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Forums - PC - Is this what happens when people decide to boycott?

mirgro said:

Actually i we measure it according to OTHER PC games MW2 also fails miserably. It's not even the first o any sales charts on any DD already and it has been 2 weeks since release. That's actually a nice indication people are staying away from MW2.

MW2 was a console focussed game. The fact that two PC-Focussed games just released and keep it out of the top slot could be to blame. (L4D2, and Dragon Age: Origins)

Also thank you fo the statistics. Although I have to agree with vlad that many many of the countries listed have a far inferior software distibution than say, the US and other countries. It's interesting because if I pull up the internet speeds and penetration a bunch of the contries with reall good internet are way up above the US as well.

Another problem, the countries at the bottom generally make ridiculous amounts of money, and 50 bucks for them is reasonable, however 50 bucks for the poorer countries at the top is just outrageous. If anything developers need to pull their heads out of their asses and realize they can't sell games at the same price point throughout the world.

Fair enough.

In another thread I provided what Valve had to say about piracy (basically layign the blame ond developers) and they even noted that when they cut game prices by 75% they made 15% more money than when they were selling at 100%. So obviously there is a huge problem with pricing. Ultimately it's because developers/publishers are at fault, not the people. Also DRM is the worst idea a deveoper has ever had to stem piracy.

Well, a company like Valve has a big name... Heck, if they sell stuff at 75% off, I'll buy anything they release just based on their rep. Not every developer has that option. You NEED massive sales to sell games that cheaply. Valve also owns the distribution platform. If Joe Nobody markets his game on Steam, with a starting price of $10, he's going to need 5+ million sales just to break even. The 15% price increase is because Valve didn't have to pay publishers fees. That wouldn't be an option for a normal developer(they simply have to pay Valve instead of a publisher).

And for the record, any blame layed on developers in general, is usually misplaced. The publishers usually have the say as far as pricing and such. For a company like Valve who can largely remove publisher from the equation, it's easy to criticize. It's like a 3rd world country criticizing manufacturing costs in the US. It's not a business model that everyone can use.

 



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Now imagine what it would have sold if it had dedicated servers and generally didn't suck.



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Jereel Hunter said:
mirgro said:

Actually i we measure it according to OTHER PC games MW2 also fails miserably. It's not even the first o any sales charts on any DD already and it has been 2 weeks since release. That's actually a nice indication people are staying away from MW2.

MW2 was a console focussed game. The fact that two PC-Focussed games just released and keep it out of the top slot could be to blame. (L4D2, and Dragon Age: Origins)

Also thank you fo the statistics. Although I have to agree with vlad that many many of the countries listed have a far inferior software distibution than say, the US and other countries. It's interesting because if I pull up the internet speeds and penetration a bunch of the contries with reall good internet are way up above the US as well.

Another problem, the countries at the bottom generally make ridiculous amounts of money, and 50 bucks for them is reasonable, however 50 bucks for the poorer countries at the top is just outrageous. If anything developers need to pull their heads out of their asses and realize they can't sell games at the same price point throughout the world.

Fair enough.

In another thread I provided what Valve had to say about piracy (basically layign the blame ond developers) and they even noted that when they cut game prices by 75% they made 15% more money than when they were selling at 100%. So obviously there is a huge problem with pricing. Ultimately it's because developers/publishers are at fault, not the people. Also DRM is the worst idea a deveoper has ever had to stem piracy.

Well, a company like Valve has a big name... Heck, if they sell stuff at 75% off, I'll buy anything they release just based on their rep. Not every developer has that option. You NEED massive sales to sell games that cheaply. Valve also owns the distribution platform. If Joe Nobody markets his game on Steam, with a starting price of $10, he's going to need 5+ million sales just to break even. The 15% price increase is because Valve didn't have to pay publishers fees. That wouldn't be an option for a normal developer(they simply have to pay Valve instead of a publisher).

