The demo got me bought. it's fun to be playing as a group like that. Though there are many areas where it could certainly be improved for a better flow of the game.
the matchmaking looked like a pain.... I took 10 mins to get a good game going (idle channel owners or whatever the term is), then we played for 2 hours trying different difficulties (good group though one guy apparently didn't know how to mute his mic and we had to listen to him tell his mom that he didn't have class the next day which is why he could be up at 3 AM (9 AM for me :p)).
based on the demo only, I'd say the 9.5 is justified.... if you play with friends or a manage to get a good group of people...
Otherwise... probably just 8.5...for the frustration.
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My philosophy is that singers should make their revenues based on concerts, TV/radio royalties (hence commercially oriented use of their music for gaining audience or for shows/movies), from nightclubs playing the music...
Movies should get money in the same way, Theatre, DVD before TV showing and the TV showing.
But as soon as the music airs on the radio or the film airs on TV, it should be void of royalties for the customer (anyone could have recorded it...) and the prices of DVD/CDs should be minimal ($5 about) and only for the service of putting it available in a nice jacket while downloading or copying it should become legal.
So yeah pirating games is much worse as they don't have alternative revenue opportunity.
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L4D2 jumped high with preorders in US, if it goes well in the others it could make it.

