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Forums - Nintendo - Resident Evil 5 on Wii “possible”

nordlead said:
NJ5 said:
jefforange89 said:
It's always been possible.

Just not the title screen.

Damn it, you stole my comment.

he stole every Wii owner's comment

He took my jerrrb!

Woops I mean comment



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Boneitis said:
Arius Dion said:
One reason I never believed the "Wii can't handle this" from many devs (but in this particular case Capcom) is because Capcom has always, in my opinion, been one of the more capable developers.

I remember when they bought RE2 over to the N64 even though the FMV was said to not be able to be done on that format, but they did it. I think it was angel studios, they were great.

Also MH3 looks very impressive especially when you see it in person.

But most importantly the proof for me was Street Fighter Alpha 2..remember that game? For Saturn and PS1? Guess what system I got the game for....SNES. They ported a "next gen" (at the time) game on a 32 bit system to a 16 bit system with near flawless execution. I've taken my hat off to Capcom Japan.

RE2 on the N64 is a horrible example. There was no doubt the N64 could do FMV. Even the Gameboy Advance did it pretty well and that's basically a SNES. The problem was storage space which is sold at a premium on cartridges.

The SNES port of Street Fighter Alpha 2 was a mess. Its missing most of the frames, graphics are very pixelated, it loads several times before getting to a match and even to end a match, audio is low quality, etc. Its sloppy and is a piss poor choice compared to the Saturn and PS1 which were almost Arcade perfect. I'm a Street Fighter fan so I could still enjoy it. But You need to go back and take a look before you say "near flawless execution." Now put your hat back on.

Point being the N64's storage was an obstacle for the game which Capcom over came. Point being Alpha 2 was a port from 32 bit consoles to a 16 bit console and you're nit picking things like pixalated graphics? The game was not unplayable and was a great feat in and of itself. The main thing I was getting at is that Capcom is a capable company and skilled devs can find a way to convert games from higher spec machines to lower spec machines.

Keep your hat off



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

No, please, don't port RE5. Make a new RE starring Leon, or remake Code: Veronica or something. But, I beg you, don't waste time on a RE5 port.

Imo, of course.



forest-spirit said:
No, please, don't port RE5. Make a new RE starring Leon, or remake Code: Veronica or something. But, I beg you, don't waste time on a RE5 port.

Imo, of course.

Please understand they can do both. They had separate teams for RE4 Wii and Umbrella Chronicles.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

jefforange89 said:
It's always been possible.

Just not the title screen.

epic lol



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Screw that.

Give us a new RE game.

Resident Evil 4: Chapter 2 :D



 

Arius Dion said:
Boneitis said:
Arius Dion said:
One reason I never believed the "Wii can't handle this" from many devs (but in this particular case Capcom) is because Capcom has always, in my opinion, been one of the more capable developers.

I remember when they bought RE2 over to the N64 even though the FMV was said to not be able to be done on that format, but they did it. I think it was angel studios, they were great.

Also MH3 looks very impressive especially when you see it in person.

But most importantly the proof for me was Street Fighter Alpha 2..remember that game? For Saturn and PS1? Guess what system I got the game for....SNES. They ported a "next gen" (at the time) game on a 32 bit system to a 16 bit system with near flawless execution. I've taken my hat off to Capcom Japan.

RE2 on the N64 is a horrible example. There was no doubt the N64 could do FMV. Even the Gameboy Advance did it pretty well and that's basically a SNES. The problem was storage space which is sold at a premium on cartridges.

The SNES port of Street Fighter Alpha 2 was a mess. Its missing most of the frames, graphics are very pixelated, it loads several times before getting to a match and even to end a match, audio is low quality, etc. Its sloppy and is a piss poor choice compared to the Saturn and PS1 which were almost Arcade perfect. I'm a Street Fighter fan so I could still enjoy it. But You need to go back and take a look before you say "near flawless execution." Now put your hat back on.

