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Forums - Nintendo - nintendo really could give us a little bit more

I probably have incomplete save files in dozens of games, and don't even remember what half of them are! My backlog is so big that sometimes I feel like going back and finishing a game or 2 is homework.

And don't get me started on that Virtual Console thing!



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Looking it from that perspective I agree too lol. I still haven't finished Punch Out in every possible way and still have a lot of games like new. I'd had liked more characters in Punch Out, but on the other hand I'm glad the game is short :p

Off Topic, have you played Order Up! ? I just played it for the first time, bought it last year because it looked fun, and well it's surprisingly addictive :D



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LOL VC games, I still have to buy a bunch of VC and Wii ware games, seriously Reggie is right, the people who complain about a lack of Wii content just need to open up their wallets



 

Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!!  It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!!  Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)

Avinash_Tyagi said:
LOL VC games, I still have to buy a bunch of VC and Wii ware games, seriously Reggie is right, the people who complain about a lack of Wii content just need to open up their wallets

I'm in the same shape but I also have Wii and Gamecube games that I need to finish. I also have PC games that I need to finish but that is another Dragon that I have slay some other time. Crap, I also have a back log of DS and GBA games. I just have too many Dragons to slay.



If Nintendo is successful at the moment, it’s because they are good, and I cannot blame them for that. What we should do is try to be just as good.----Laurent Benadiba

 

OK, there are 12 fighters in the game -- and then you have to beat them in a harder mode -- and there are challenges to complete -- and there is local multiplayer.

I sometimes wonder what more people want. It would have been tough for the game to have gotten better review scores (it is 87.96 on GameRankings, making it the 14th highest-rated Wii game). Its sales of 0.66M were predominantly in the American market (0.52M) and almost non-existent in Japan 0.02M). Not bad for a sequel to a franchise that has not had anything new in 15 years and for a game without much fanfare.


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angrypoolman said:
thanks for all the comments. famousringo, i liked your explanation, it helped me understand stuff n shit.

i understand there would be a cost to have 50% more fighters.. but i dont think its going to be as dramatic as 1.5x (x being how much it cost to make the game). i know you were pulling numbers out of your ass to demonstrate a point, but even if they were to not have as great a return with more fighters, i think it would help a lot in other areas.

i think the overall reviews would be better, which would help sales. i also think it would help build their reputation even more.

the return may not happen right away, but i think if nintendo gave a little more in these great games that they have already came out with, you would see more profits in the long term. more content in punch out and a sick ass multiplayer element in galaxy could very well keep a few customers from selling their wiis.

thats just how i feel about it.

You might very well be right. Trying to figure out whether more content or features is worth funding or not is some kind of alchemy, and Nintendo has their own arcanists doing the best they can.

Personally, I don't think that more content would have been worth it for Punch-Out!!. I love the game, and I would love more fights, but I just don't think the game has a very broad appeal. I consider myself lucky that the franchise got revived at all. I wouldn't have minded if the multiplayer got replaced with an extra fighter or two, though.

NSMBW, on the other hand, should have gotten the online treatment, IMO. I think a good online mode contributed to Mario Kart Wii's incredible sales, and a similar mode in NSMBW would have yielded substantially more sales, even beyond the 10+ million it's sure to sell.



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I am a little late but I somewhat agree. Nintendo has this habit of creating these really cool ideas for their games then changing the formula for future titles. Couple of examples Mario Party and Mario Kart. Mario Kart 64's battle mode was awesome, then comes the Wii version and you're stuck on teams wth?

If only Nintendo believed in download content . . .



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angrypoolman said:

68soul said:

Many companies release games with a lot of content: but one game a year, or every two years...

Look at Twilight Princess: 50 hours of gameplay...more would be... too much... and would need even more people, and even more time, and even more money... and how long did it already take, the way it was released? 4 years? 5 years?

dude, i didnt say anything about twilight princess. i didnt mention twilight princess on purpose because nintendo did 100% good with that game. it has enough content and is exactly what it should be, so yes, you can mention one game, two games, three games, but that doesnt change the fact that they could have done more with other games.

