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Forums - Gaming - DigitalFoundry- Modern Warfare Wii vs. PlayStation 3

This video is real proof that either some devs are really lazy, or some publishers are really squared... If Treyarch devs can do it, why others can't???...

Obviously the Wii version is gonna be SD, but the HD consoles have a SD mode also, i've said a lot that devs can do the development first on an HD console, take the SD mode and work with that on the Wii adding the proper controls... They don't need to dumb down the game like they did with Dead Rising...



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The aiming looked tough in the wii version. I'm not a fan of FPS games with the Wiimote. The graphics look okay though.



Obviously the Wii version is gonna be SD, but the HD consoles have a SD mode also, i've said a lot that devs can do the development first on an HD console, take the SD mode and work with that on the Wii adding the proper controls... They don't need to dumb down the game like they did with Dead Rising...


I don't think PS3/360 games render in SD, even when the console is in SD mode. What probably happens is that the image gets downscaled to SD from the native resolution (which btw is not even HD for many games).

Anyway, changing the resolution is the easiest part. To convert a game to the Wii they have to reduce texture/model quality, remake shaders (since the Wii's GPU works quite differently from PS3/360 GPUs, which are basically like PC graphics cards). And probably more stuff. They also have to reduce RAM usage (though reducing graphics quality should already help a lot with that), and of course fix any excessive CPU usage.

It can be quite a lot of work depending on the games. But it's obviously possible for many games.

 



My Mario Kart Wii friend code: 2707-1866-0957

NJ5 said:

But... some developers and fanboys told me it's impossible to port a PS360 game to the Wii without dumbing it down!

 

{checks video}

AND they were right!



All hail the KING, Andrespetmonkey

edjevink said:
Why are we even trying to compare these two versions in a tiny resolution like that. Isn't the whole point of the HD advantage of the PS3 and Xbox 360 that a game still looks sharp, clear and full of detail, even on a big ass screen?

Watch the Wii version of COD4 on a 32 to 40 inch screen, with next to that the PS3 or Xbox 360 version of COD4 on a 32 to 40 inch screen...than you'll see how big the difference is. To me the Wii version that i see in the video above doesn't look any better than Resident Evil 4 on Wii...or on GC for that matter.

That isn't true for COD4, COD4 isn't even close to being HD on the PS3 or the XBOX 360.



 

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darthdevidem01 said:
NJ5 said:

But... some developers and fanboys told me it's impossible to port a PS360 game to the Wii without dumbing it down!

 

{checks video}

AND they were right!

Why? The game looks fine to me.

It has worse graphics, but you don't have to be a freakin Einstein to guess that.

 



My Mario Kart Wii friend code: 2707-1866-0957

NJ5 said:
darthdevidem01 said:
NJ5 said:

But... some developers and fanboys told me it's impossible to port a PS360 game to the Wii without dumbing it down!

 

{checks video}

AND they were right!

Why? The game looks fine to me.

It has worse graphics, but you don't have to be a freakin Einstein to guess that.

 

Hence dumbed down

Developers WERE correct

However the game has the best graphics for a FPS on Wii

but it was still dumbed down



All hail the KING, Andrespetmonkey

darthdevidem01 said:
NJ5 said:
darthdevidem01 said:
NJ5 said:

But... some developers and fanboys told me it's impossible to port a PS360 game to the Wii without dumbing it down!

 

{checks video}

AND they were right!

Why? The game looks fine to me.

It has worse graphics, but you don't have to be a freakin Einstein to guess that.

 

Hence dumbed down

Developers WERE correct

However the game has the best graphics for a FPS on Wii

but it was still dumbed down

Umm, dumbed down doesn't really just refer to the graphics.  Dumbed down implies a game that can be played by people with less gaming skill and usually has fewer features.  If dumbed down just referred to graphics then everything multi-plat game on the PS3/360 is dumbed down compared to the PC version.



hsrob said:
darthdevidem01 said:
NJ5 said:
darthdevidem01 said:
NJ5 said:

But... some developers and fanboys told me it's impossible to port a PS360 game to the Wii without dumbing it down!

 

{checks video}

AND they were right!

Why? The game looks fine to me.

It has worse graphics, but you don't have to be a freakin Einstein to guess that.

 

Hence dumbed down

Developers WERE correct

However the game has the best graphics for a FPS on Wii

but it was still dumbed down

Umm, dumbed down doesn't really just refer to the graphics.  Dumbed down implies a game that can be played by people with less gaming skill and usually has fewer features.  If dumbed down just referred to graphics then everything multi-plat game on the PS3/360 is dumbed down compared to the PC version.

That claim IS made by PC owners for most PS360 multiplat games.....that is said all the time

 

 



All hail the KING, Andrespetmonkey

NJ5 said:

Obviously the Wii version is gonna be SD, but the HD consoles have a SD mode also, i've said a lot that devs can do the development first on an HD console, take the SD mode and work with that on the Wii adding the proper controls... They don't need to dumb down the game like they did with Dead Rising...


I don't think PS3/360 games render in SD, even when the console is in SD mode. What probably happens is that the image gets downscaled to SD from the native resolution (which btw is not even HD for many games).

Anyway, changing the resolution is the easiest part. To convert a game to the Wii they have to reduce texture/model quality, remake shaders (since the Wii's GPU works quite differently from PS3/360 GPUs, which are basically like PC graphics cards). And probably more stuff. They also have to reduce RAM usage (though reducing graphics quality should already help a lot with that), and of course fix any excessive CPU usage.

It can be quite a lot of work depending on the games. But it's obviously possible for many games.

 

I didn't say they render in SD, what i meant is that HD games (like you said, some games don't do native 720p so they're not really HD, but that's not the point) can be played downscaled without being dumbed down.

I don't think that ATi's Hollywood is that different from PC's graphic cards... Obviously is less powerful, but not more complex... The Broadway, the Xenon and the Cell are all IBM Power PC-based CPU's and the Xenon is the closest one to the Broadway (and the 360's GPU is ATi also), of course they have to do some conversion not pleasant to many, but if Treyarch can do it, i don't see why companies like Capcom can't...