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Forums - Nintendo - EA down on Wii, but not out - willing to work with Nintendo to make software sell

KylieDog said:
LordTheNightKnight said:
Sherlock99 said:
A cheap rail shooter is not what i call a serious effort.

Where does it say it was cheap to make? Seriously, where?

 

It is a rail shooter.  Rail shooters are cheap to make in comparison to 'controllable' games.

 

But if that isn't enough...the 'new' story was very weak and borrowed heavily from Dead Space to flesh it out.  The environments from part of the first level and after the 2nd or 3rd level are nearly all reused from Dead Space so design cost is out the window, the weapons are nearly all stolen from Dead Space, the enemies are stolen from Dead Space, in fact most of the game was.   Design costs must have been almost non existant for the game.

 

Then is the fact that many areas are poor and clearly had little work done on them and just tried to hide with shadows, plus the bugs so testing probably didn't have a big budget.

 

Need more?

I'm with you on this one, just... don't expect to make any headway.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

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Thought EA were dooing ok with the Wii. They should, at least be pleased with the sales of Grand slam tennis and Tiger Woods.



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woopah said:
to me, EA still had the problem of thinking that wii owners are these other magical type of people that get sacrred by realism and like cartoony stuff and care mostly about multiplayer. at first i thought that EA would be really good this holiday but Nitro, Spore hero and such just seem to be standard games that arnt particularly good and havnt really been marketed well. Sega, ubisoft and Capcom seem to me the best third parties that understand wii development. maybe MMV too, not sure how they are doing tho


How are Ubisoft (Shawn White, Rabbids) and Capcom (Spyborgs) any different??   Sega at least is trying (and largely failing) with 'M' titles for core gamers.  Their successes have been anything with Sonic and Mario in it.  And MH3 is on Wii strictly for Japanese audiences else it'd have been on PS3 as originally planned.

Wii is a really, really hard system to sell on now.   The 'core' gamer on Wii already has an HD system and will almost always get a multi-platform game on the HD system or casual gamers who will only buy something they know (Mario, Wii, Sonic or license) or that looks really novel, really fun and easy to play (which is why NSMBW will be so huge).    

EA has been pretty hit and miss on Wii.  EA Sport Active, Tiger Woods and Beatles are hits,  Boom Blox Bash Party, Dead Space E., and all those crap MySims ___ are bombs with a few mild hits - Grand Slam, Madden (and I hope NFS:Nitro).  

When are publishers going to realize that in order to sell mature content on Wii they need to target women.   That's right, women.  Tons of women own Wiis and a lot of the non-HD system owning men who do, have it because A) Their girlfriend bought it for them, B) It's the only system the wife would agree on or C) They wanted a system to play with their girlfriend/wife (and/or kids).   I'm not saying make girl games I'm saying make a game that a woman would also be interested in.   Dead Space? MadWorld?  HoTD:Overkill? Conduit?  Fat chance of getting any of those past the wife.  CSI?  DDR:HP?  Fitness title?  Yeah, those she'll agree to since she'll use them too.

Nintendo understands this.   Wii was designed with women in mind.  Their games all appeal to women - Mario Kart, Wii Sports Resort, Wii Fit+, NSMBW, Endless Ocean, Animal Crossing, Wii Music, with SSBB and maybe SMG being exceptions but there's the Nintendo core for that.   I expect Zelda Wii to be more female accessible too to the howls of the Nintendo core and become the best selling Zelda ever because of it.

Boom Blox was good (sold well) but that sequel was too little change, too soon.   Wii are largely budget gamers and they'll buy the year old version cheap before the new version for more.    It's common to see last years version of a sports game selling nearly the same as the current version on Wii, even TW's despite TW10 using WM+.     Women especially are bargain shoppers, always looking for a sale...  

Hopefully in buying Playlogic  EA has also brought on some people who 'get' this audience and they'll use them for more than internet games.



 

Perhaps I should mention that Boom Blox Bash Party wasn't quite the failure that VGC makes it appear to be:

http://www.vgchartz.com/forum/post.php?id=2767517



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

Gamerace said:
woopah said:
to me, EA still had the problem of thinking that wii owners are these other magical type of people that get sacrred by realism and like cartoony stuff and care mostly about multiplayer. at first i thought that EA would be really good this holiday but Nitro, Spore hero and such just seem to be standard games that arnt particularly good and havnt really been marketed well. Sega, ubisoft and Capcom seem to me the best third parties that understand wii development. maybe MMV too, not sure how they are doing tho


How are Ubisoft (Shawn White, Rabbids) and Capcom (Spyborgs) any different??   Sega at least is trying (and largely failing) with 'M' titles for core gamers.  Their successes have been anything with Sonic and Mario in it.  And MH3 is on Wii strictly for Japanese audiences else it'd have been on PS3 as originally planned.

I disagree with your assessment of Capcom.  Okay, maybe Capcom USA has been throwing Wii infantile crap (NeoPets, Spyborgs) but it's been given a decent try from Japan (Monster Hunter, Resident Evil Chronicles, Sengoku Basara, Tatsunoko Vs Capcom, Mega Man).  I think Capcom's one of the few publishers who's really hitting all the right notes on every console this gen (bar their DS neglect, but that seems to be changing with Ghost Trick and Okamiden).  I also disagree that MH3 went to Wii purely because of Japan, I think Nintendo saw an opening and really went for it with the promise of a western push.  MH3 being a big hit in America and Europe really benefits both Capcom and Nintendo, and after Layton I think it's very possible.

You're dead on with Ubi though, they really fucked Wii over with tons of shovelware and even their "successes" (Shaun White, Red Steel, Rabbids) seem dumbed down.  Just give me Rayman 4 already.

