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Forums - Nintendo - Would developers give a Wii HD the games they denied the Wii so far?

TopCat said:
Veder Juda said:

I stopped thinking there was a logical reason when Namco didn't release a GameCube version of Soul Calibur III.

Did Sony pay them off?  Maybe; but after the success of SCII, going PS2 exclusive was purely stupid, regardless of any moneyhats.

They did Tekken & Soul Calibur for the PSP for god's sake. Why not on the Wii ?

No logic here.... at least that's what I think....

To be fair, the PSP had a previous Tekken game that sold well, so they earned another Tekken game.

As for Soul Calibur, SCII showed there were fans amongst the Nintendo base, so releasing Broken Destiny on the PSP without making a Wii version was a mistake; they need to put a real SC game on the Wii just to salvage that audience they once had before they go completely sour on Namco.



Veder Juda is hand crafted from EPIC FAIL, and is a 96% certified Looney; the other 4% is a work in progress.

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Boneitis said:
Nick said:
Boneitis said:
bdbdbd said:
Also, as Avinash said, there's big demand for quality games on Wii, which is proven by the first party sales. Then again, there aren't that many quality titles on the HD systems either.

Nintendo has proven their games are in huge demand with every console they've released. If every 3rd party developer could just create what Nintendo does everyone would be rich.

If you don't think the HD consoels have many quality titles, than the Wii must be abysmal. That's just an ignorant comment.

It seems that you are implying that only games that you or the "hardcore" gamers would like as quality. 

ESPECIALLY when you follow it with comments like "Also the userbase seems to be mostly intrigued with genres like party games, edutainment, and anything Mario." 

Just because it's not a game designed for a 16-24 year old male doesn't mean it's not a quality title.  There are a ton of quality titles on the Wii that appearantly just don't appeal to YOU.  There are a lot of people out there (56.69M) that they do appeal to. 

I'm definitely saying the HD consoles offer superior titles. But if you're a Nintendo fan, 1st party is great on the Wii.

Those 56.69M want 1st party games. Even with that large userbase it moves less 3rd party software than the 360.

HD consoles offer superior titles TO YOU, but most of the Wii owners don't want those games or they would be purchasing Xbox or PS3.  They're buying the Wii because it offers superior titles TO THEM.

Those 56.69M don't want 1st party games, they want quality games.  The Wii isn't 56.69M Ninty fanboys.  That's just another tired excuse that you're repeating.  A very large portion of Wii owners are new gamers that purposefuly purchase what they know will be quality software. 

The Wii moves less 3rd party software than the 360 because it doesn't get real attempts by 3rd party developers, hence the whole point of this entire thread.



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Nick said:
Boneitis said:
LordTheNightKnight said:
"Gamecube wasn't ignored because it used CDs and it had hardware similar to the other popular consoles."

It still had barely any support. The Xbox got a lot more, and it didn't sell much better.

"Your post alone makes me feel like the developers are segregating the wii lol"

They are. It's a mob mentality when something goes against the grain. The Wii isn't following the course set during the boom of the last few generations. You would not believe how people can turn away from something in similar situations, no matter how practical it is.

Bullcrap. If anything it was a trade off. Gamecube saw plenty of great games the Xbox did not. Xbox didn't have a Final Fantasy, Resident Evil, strong collection of JRPGs, a good wrastlin' game, etc. When it comes to 3rd party support the Gamecube was very strong in my opinion. The Xbox only dominated when it came to shooters and that's because Halo brought the audience.

Your feelings on Wii just don't make sense to me. You blame developers and not sales trends. Like EA said, its an unpredictable audience.

The audience is completely predictable.  They consistently buy quality titles and consistently ignore crap titles.  This is why Nintendo has had no problem moving software on the Wii.  It's not because all of the Wii's userbase are Nintendo fanboys.

