| mirgro said: Actually i we measure it according to OTHER PC games MW2 also fails miserably. It's not even the first o any sales charts on any DD already and it has been 2 weeks since release. That's actually a nice indication people are staying away from MW2. MW2 was a console focussed game. The fact that two PC-Focussed games just released and keep it out of the top slot could be to blame. (L4D2, and Dragon Age: Origins) Also thank you fo the statistics. Although I have to agree with vlad that many many of the countries listed have a far inferior software distibution than say, the US and other countries. It's interesting because if I pull up the internet speeds and penetration a bunch of the contries with reall good internet are way up above the US as well. Another problem, the countries at the bottom generally make ridiculous amounts of money, and 50 bucks for them is reasonable, however 50 bucks for the poorer countries at the top is just outrageous. If anything developers need to pull their heads out of their asses and realize they can't sell games at the same price point throughout the world. Fair enough. In another thread I provided what Valve had to say about piracy (basically layign the blame ond developers) and they even noted that when they cut game prices by 75% they made 15% more money than when they were selling at 100%. So obviously there is a huge problem with pricing. Ultimately it's because developers/publishers are at fault, not the people. Also DRM is the worst idea a deveoper has ever had to stem piracy. Well, a company like Valve has a big name... Heck, if they sell stuff at 75% off, I'll buy anything they release just based on their rep. Not every developer has that option. You NEED massive sales to sell games that cheaply. Valve also owns the distribution platform. If Joe Nobody markets his game on Steam, with a starting price of $10, he's going to need 5+ million sales just to break even. The 15% price increase is because Valve didn't have to pay publishers fees. That wouldn't be an option for a normal developer(they simply have to pay Valve instead of a publisher). And for the record, any blame layed on developers in general, is usually misplaced. The publishers usually have the say as far as pricing and such. For a company like Valve who can largely remove publisher from the equation, it's easy to criticize. It's like a 3rd world country criticizing manufacturing costs in the US. It's not a business model that everyone can use. |