Point being the N64's storage was an obstacle for the game which Capcom over came. Point being Alpha 2 was a port from 32 bit consoles to a 16 bit console and you're nit picking things like pixalated graphics? The game was not unplayable and was a great feat in and of itself. The main thing I was getting at is that Capcom is a capable company and skilled devs can find a way to convert games from higher spec machines to lower spec machines.

Keep your hat off

Well it wasn't a real obstacle in my eyes. Developers chose to save money and used small cartridges which were typically 8 or 16 MB. Capcom used the biggest cartridge available which was 64MB and rarely used. Capcom took a risk and it probably didn't even make a worthwhile profit.

I didnt' say SFA2 was unplayable. I said it felt sloppy. For you to say its "near flawless execution" is ridiculous. Don't boast about it being 32Bit game on a 16Bit console when the quality is so inferior.



LordTheNightKnight said:
jarrod said:
LordTheNightKnight said:
jarrod said:
Boneitis said:
For the record, any HD game can be on the Wii. All you gotta do is basically rebuild it from the ground up.

Capcom could probably develop a couple low budget Wii games and see a bigger profit. Granted RE4 sold well, but will people buy a crippled release of RE5 that's more expensive than the HD releases? Is it worth the risk?

Capcom's ported MT Framework to Wii now though, downscaling assets and tech should be far, far simpler.  RE5 Wii wouldn't need to be developed ground up (like DarkSide Chronicles) or hacked using a repurposed RE4 engine (like Dead Rising), they could actually port them game directly.

I don't think a Wii RE5 would do too bad though, I bet it'd hit around a million worldwide if released mid/late next year.   Though really, they'd probably be better served doing a 1:1 port for Wii's successor launch.

No, you still coulnd't port. The assets would still have to be changed to fit on the system. That is not what a port is. It's called a conversion. That is the actual terms developers have used since the Atari days.

They have middleware to facilitate the conversion now though, the same middleware that the original was built on.  That's exactly what a "port" is.  This wouldn't be building and code conversion from the ground up like Okami, and it wouldn't be a messy hack like Dead Rising Wii.

And honestly, it'd be far, far cheaper than doing an original game.  The bulk of game costs are in developing art and assets, here they'd only be scaling them to a weaker graphics engine and 480p.

That's a misconception, albeit due to developers not being open about development until recently. You can't take assets and scale them down. Not even Modern Warfare did that. They had to be built from the ground up.

So it would cost a bit, but still can sell well as long as they market it (which neither Okami, nor CTYD had).

That's not always true, though it helps if the original is built with scalability in mind.  You're right in that it probably wasn't the case for RE5, but the truth is even redoing the assets for it in 480p would be cheaper than R&D on an original game.  Plus other aspects of game design, audio, cinemas, etc could be preserved mostly as is.

RE5 Wii would definitely be cheaper to do than a new full Wii RE. 



Lurker said:
Mummelmann said:
Arius Dion said:
peachbuggy said:
By the sound of it, it would be a disaster for Capcom to just release Resi 5 AE on the PS3. That control scheme of DS + Sony mote sounds extremely uncomfortable! (Unless of course Sony also rips off Nunchuck from Nintendo). lol.


LoL, judging by Sony's history I'd almost bet on this; cough; rumble; cough.

You mean like Nintendo stole the analog stick idea from Sony? Sorry, couldn't resist...

 

You got it backwords. Sony only had a D-pad originally.

Yes, that's the controller the PS came with originally but the dual analog controller was showcased in spring (april) 1995, before the N64 released (in fact, before the name of the next Nintendo was even fully settled). The N64 launched in the summer of 96, 14-15 months after the showcasing of the first dual analog gamepad from Sony.

But who cares, I was only trying to make a funny (some people seem to be upset by the thought that Ninty haven't invented and perfected everything though, so I'll stop before someone cries... ).



I happen to agree with Lord of The Night on one point - scaling UP is a lot easier to do than scaling DOWN. Hard to chop polys off. Not impossibe, just time consuming