And for the record, any blame layed on developers in general, is usually misplaced. The publishers usually have the say as far as pricing and such. For a company like Valve who can largely remove publisher from the equation, it's easy to criticize. It's like a 3rd world country criticizing manufacturing costs in the US. It's not a business model that everyone can use.

 

 

If cutting game price works so well, why exactly didn't Valve release L4D2 at 10$, they should have made more money that way nope ?



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !

Jereel Hunter said:
mirgro said:

Actually i we measure it according to OTHER PC games MW2 also fails miserably. It's not even the first o any sales charts on any DD already and it has been 2 weeks since release. That's actually a nice indication people are staying away from MW2.

MW2 was a console focussed game. The fact that two PC-Focussed games just released and keep it out of the top slot could be to blame. (L4D2, and Dragon Age: Origins)

Also thank you fo the statistics. Although I have to agree with vlad that many many of the countries listed have a far inferior software distibution than say, the US and other countries. It's interesting because if I pull up the internet speeds and penetration a bunch of the contries with reall good internet are way up above the US as well.

Another problem, the countries at the bottom generally make ridiculous amounts of money, and 50 bucks for them is reasonable, however 50 bucks for the poorer countries at the top is just outrageous. If anything developers need to pull their heads out of their asses and realize they can't sell games at the same price point throughout the world.

Fair enough.

In another thread I provided what Valve had to say about piracy (basically layign the blame ond developers) and they even noted that when they cut game prices by 75% they made 15% more money than when they were selling at 100%. So obviously there is a huge problem with pricing. Ultimately it's because developers/publishers are at fault, not the people. Also DRM is the worst idea a deveoper has ever had to stem piracy.

Well, a company like Valve has a big name... Heck, if they sell stuff at 75% off, I'll buy anything they release just based on their rep. Not every developer has that option. You NEED massive sales to sell games that cheaply. Valve also owns the distribution platform. If Joe Nobody markets his game on Steam, with a starting price of $10, he's going to need 5+ million sales just to break even. The 15% price increase is because Valve didn't have to pay publishers fees. That wouldn't be an option for a normal developer(they simply have to pay Valve instead of a publisher).

And for the record, any blame layed on developers in general, is usually misplaced. The publishers usually have the say as far as pricing and such. For a company like Valve who can largely remove publisher from the equation, it's easy to criticize. It's like a 3rd world country criticizing manufacturing costs in the US. It's not a business model that everyone can use.

 

For the first one, that's qutie funny cause Orange Box, Unreal Tournament, and Crysis also launched around the same time as CoD4, interesting how that game didn't drop like a stone.... All those 3 games were PC-Focussed too.

For the last, I admit it's the publisher's fault when it comes to a lot of pricing and even content in the game. What Valve blamed the developer wasn't the price, but the fact that they do not cater to their audiencec, the way they do. What they said more or less is that if you support and foster the cocmmunity of a given game (he gave the class movies of TF2 as an example and how each time a major update hit the sales of TF skyrocketed)  and cater to their customers thoroughly, there would be no reason for them to pirate. I'd think Valve knows about this stuff, being a successful PC developer and all. Making a game a port of consoles, or in fact making any decisions on the game BECAUSE of consoles' restrictions, is a surefire way of making a mediocre game and as you have noted PC sales last a long long time ONLY if word of mouth praises it, if it doesn't people don't think it's worth its money and just pirate it.



Ail said:
Jereel Hunter said:
mirgro said:

Actually i we measure it according to OTHER PC games MW2 also fails miserably. It's not even the first o any sales charts on any DD already and it has been 2 weeks since release. That's actually a nice indication people are staying away from MW2.

MW2 was a console focussed game. The fact that two PC-Focussed games just released and keep it out of the top slot could be to blame. (L4D2, and Dragon Age: Origins)

Also thank you fo the statistics. Although I have to agree with vlad that many many of the countries listed have a far inferior software distibution than say, the US and other countries. It's interesting because if I pull up the internet speeds and penetration a bunch of the contries with reall good internet are way up above the US as well.

