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Not defending it, but as some have stated, Videogame Companies want to sell to poorer countries like the ones in South America for example but they don't want to put much effort in it, then they wonder why piracy gets so high on such regions.

I mean, many Wii games on Brazil, even older ones like Twilight Princess, are usually for near or over a hundred dollars. That's like, 170 Reais, so 3 games will sell for over the national minimum wage, which is ridiculous, especially if you realize the average number of minimum wages people make around here is a lot lower than what they do on USA, Europe or Japan.

The same applies to hardware, too. It's even worse, actually. Wiis sell for something like Seven Hundred Dollars. That's like, over 3 times more expensive. Now if you take into account the difference in income, it would be kind of like charging something close to, say, 2 or maybe even 3 thousand dollars for a Wii on the USA, which would be ridiculous. No one would ever buy it.

The problem is taxes are too high and companies won't invest on local production or discounts. It may be harder for hardware (it actually used to be done), but software could easily be burned around here and sold at lower prices. It's not like they'll actually take a loss for selling a game at, say, 30 dollars as opposed to 50, since it would in practice make such a difference games would get like at least 3 times cheaper this way so they would sell a lot more.

Even then, there is this piracy culture, so it wouldn't just vanish, but it could help a lot. I think they must either take this market seriously or not complain about it. At the end of the day, piracy only really hurts when someone either tries to profit over it, or buys less software than he would otherwise. But getting it cheaper would mean people would actually buy it, so even if they still pirate some games, they'd be spending as much as they can in this media, and that would turn a (better) profit and possibily turn more people into buying hardware.