

There's just no good reason to assume that Capcom would waste the money on porting RE5 to the Wii.

Except for the fact that you're lying it would be a waste of money, by exaggerating the work needed. If they port it, it would cost just a few million at most, and would just have to sell a few hundred thousand to break even.

It would cost a few million to port something like RE4 to the Wii or make a mobile game but EVERYTHING would have to be remade for the Wii version and would require a full team. You are truly dilusional thinking that it would only cost a few million to develop an RE5 port to the Wii.

It would make much more sense just to make a new game rather than waste an entire team and a AAA game budget on a port.

I bet you think we lost WWII, since youre knowledge of gaming history seems to think downgraded ports are unheard of.

What are you, 12? I don't even know where this comment comes from and how it relates. Make a coherent thought and I'll give an answer.

-edit-
I think the main thing you need to learn is that just because a developer has made quality titles and they are working on a known system like the Wii, that they don't automatically have an easy button that makes everything, well, easy.  Sure, developers are having an easier time with the Wii than the PS3 that doesn't automatically mean that making a port to the Wii is easy. 

Also, it's funny that since it's a Wii game it's automatically easy for the designers to go back to the levels.  It's funny because the designers work in the same exact engine for the Wii, PS3, and 360 it makes no difference in difficulty of building a level (assuming Capcom's engine works for all three which I assume it does).  The only thing they have to keep in mind is framerate as far as what console you're going for.  If Capcom's engine doesn't work with the Wii, well, then it would actually be harder to move things to the Wii.

So yeah, stop assuming that everything is as simple as RPG Maker. 

 

 



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"Do you not realize that mobile games have almost no budget and RE4: Mobile will be almost nothing like RE4?"

Have you seen the screenshots? And do you realize mobile gaming in Japan is far ahead of the US?
=====

"Understand this: RE5 is being made with the 360 and PS3 in mind and is being optimized for systems without any consideration for the Wii."

Wow. That NEVER happens with exclusive games.[/extreme sarcasm]
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"If you want to keep anything even near the same gameplay experience, the graphics are going to have to be dumbed down something close to a PS1 game"

You do NOT know the scale of what RE5 will be. So that claim is a lie. And I don't have to prove the scale is smaller, since I'm not making a claim. I'm just pointing out yours is false, since the game isn't out yet.
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"Just because it's the Wii and they're familiar with the systems doesn't mean that it's going to be easy to port the game. Even if you have an engine that works with the Wii, PS3, and 360 there still are problems with playing one thing on one system and then trying it on another(even if it's just a box room room with some test actors). They are going to have to retest the whole game and fix all of the random little bugs that will pop up. This isn't particularly hard but it is very time consuming."

I didn't claim it would be easy or simple. You are the one claiming it's hard. The above things OF COURSE have to be done. It's the scale of how it is that you cannot prove, since again, you DON'T KNOW what RE5 will actually be like.
=====

I'm not even going to refute the rest. It's all based on this lie that you somehow know that RE5 will be too massive a scale for the Wii. You don't know that, so your claims of how hard, expensive, and time consuming, are a lie.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Oh, there is one more thing I'm refuting: the cost. You claim remaking for the Wii will be more than a few million dollars, and that I'm delusional for thinking it will be just that. Well DEVELOPERS HAVE SAID WII GAMES COST JUST THAT MUCH.

So you are the delusional one, since you are basing your claims based on the opposite of the facts. The Wii does have lesser graphics, which I have not denied, but that also means the cost will be far less. This doesn't magically change just because an HD game is downgraded to SD. In fact, it should be reinforced.

Even if this port never happens, it will not be because of cost, since the rules of game design make it clear the cost of a port cannot be as high as you claim. 



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

I just have to add this. You seem to think using the RE4 engine will not reduce the time, work and money. It seems you have no idea what the purpose of using a game engine is.

This is the definition from the wikipedia page for "game engine":
"Game engines provide a suite of visual development tools in addition to reusable software components. These tools are generally provided in an integrated development environment to enable simplified, rapid development of games in a data-driven manner. These games engines are sometimes called "game middleware" because, as with the business sense of the term, they provide a flexible and reusable software platform which provides all the core functionality needed, right out of the box, to develop a game application while reducing costs, complexities, and time-to-market—all critical factors in the highly competitive video game industry."

In other words, using the RE4 engine ELIMINATES most of the cost and work you claim would be there.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

@LordTheNightKnight,

Its not going to use that engine because stripping it down to a useable level would be more work than making one from scratch and making one from scratch would be far more optimized for the system.

That doesn't mean it can't look good, but the game is going to be different.

@Twestern,

The idea that the Wii can't handle RE5 is not new, but the sentiment of "The Wii would barely be able to do PS1 graphics to run RE5" is way overboard and I suspect you know that and were going for effect.

The Wii can handle typical Wii level graphics while delivering the gameplay as well. There is nothing in RE5 that I have seen so far other than the graphics that would make me think otherwise.



To Each Man, Responsibility
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@twesterm:

Man, you must have some furious hatred for Cruis'n boiling away deep within your psyche. There must be some repressed childhood memory you have of Cruis'n fiendishly desecrating all that you hold dear.



Hates Nomura.

Tagged: GooseGaws - <--- Has better taste in games than you.

Sqrl said:
@LordTheNightKnight,

Its not going to use that engine because stripping it down to a useable level would be more work than making one from scratch and making one from scratch would be far more optimized for the system.

That doesn't mean it can't look good, but the game is going to be different.

@Twestern,

The idea that the Wii can't handle RE5 is not new, but the sentiment of "The Wii would barely be able to do PS1 graphics to run RE5" is way overboard and I suspect you know that and were going for effect.

The Wii can handle typical Wii level graphics while delivering the gameplay as well. There is nothing in RE5 that I have seen so far other than the graphics that would make me think otherwise.

No, you got it opposite. The RE4 engine is already optimized for GC/Wii hardware, so it would take less work, not more.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

RE5 could be done on the Wii, all it would need is scaled down graphics and AI (for the few areas in the game that actually use AI beyond the Wii's capacity, and trust me, it'll only be a few). I don't even necessaraly want the game, all i know is that the Wii deserves it and has earned it.



I figured it out! You accidentally watched William Friedkin's "Cruising" at an impressionable young age and emerged permanently scarred. From then on, the mere mention of the title would manifest a rage within your soul that burned with the fury of a thousand white-hot suns. Am I wrong? :)



Hates Nomura.

Tagged: GooseGaws - <--- Has better taste in games than you.

LordTheNightKnight said:
"Do you not realize that mobile games have almost no budget and RE4: Mobile will be almost nothing like RE4?"

Have you seen the screenshots? And do you realize mobile gaming in Japan is far ahead of the US?

Damn straight.

     

This isn't just some thrown to gether "crap mobile phone game," it's RE4 completely reworked for Japanese mobile phones.

 



Tag - "No trolling on my watch!"