Nintendo releases many games each year, for Wii, and for DS... you can't ask for more and more, more games, plus more content in each one of them, as they have a limited man power available...

i typed the first two sentences for people like you. i made sure to say that i did not have a problem with the rate that they are releasing games. read my post over, i told people who bring this up to 'suck a nut'. the problem i have is the amount of content in SOME of the games that they have released. not in EVERY game, just SOME.

Do we ask Pixar to release a new movie every month? They could "maybe" do it, but the quality would be the one of a saturday morning TV show, and not the excellence we're used to with all their past classics...

once again, i dont have a problem with the rate at which they are releasing games. i arleady adressed this.

The only way Nintendo could do more is by hiring new employees, buying some new 2nd parties, or doin' deals and collaborations with 3rd parties... as each "good quality" game now takes at least one year to be made on DS and two years on Wii, they need to plan all this really early, so even if they move now, we will see the results... in two years, or next gen...

i dont have a problem with that, i just want to see them taking steps towards this. besides that though, adding mario vs luigi would not be hard to do in NSMB Wii. it would be the easiest thing in the world to put that in the game, and i bet nintendo has different reasons for not including it. i bet it has nothing to do with money.

Let's hope they'll do it, but for the moment, with only 4000 employees, some of them in the commercial departments, and some of them workin' on the hardware side of things, miracles can't happen... and don't forget that the usual quality is still there anyway, in at least 5 to 10 games each year... not that bad, so let's be thankful for what we've got... :)

i love nintendo's quality. thats why it depresses me when they skimp out on what could be an insanely awesome game (punchout). the quality is there, no doubt, but i feel as if they could have done a bit more.

 

 

 

Sorry for my late answer...

Yeah, i used the TP example at purpose, because that's the kind of games that many other big teams are doin' these days, if you try to compare Nintendo with everyone else: each team focus on one game only... and if i use this example, it's because the Zelda team (EAD 3) is i think around 200/300 people... it's already 1/10 of Nintendo's manpower... for one game every couple of years when we're lucky...

Same thing for Metroid Prime: one dedicated team, Retro Studios... and a serie of games full of content... 3 in 7 years...

Same thing for Smash Bros, with HAL this time: many people focused on one game only, a lot of time and money invested... 3 in 10 years...

My point: if they want to do the same with each of their game, they have to be sure that these will sell at least 2 million copies, if not way way more, like Zelda or Smash or Mario Kart... i guess their profits on Prime 3 were not that great: maybe they have even lost money on it, and if they still release such games, it's for the "prestige" and to "please the fans", rather than for the profits only...

But they can't do the same with each and every game, cos then, they'd see their profits disappear... each game would take 6 months, 1 year more... and would maybe need 10, 20 more employees...

To use your example: Punch-Out will maybe become a million seller, but for "just" one million of copies sold (and it's never a guarantee), you have to know what's a decent budget, and where's the good balance between attractive content and profitability...

Now of course, they may be a little bit too "cheap" from time to time: by example, i still don't get why NSMBWii doesn't have way more playable characters... Mario, Luigi, 2 Toads? Why not at least Peach, Daisy, Wario, Waluigi as well?

In this case, maybe it would have taken one or two more months to program and test everything: but then, they'd not even have ONE REALLY BIG BLOCKBUSTER ready for holidays 2009... and people would be mad at them, just like at the end of 2008... see what i mean?

 



 

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Regarding Punch out, that was pure fanservice and all the commercal I saw were also fan service.
for fanservice the diminishing returns should not be taken into account as you basically do it to please the faithfull customer... so the more the happier.

But like many, I'm just glad they did released a punch out whatever the number of fighters there are =)

now if only they could find a way to bring pit in his own game (and make it work after 20 years) that would be awsome fanservice :p



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The Ghost of RubangB said:
I probably have incomplete save files in dozens of games, and don't even remember what half of them are! My backlog is so big that sometimes I feel like going back and finishing a game or 2 is homework.

And don't get me started on that Virtual Console thing!

i feel the same way, lol.