EA has produced nothing but crap for the Wii except maybe Tiger Woods which has sold pretty well. The comment of unpredictable audience comes off of them taking a full fledged, well advertised game and putting a spinoff gimped rail shooter version out without advertising it and expecting it to perform based on it's name alone.  Guess what?  That's what people here are complaining about.  Third parties intentionally make sure they have an excuse of some sort to avoid this console.  Unless they want to give it a real attempt they're not going to sell anything.  I wouldn't blame any Wii owner for never purchasing another EA game again considering the garbage that has been pawned off on them this generation.  Why should they?  3rd parties are only going to make themselves more irrelevent to a lot of new gamers with this kind of behavior.

Ofcourse the audience is predictable to Nintendo, its their audience! What's your advice for 3rd party developers? Just clone everything Nintendo does? More kart racing, platformers, and party games?

I'm not saying EA has made only great decisions on the Wii. But EA isn't the only developer that has found it difficult to move software on the Wii. And the developers that have had success just make the cliche titles we expect great sales from on the Wii.

 



Boneitis said:

Oh man, you're way off. The Gamecube had far better 3rd party support. Most notably, actual support from Japanese developers.

With that said it had several exclusive Resident Evil games, Street Fighter, Mega Man, and a ton of other Capcom titles, an exclusive Final Fantasy, Sega games (most notably Sonic Adventure 1 and 2, Skies of Arcadia, Phantasy Star Online), EA games, quality titles from THQ and Activision, etc. The Gamecube had an overall awesome and high quality library thanks to 3rd party support.

The N64 might have had more exclusive IPs, but they were awful. Perhaps you enjoyed the 1st party games, but 3rd party support was abysmal.

It had.... one exclusive Resident Evil (Zero), there was never a Street Fighter on the Gamecube (I think), one exclusive Mega Man (Network Transmission, which was not great), Crystal Chronicles was heavily supported in the Nintendo/Square deal, and now you're naming off multiplats.

Most of what you're naming are multiplats. I admit that Gamecube had multiplats, but that doesn't really qualify as excellent third party support.

My point about the N64's third party support was that it had the quality it had (and it had a lot of quality, don't know which games you were playing) in spite of every effort on Nintendo's part to pee in third party Cheerios.



Veder Juda said:
TopCat said:
Veder Juda said:

I stopped thinking there was a logical reason when Namco didn't release a GameCube version of Soul Calibur III.

Did Sony pay them off?  Maybe; but after the success of SCII, going PS2 exclusive was purely stupid, regardless of any moneyhats.

They did Tekken & Soul Calibur for the PSP for god's sake. Why not on the Wii ?

No logic here.... at least that's what I think....

To be fair, the PSP had a previous Tekken game that sold well, so they earned another Tekken game.

As for Soul Calibur, SCII showed there were fans amongst the Nintendo base, so releasing Broken Destiny on the PSP without making a Wii version was a mistake; they need to put a real SC game on the Wii just to salvage that audience they once had before they go completely sour on Namco.

i can agree with you on a "REAL" soulcalibur game on the Wii because "soulcalibur legends" was such a horrible spin-off and received mixed reviews across the gaming community. I truly liked how on soulcalibur 2 they actually made each console version (ps2, xbox, gamecube) an exclusive game character and the game sold extremely well and then all of a sudden soulcalibur 3 is ps2 exclusive.

then the next-generation soulcaliburs release but no wii version to speak of.

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Nick said:
Boneitis said:
Nick said:
Boneitis said:
bdbdbd said:
Also, as Avinash said, there's big demand for quality games on Wii, which is proven by the first party sales. Then again, there aren't that many quality titles on the HD systems either.

Nintendo has proven their games are in huge demand with every console they've released. If every 3rd party developer could just create what Nintendo does everyone would be rich.

If you don't think the HD consoels have many quality titles, than the Wii must be abysmal. That's just an ignorant comment.

It seems that you are implying that only games that you or the "hardcore" gamers would like as quality. 

ESPECIALLY when you follow it with comments like "Also the userbase seems to be mostly intrigued with genres like party games, edutainment, and anything Mario." 

