| cmeese47 said: Yah one of the reasons it is difficult to develope for the PS3 is their multilayer blu rays which offers great protection from piracy unfortunatly PSP got killed by it as it the PC i saw some thing the other day that said 1.5+ million people had stolen spore for the PC. At even 20 dollars a game that is a loss of 30 million. |
keep in mind that people who pirate a game doesnt neccessarily mean they would've bought the game if they couldnt, but rather - do it because they can and its free, kind of logic.
take this post from the World of Goo dev blog - http://2dboy.com/2008/11/13/90/
it notes an estimated 90% piracy rate for World of Goo, but according to this quote (from a gamasutra article: http://www.gamasutra.com/php-bin/news_index.php?story=17350 ) - "preventing 1000 piracy attempts results in only a single additional sale." In other words, most people would pirate and enjoy the game, but not neccessarily buy it if they couldn't pirate it. I mean - likewise, i've gameflyed games i wouldnt have considered buying simply because i wanted to try the game out but didnt feel it was worth buying or not worth the price (i.e. i love madworld, but at 50 bucks i cant justify such a purchase. same goes for House of the Dead: Overkill).
I won't deny that its wrong, but stopping it entirely isnt worth the monetary effort it would take aside from the method that the PS3 has taken (that is, being really hard to crack in the first place). If anything i'd prefer steam and telltale games method of distribution to prevent piracy. the first uses a fairly non-invasive program (steam) and offers great deals (30-50 dollar games at <10 dollar price? awesome) while the later sells "tales of monkey island" by chapter (i think...) at a reasonable price - only buy as much as you're gonna play (which is important to me, since for most games i end up not even finishing and send em back to gamefly).
um..stuff