Another problem, the countries at the bottom generally make ridiculous amounts of money, and 50 bucks for them is reasonable, however 50 bucks for the poorer countries at the top is just outrageous. If anything developers need to pull their heads out of their asses and realize they can't sell games at the same price point throughout the world.

Fair enough.

In another thread I provided what Valve had to say about piracy (basically layign the blame ond developers) and they even noted that when they cut game prices by 75% they made 15% more money than when they were selling at 100%. So obviously there is a huge problem with pricing. Ultimately it's because developers/publishers are at fault, not the people. Also DRM is the worst idea a deveoper has ever had to stem piracy.

Well, a company like Valve has a big name... Heck, if they sell stuff at 75% off, I'll buy anything they release just based on their rep. Not every developer has that option. You NEED massive sales to sell games that cheaply. Valve also owns the distribution platform. If Joe Nobody markets his game on Steam, with a starting price of $10, he's going to need 5+ million sales just to break even. The 15% price increase is because Valve didn't have to pay publishers fees. That wouldn't be an option for a normal developer(they simply have to pay Valve instead of a publisher).

And for the record, any blame layed on developers in general, is usually misplaced. The publishers usually have the say as far as pricing and such. For a company like Valve who can largely remove publisher from the equation, it's easy to criticize. It's like a 3rd world country criticizing manufacturing costs in the US. It's not a business model that everyone can use.

 

 

If cutting game price works so well, why exactly didn't Valve release L4D2 at 10$, they should have made more money that way nope ?

You could preorder it for 10% off, and if you bought the four-pack, there was an additional 10$ off - it was only 34$ for me, where as it goes for 50$ now.



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Are people really using CHART POSITIONS to try compare sales of a game?

Imo it's very likely MW2 lost alot of it's PC sales to the Consoles in the UK - the PS360 versions launched cheaper at most supermarkets. It's a toss up for most people playing with a mouse or playing with most likely more of their friends on a console.

Still no one really has a clue how MW2 PC has sold compared to COD4, the pretty terrible sales reasonings used so far suggest to me whatever money Actvision saved from going 'cheap' with the servers is greater then revenue lost thus far.



jammy2211 said:
Are people really using CHART POSITIONS to try compare sales of a game?

Imo it's very likely MW2 lost alot of it's PC sales to the Consoles in the UK - the PS360 versions launched cheaper at most supermarkets. It's a toss up for most people playing with a mouse or playing with most likely more of their friends on a console.

Still no one really has a clue how MW2 PC has sold compared to COD4, the pretty terrible sales reasonings used so far suggest to me whatever money Actvision saved from going 'cheap' with the servers is greater then revenue lost thus far.

That' the hting though, their IWNet is useless and they didn't save on it, they spent money on it. It would have been much easier if they had left stuff in rather than blocking them. There are evidences of dedicated server support, hidden game types, and even a lean function.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

Lol 3% that's weak. I bet Activision couldn't care less, they've already made like 500 million or something off this game.



vlad321 said:
jammy2211 said:
Are people really using CHART POSITIONS to try compare sales of a game?

Imo it's very likely MW2 lost alot of it's PC sales to the Consoles in the UK - the PS360 versions launched cheaper at most supermarkets. It's a toss up for most people playing with a mouse or playing with most likely more of their friends on a console.

Still no one really has a clue how MW2 PC has sold compared to COD4, the pretty terrible sales reasonings used so far suggest to me whatever money Actvision saved from going 'cheap' with the servers is greater then revenue lost thus far.

That' the hting though, their IWNet is useless and they didn't save on it, they spent money on it. It would have been much easier if they had left stuff in rather than blocking them. There are evidences of dedicated server support, hidden game types, and even a lean function.

Exactly, they didn't save any money on IWNet. In fact, Bowling even said that IWNet cost them more money than if they were running dedicated servers.