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Forums - Gaming - NOTICE TO ALL GAMERS: PLEASE STOP DOING THIS!

So the original poster was using sarcasm correct?



"Like you know"

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Piracy is an ugly reality of human nature. Humans like to get as much as they want for as little investment as possible (hello thousands of years of slavery). This is why it's all the rage for multinatinal corporations like Microsoft, Sony and Nintendo to outsource labor to third-world countries to build their consoles with cheap materials made in China, work at the call centres (at least I know MS does this), etc. Leaving many Americans, Japanese, Europeans, etc. out of a manufacturing or call centre job during this recession. Somehow when the little man cheats the system and through his/her actions harms human life, it's wrong but when the big man (like MS, Sony and Nintendo) does it, it's legal. We should be more aware of how our actions harm human life. Even if you don't want to change, at least be aware of the impact of your actions on society. Whether it's from piracy or laying off a bunch of people to ship jobs to a cheaper part of the world or by consuming meat (bigger carbon footprint) or buying a lot of new games (waste of plastic). I'm sure we all do things that negatively impact other human life (ie. I for one can't give up meat no matter how cruel farm animals are treated or how much of a carbon footprint it takes up. I love the stuff) but at the very least we should be aware of that. People need to stop seeing things as morally black or white. We are all in between and the concept of morality can be unclear (this is why they need to do away with these stupid two-dimensional morality systems in wrpgs). If you really wanted to, you can interpret many actions that are considered harmless as immoral.



Yah one of the reasons it is difficult to develope for the PS3 is their multilayer blu rays which offers great protection from piracy unfortunatly PSP got killed by it as it the PC i saw some thing the other day that said 1.5+ million people had stolen spore for the PC. At even 20 dollars a game that is a loss of 30 million.



I personally like owning my games. The box art, dvd art, etc. My problem now is that I don't have the time I used to have, so there is no need to pirate for me. I wish I could play games like I did when I was younger. I really miss those times ha ha. I remember I played N64 so much my hands started to blister and callus.



Everyone needs to play Lost Odyssey! Any opposition to this and I will have to just say, "If it's a fight you want, you got it!"

Its Sony's own fault. I remember a day after the PSP launched an emulator was released that enabled it to play N64/SuperNintendo and NES games. The people who created the emulator must have had early access to the PSP theirs no other logical way that anyone could crack the PSP in one night. Also Sony made it very easy to pirate PSOne and PS2 games they did this intentionally to boost hardware sales.

So am I sorry to hear that Sony can't sell any software because everyone is pirating it? No I'm not Sony knew that people would be able to pirate software from day one. They infact made it so easy that only days after the console debuts their all kinds of emulators and apps created for Piracy.

Infact PSP sold over 50-million hardware units. Sony themselves are not hurting from the piracy they are benefiting do you think that much hardware would sell if Piracy was non-existant on that platform?



-JC7

"In God We Trust - In Games We Play " - Joel Reimer

 

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Not defending it, but as some have stated, Videogame Companies want to sell to poorer countries like the ones in South America for example but they don't want to put much effort in it, then they wonder why piracy gets so high on such regions.

I mean, many Wii games on Brazil, even older ones like Twilight Princess, are usually for near or over a hundred dollars. That's like, 170 Reais, so 3 games will sell for over the national minimum wage, which is ridiculous, especially if you realize the average number of minimum wages people make around here is a lot lower than what they do on USA, Europe or Japan.

The same applies to hardware, too. It's even worse, actually. Wiis sell for something like Seven Hundred Dollars. That's like, over 3 times more expensive. Now if you take into account the difference in income, it would be kind of like charging something close to, say, 2 or maybe even 3 thousand dollars for a Wii on the USA, which would be ridiculous. No one would ever buy it.

The problem is taxes are too high and companies won't invest on local production or discounts. It may be harder for hardware (it actually used to be done), but software could easily be burned around here and sold at lower prices. It's not like they'll actually take a loss for selling a game at, say, 30 dollars as opposed to 50, since it would in practice make such a difference games would get like at least 3 times cheaper this way so they would sell a lot more.

Even then, there is this piracy culture, so it wouldn't just vanish, but it could help a lot. I think they must either take this market seriously or not complain about it. At the end of the day, piracy only really hurts when someone either tries to profit over it, or buys less software than he would otherwise. But getting it cheaper would mean people would actually buy it, so even if they still pirate some games, they'd be spending as much as they can in this media, and that would turn a (better) profit and possibily turn more people into buying hardware.




I think preordering is even worse problem than piracy.



if therirs a way ppl can get free stuff, they wont just stop becasue its 'good' and morally right



Joelcool7 said:

Its Sony's own fault. I remember a day after the PSP launched an emulator was released that enabled it to play N64/SuperNintendo and NES games. The people who created the emulator must have had early access to the PSP theirs no other logical way that anyone could crack the PSP in one night. Also Sony made it very easy to pirate PSOne and PS2 games they did this intentionally to boost hardware sales.

So am I sorry to hear that Sony can't sell any software because everyone is pirating it? No I'm not Sony knew that people would be able to pirate software from day one. They infact made it so easy that only days after the console debuts their all kinds of emulators and apps created for Piracy.

Infact PSP sold over 50-million hardware units. Sony themselves are not hurting from the piracy they are benefiting do you think that much hardware would sell if Piracy was non-existant on that platform?


I don't want to get into the rest of the topic but I thought I might be able to offer some reason why emulators were available so quickly for the PSP.  The CPU at the centre of the PSP is a ARM based processor which is similar to the one used in the Gizmondo and also the GP2X.  It's comparatively easily to port code built for ARM processors from one system to the other with minor tweaks then needed for optimising performance.  I suspect that this is the reason why emulators popped up so quickly, also a lot of PDA's that had emulators used ARM processors too. 

I don't want to disagree or indeed agree with your other summaries but I thought the above information maybe useful for you to know before judging Sony too harshly.



cmeese47 said:
Yah one of the reasons it is difficult to develope for the PS3 is their multilayer blu rays which offers great protection from piracy unfortunatly PSP got killed by it as it the PC i saw some thing the other day that said 1.5+ million people had stolen spore for the PC. At even 20 dollars a game that is a loss of 30 million.

keep in mind that people who pirate a game doesnt neccessarily mean they would've bought the game if they couldnt, but rather - do it because they can and its free, kind of logic.

take this post from the World of Goo dev blog - http://2dboy.com/2008/11/13/90/

it notes an estimated 90% piracy rate for World of Goo, but according to this quote (from a gamasutra article: http://www.gamasutra.com/php-bin/news_index.php?story=17350 ) - "preventing 1000 piracy attempts results in only a single additional sale." In other words, most people would pirate and enjoy the game, but not neccessarily buy it if they couldn't pirate it. I mean - likewise, i've gameflyed games i wouldnt have considered buying simply because i wanted to try the game out but didnt feel it was worth buying or not worth the price (i.e. i love madworld, but at 50 bucks i cant justify such a purchase. same goes for House of the Dead: Overkill).

I won't deny that its wrong, but stopping it entirely isnt worth the monetary effort it would take aside from the method that the PS3 has taken (that is, being really hard to crack in the first place). If anything i'd prefer steam and telltale games method of distribution to prevent piracy. the first uses a fairly non-invasive program (steam) and offers great deals (30-50 dollar games at <10 dollar price? awesome) while the later sells "tales of monkey island" by chapter (i think...) at a reasonable price - only buy as much as you're gonna play (which is important to me, since for most games i end up not even finishing and send em back to gamefly).



um..stuff