Kenryoku_Maxis said:
shio said:
You have said so many wrong things I don't even.... first, there are literally HUNDREDS of RPGs coming out on PC every year, HUNDREDS!
Second, we are strictly talking about PC vs Consoles (domestic consoles). Handhelds are a different beast and doesn't come into equation. If you want to pit it with something, go do a Handhelds vs Mobilbe phones, which makes more sense.
Third, MMO is NOT a genre!! MMO is the technology! There are MMOFPS, MMOAdvs and, you guessed it, MMORPGs, which is are from the RPG GENRE! All MMORPGs are RPGs.
Fourth, PC has by far the greatest lineup of RPGs. And in recent times it has become even more evident. Let's compare the best RPGs of 2008 between platforms:
PC: WoW: Wrath of the Lich King Fallout 3 King's Bounty: The Legend Mass Effect LoTR Online: Mines of Moria Warhammer Online The Witcher Enhanced Edition Mount & Blade Neverwinter Nights 2: Storm of Zehir Sacred 2 Atlantica Online Everquest 2: The Shadow Odissey Pirates of the Burning Sea
Xbox 360: Fallout 3 Fable 2 Tales of Vesperia Lost Odissey
PS3: Fallout 3 Valkyria Chronicles Eternal Sonata
Wii: Final Fantasy Fables: Chocobo Dungeon Monster Lab Tales of Symphonia: DotNW
PC has freaking more good RPGs released in 2008 than all consoles combined. Hell just look at it: Best 2008 RPG: Fallout 3 (I don't personally agree, but most seem to believe this) Best 2008 MMORPG: Warhammer Online Best 2008 RPG expansion: Wrath of the Lich King Best SRPG: King's Bounty (even won a few GOTY awards) Best Combat: Mount & Blade (so true, by far the most refreshing combat in years)
PC also got an improved version of Mass Effect, an improved version of The Witcher (2007 RPGOTY), a great F2P MMORPG in Atlantica Online, and a decent ARPG in Sacred 2.
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Again, like Stekstav, you are confusing 'good' with 'more games'. And your perception of good. Secondly, you are limiting your perception to just games released in America and under one year. Sure, I can say PC did better than consoles in one genre in one year as well. But over the grand scheme of things, consoles are releasing WAY more games in most genres than PC. Lastly, more awards don't always equal more sales. I'm talking about SALES. Not how GOOD you perceive a game to be. And again, that hits on your limiting your view to just games released in America under one specific time frame yadda yadda.
Heck, multiple of the games you put under PC are also on the 360 (more than just Fallout 3) and many RPGs on the 360 are soon to be on the PS3, etc. etc. Not to mention all the RPGs for Wii never released here or soon to be released like Arc Rise Fantasia, Monando, Fragile, Tales of Graces, etc.
One compounding bit of evidence you could say that makes the PC have more RPGs than consoles however is the literally thousands of small studio and independently made RPGs on PC. Much of these are, once again, made in Japan and are either Anime or Hentai based and some making their way to handhelds. But its up to you if you are going to count those.
Also, MMOs are considered a genre now. I have no idea what this 'technology' nonsense is. That's like saying 'Strategy' is a technology because it can be attributed to multiple sub-genres like tactical and real time. MMO is a genre with multiple sub-genres.
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Seriously, you must do some research - There are far more games coming out on PC than in all consoles combined.
Even basing strictly on sales, RPGs on PC have far, far more success than console RPGs. PC has MMORPGs, which are enough to trump consoles in revenue (and yes, MMORPGs ARE RPGs). Even only considering non-MMO RPGs, PC has far more of those games, many of those very successful. The Witcher has sold over 1.2 millions and counting, King's Bounty sold well enough for devs to release a prequel this month. Mount & Blade definitely sold alot because it appeared in Steam, D2D and Gamersgate top charts + Retail sales. It's possible it has reached 500k (which is amazing for an indie game). Fallout 3 should be selling millions on PC. Most is just guesstimation because numbers aren't released.
One thing we do know is that games like Mount & Blade and King's Bounty probably did not have anywhere near the budget of console RPGs, meaning that need far less sales to make the same profit.
Dude, there are MMORPGs, MMOStrategy, MMOAdventure, MMOAction, etc... MMO is Tech, not a genre. MMORPGs and MMOStrategy games couldn't be any more different from each other than they already are.
Kenryoku_Maxis said:
Mendicate Bias said: I agree the PC is a better platform for Indy developers but what garcian said is that there have been no profitable or good indie games for the consoles which is just wrong. Flower, Fat Princess, Dishwasher, Undertow, Braid, Splosion Man, Geometry Wars were all great games and were all released on consoles. So yea PC is the better platform for indie developers but you can still have a big hit with amazing profits on the consoles too. |
And actually, there's the argument that you can make more potential profits, even with a small indie game, on consoles over PC.
Of course, it depends on the genre and how you release it. A independent SRPG probably won't do well on XBL or WiiWare and fare better on PC. However, many SHUMPS, action games and especially puzzle and platformers have done AMAZINGLY well on XBL and WiiWare when they probably would have hardly been noticed in the sea of indie self published and freeware on PCs.
Like with any game genre, from the very biggest to the smallest, like these, it all comes down to advertising and hype. And since XBL and WiiWare markets the games for you on a worldwide console distribution service....
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First, there are very little indie games on PSN/WiiWare/XBL because console manufacturers are controlling it alot. Second part is that alot of those small games in console services are from publishers. Infact, there are far less sindie games on consoles than what you'd expect. If an indie dev is lucky enough to get his game released on consoles, then he'll no doubt do profit, but the problem is that only a tiny amount of indie devs will ever be in that position. The vast majority of indie devs will never be able to release games on consoles. That's where PC comes in.
Pc on the other hand, everyone can jump in. However this causes alot of competition (There's too many games cannibalizing each other on PC), which no doubt affects sales.
So how is it for indie devs? Try their luck on consoles and probably not going to see their game being sold (and spend more money on the budget), or sell on PC which has a staggering amount of competitiors but has a lower development cost and you don't need to pay fees to console manufacturers?