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Forums - Gaming - Streamline studios bankrupt (Gears of War / Saints Row / etc art design)

Dutch games development studio Streamline Studios has bankrupted. It is said the company is not expected to be saved.

The studio worked on art design for titles such as Tom Clancy's Ghost Recon, Saints Row, Unreal Tournament, Gears of War and Terminator Salvation.

http://en.wikipedia.org/wiki/Streamline_Studios

http://tweakers.net/nieuws/63896/nederlandse-game-ontwikkelaar-streamline-studios-failliet.html (Dutch)



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

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i blame Cliffy B!



The news together with an exclusive interview in English (the situation seems less severe judging from the interview):

http://www.gamesindustry.biz/articles/streamline-closes-amsterdam-production-facility



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

im really wondering how they went bankrupt, Gears , and Saints Row are pretty popular and sold well.



PullusPardus said:
im really wondering how they went bankrupt, Gears , and Saints Row are pretty popular and sold well.

 

An important factor was that they mostly had US customers, so they were paid in weak dollars for their work and had to pay their employees and other costs in strong Euros.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

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MikeB said:
PullusPardus said:
im really wondering how they went bankrupt, Gears , and Saints Row are pretty popular and sold well.

 

An important factor was that they mostly had US customers, so they were paid in weak dollars for their work and had to pay their employees and other costs in strong Euros.

Don't think that would really affect it since the customers have to pay what they charge whether it be in dollars, yen or euros.



JerCotter7 said:
MikeB said:
PullusPardus said:
im really wondering how they went bankrupt, Gears , and Saints Row are pretty popular and sold well.

 

An important factor was that they mostly had US customers, so they were paid in weak dollars for their work and had to pay their employees and other costs in strong Euros.

Don't think that would really affect it since the customers have to pay what they charge whether it be in dollars, yen or euros.


Gears and Saints mostly sold in the US tho so customers mstly payed in dollars ;)



JerCotter7 said:
MikeB said:
PullusPardus said:
im really wondering how they went bankrupt, Gears , and Saints Row are pretty popular and sold well.

 

An important factor was that they mostly had US customers, so they were paid in weak dollars for their work and had to pay their employees and other costs in strong Euros.

Don't think that would really affect it since the customers have to pay what they charge whether it be in dollars, yen or euros.

Their customers were US companies such a Epic Games.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

antfromtashkent said:
JerCotter7 said:
MikeB said:
PullusPardus said:
im really wondering how they went bankrupt, Gears , and Saints Row are pretty popular and sold well.

 

An important factor was that they mostly had US customers, so they were paid in weak dollars for their work and had to pay their employees and other costs in strong Euros.

Don't think that would really affect it since the customers have to pay what they charge whether it be in dollars, yen or euros.


Gears and Saints mostly sold in the US tho so customers mstly payed in dollars ;)

or in other words, people are assuming that they were payed royalties rather than a flat rate. If they were paid a flat rate, then it was poor management skills, if they were paid royalties than again it was poor management skills and poor sales.




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MikeB said:
PullusPardus said:
im really wondering how they went bankrupt, Gears , and Saints Row are pretty popular and sold well.

 

An important factor was that they mostly had US customers, so they were paid in weak dollars for their work and had to pay their employees and other costs in strong Euros.

With that logic every developer should be bankrupt. Perhaps they did the kind of work that can be outsourced to India and China.

I mean they did work on a lot of American games, yet their studio was in the Netherlands. Not crazy to think cheaper studios were found some where in the world.