Just because it's not a game designed for a 16-24 year old male doesn't mean it's not a quality title.  There are a ton of quality titles on the Wii that appearantly just don't appeal to YOU.  There are a lot of people out there (56.69M) that they do appeal to. 

I'm definitely saying the HD consoles offer superior titles. But if you're a Nintendo fan, 1st party is great on the Wii.

Those 56.69M want 1st party games. Even with that large userbase it moves less 3rd party software than the 360.

HD consoles offer superior titles TO YOU, but most of the Wii owners don't want those games or they would be purchasing Xbox or PS3.  They're buying the Wii because it offers superior titles TO THEM.

Those 56.69M don't want 1st party games, they want quality games.  The Wii isn't 56.69M Ninty fanboys.  That's just another tired excuse that you're repeating.  A very large portion of Wii owners are new gamers that purposefuly purchase what they know will be quality software. 

The Wii moves less 3rd party software than the 360 because it doesn't get real attempts by 3rd party developers, hence the whole point of this entire thread.

To me, reviewers, most HD owners, PC gamers, people that pick the GOTY, etc.

You don't have to be a fanboy to want Ninty games. But looking at the sales charts its clearly what most Wii owners want.

3rd party developers make plenty of money making low budget Wii titles. When they do put a great game on the Wii with a bigger budget, it tends to sell less than the low budget party games for example. Clearly 3rd party developers are motivated to create what typically sells.



Khuutra said:
Boneitis said:

Oh man, you're way off. The Gamecube had far better 3rd party support. Most notably, actual support from Japanese developers.

With that said it had several exclusive Resident Evil games, Street Fighter, Mega Man, and a ton of other Capcom titles, an exclusive Final Fantasy, Sega games (most notably Sonic Adventure 1 and 2, Skies of Arcadia, Phantasy Star Online), EA games, quality titles from THQ and Activision, etc. The Gamecube had an overall awesome and high quality library thanks to 3rd party support.

The N64 might have had more exclusive IPs, but they were awful. Perhaps you enjoyed the 1st party games, but 3rd party support was abysmal.

It had.... one exclusive Resident Evil (Zero), there was never a Street Fighter on the Gamecube (I think), one exclusive Mega Man (Network Transmission, which was not great), Crystal Chronicles was heavily supported in the Nintendo/Square deal, and now you're naming off multiplats.

Most of what you're naming are multiplats. I admit that Gamecube had multiplats, but that doesn't really qualify as excellent third party support.

My point about the N64's third party support was that it had the quality it had (and it had a lot of quality, don't know which games you were playing) in spite of every effort on Nintendo's part to pee in third party Cheerios.

The multiplats on the Gamecube were still far better than the 3rd party games on the N64. I don't care about exclusives, I just want fun games.

What great 3rd party games were on the N64? Sin and Punishment... that's pretty much it.



Boneitis said:

The multiplats on the Gamecube were still far better than the 3rd party games on the N64. I don't care about exclusives, I just want fun games.

What great 3rd party games were on the N64? Sin and Punishment... that's pretty much it.

Shit, really? You never liked any of the others? I mean, I hate list wars and everything, but you know RARE was technically a third party, right? I mean, just look at my collection - LucasArts's published games alone were fantastic, Acclaim was actually putting out good games back then (including the best non-Dreamcast version of Shadowman).... Hell, Take-Two had a gem or two, too (Space Station Silicon Valley is one of the top games of that generation).

I understand not being satisfied with the third party support in the N64 days, which was no one's fault but Nintendo's, but what was there was often exclusive and fantastic.

And I should clarify that my original point was predicated on talking about exclusive content support, so it has to be taken in that context.



Boneitis said:
Nick said:
Boneitis said:
Nick said:
Boneitis said:
bdbdbd said:
Also, as Avinash said, there's big demand for quality games on Wii, which is proven by the first party sales. Then again, there aren't that many quality titles on the HD systems either.

Nintendo has proven their games are in huge demand with every console they've released. If every 3rd party developer could just create what Nintendo does everyone would be rich.

If you don't think the HD consoels have many quality titles, than the Wii must be abysmal. That's just an ignorant comment.

It seems that you are implying that only games that you or the "hardcore" gamers would like as quality. 

ESPECIALLY when you follow it with comments like "Also the userbase seems to be mostly intrigued with genres like party games, edutainment, and anything Mario." 

Just because it's not a game designed for a 16-24 year old male doesn't mean it's not a quality title.  There are a ton of quality titles on the Wii that appearantly just don't appeal to YOU.  There are a lot of people out there (56.69M) that they do appeal to. 

I'm definitely saying the HD consoles offer superior titles. But if you're a Nintendo fan, 1st party is great on the Wii.

Those 56.69M want 1st party games. Even with that large userbase it moves less 3rd party software than the 360.

HD consoles offer superior titles TO YOU, but most of the Wii owners don't want those games or they would be purchasing Xbox or PS3.  They're buying the Wii because it offers superior titles TO THEM.

Those 56.69M don't want 1st party games, they want quality games.  The Wii isn't 56.69M Ninty fanboys.  That's just another tired excuse that you're repeating.  A very large portion of Wii owners are new gamers that purposefuly purchase what they know will be quality software. 

The Wii moves less 3rd party software than the 360 because it doesn't get real attempts by 3rd party developers, hence the whole point of this entire thread.

To me, reviewers, most HD owners, PC gamers, people that pick the GOTY, etc.

You don't have to be a fanboy to want Ninty games. But looking at the sales charts its clearly what most Wii owners want.

3rd party developers make plenty of money making low budget Wii titles. When they do put a great game on the Wii with a bigger budget, it tends to sell less than the low budget party games for example. Clearly 3rd party developers are motivated to create what typically sells.

I also think looking at the sales charts it's extremely clear what people want: QUALITY SOFTWARE.  It just so happens that the only company that provides that on the Wii is Nintendo. 

And you, reviewers, most HD owners, PC gamers, people that pick the GOTY can all share the same opinion if you want... but that doesn't make it a universal fact.

3rd parties don't release big budget games on the Wii.  They give it low budget games, and though they make money that way, they are becoming irrelevant to a large userbase of new gamers by teaching them that they make garbage software.  Then they say, "look that crappy, low budget, spinoff game that we didn't advertise only sold 200k on the Wii, while the main series game with a huge budget and tons of adverts that we released for 360/PS3 sold 3.5 million.  Obviously the Wii doesn't sell software so we won't put any effort into the Wii."  It's a terrible excuse and nothing more.



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Khuutra said:
Boneitis said:

The multiplats on the Gamecube were still far better than the 3rd party games on the N64. I don't care about exclusives, I just want fun games.

What great 3rd party games were on the N64? Sin and Punishment... that's pretty much it.

Shit, really? You never liked any of the others? I mean, I hate list wars and everything, but you know RARE was technically a third party, right? I mean, just look at my collection - LucasArts's published games alone were fantastic, Acclaim was actually putting out good games back then (including the best non-Dreamcast version of Shadowman).... Hell, Take-Two had a gem or two, too (Space Station Silicon Valley is one of the top games of that generation).

I understand not being satisfied with the third party support in the N64 days, which was no one's fault but Nintendo's, but what was there was often exclusive and fantastic.

And I should clarify that my original point was predicated on talking about exclusive content support, so it has to be taken in that context.

Can't say I enjoyed the Star Wars games. Rare was more like 2nd party, but I hated their games either way. Acclaim's games were awful, Turok, Shadowman... all crap. Never played Space Station Silicon Valley, but maybe I can check it out. However, the AKI wrestling games on the N64 were fantastic. I forgot about them.

If you're going to limit it to exclusive content you ignore a ton of great games on the Gamecube. Its almost like you're handicapping the Gamecube to make the N64 seem better in comparison.