 

edit: And Sega's had some other Wii hits.  Monkey Ball was a big win for them at launch (commercially, but not critically) and their budget arcade shooters (Ghost Squad, HOTD2&3) have made an insane return for them.   NiGHTS was a (deserved) flop though, and their early 2008 "hardcore" trio (MadWorld, Conduit, Overkill) met with mixed reception, so it's not all good news.



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jarrod said:
Gamerace said:
woopah said:
to me, EA still had the problem of thinking that wii owners are these other magical type of people that get sacrred by realism and like cartoony stuff and care mostly about multiplayer. at first i thought that EA would be really good this holiday but Nitro, Spore hero and such just seem to be standard games that arnt particularly good and havnt really been marketed well. Sega, ubisoft and Capcom seem to me the best third parties that understand wii development. maybe MMV too, not sure how they are doing tho


How are Ubisoft (Shawn White, Rabbids) and Capcom (Spyborgs) any different??   Sega at least is trying (and largely failing) with 'M' titles for core gamers.  Their successes have been anything with Sonic and Mario in it.  And MH3 is on Wii strictly for Japanese audiences else it'd have been on PS3 as originally planned.

I disagree with your assessment of Capcom.  Okay, maybe Capcom USA has been throwing Wii infantile crap (NeoPets, Spyborgs) but it's been given a decent try from Japan (Monster Hunter, Resident Evil Chronicles, Sengoku Basara, Tatsunoko Vs Capcom, Mega Man).  I think Capcom's one of the few publishers who's really hitting all the right notes on every console this gen (bar their DS neglect, but that seems to be changing with Ghost Trick and Okamiden).  I also disagree that MH3 went to Wii purely because of Japan, I think Nintendo saw an opening and really went for it with the promise of a western push.  MH3 being a big hit in America and Europe really benefits both Capcom and Nintendo, and after Layton I think it's very possible.

You're dead on with Ubi though, they really fucked Wii over with tons of shovelware and even their "successes" (Shaun White, Red Steel, Rabbids) seem dumbed down.

 

edit: And Sega's had some other Wii hits.  Monkey Ball was a big win for them at launch (commercially, but not critically) and their budget arcade shooters (Ghost Squad, HOTD2&3) have made an insane return for them.   NiGHTS was a (deserved) flop though, and their early 2008 "hardcore" trio (MadWorld, Conduit, Overkill) met with mixed reception, so it's not all good news.


Yeah, Capcom is treating Wii different in Japan because PS3 struggled so badly there for so long (that's changing now and so I expect will Capcom's strategy).   Thank goodness so we get MH3 & TvsC.    However look at the lack of RE5, SFIV and the half-assed Dead Rising.   When it comes to a western audience their strategy isn't much different than EA's.

Re: Sega, true about other hits but all those have some female appeal (arcade classic or Mini-games - my daughter even owns HoTD 2&3).  Samba De Amigo did well for them too.



 

Kenryoku_Maxis said:
Here's your answer EA: Make better games on the Wii.

And they shouldn't be complaining. Their games are some of the better selling third party games on the Wii. I swear, their only complaining because they didn't make enough profit to cover their losses.

Erm...since when is trying to make a profit a bad thing? Seriously, if everybody thought that way, well, there would be no games.



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Gamerace said:
jarrod said:
Gamerace said:
woopah said:
to me, EA still had the problem of thinking that wii owners are these other magical type of people that get sacrred by realism and like cartoony stuff and care mostly about multiplayer. at first i thought that EA would be really good this holiday but Nitro, Spore hero and such just seem to be standard games that arnt particularly good and havnt really been marketed well. Sega, ubisoft and Capcom seem to me the best third parties that understand wii development. maybe MMV too, not sure how they are doing tho


How are Ubisoft (Shawn White, Rabbids) and Capcom (Spyborgs) any different??   Sega at least is trying (and largely failing) with 'M' titles for core gamers.  Their successes have been anything with Sonic and Mario in it.  And MH3 is on Wii strictly for Japanese audiences else it'd have been on PS3 as originally planned.

I disagree with your assessment of Capcom.  Okay, maybe Capcom USA has been throwing Wii infantile crap (NeoPets, Spyborgs) but it's been given a decent try from Japan (Monster Hunter, Resident Evil Chronicles, Sengoku Basara, Tatsunoko Vs Capcom, Mega Man).  I think Capcom's one of the few publishers who's really hitting all the right notes on every console this gen (bar their DS neglect, but that seems to be changing with Ghost Trick and Okamiden).  I also disagree that MH3 went to Wii purely because of Japan, I think Nintendo saw an opening and really went for it with the promise of a western push.  MH3 being a big hit in America and Europe really benefits both Capcom and Nintendo, and after Layton I think it's very possible.

You're dead on with Ubi though, they really fucked Wii over with tons of shovelware and even their "successes" (Shaun White, Red Steel, Rabbids) seem dumbed down.

 

edit: And Sega's had some other Wii hits.  Monkey Ball was a big win for them at launch (commercially, but not critically) and their budget arcade shooters (Ghost Squad, HOTD2&3) have made an insane return for them.   NiGHTS was a (deserved) flop though, and their early 2008 "hardcore" trio (MadWorld, Conduit, Overkill) met with mixed reception, so it's not all good news.


Yeah, Capcom is treating Wii different in Japan because PS3 struggled so badly there for so long (that's changing now and so I expect will Capcom's strategy).   Thank goodness so we get MH3 & TvsC.    However look at the lack of RE5, SFIV and the half-assed Dead Rising.   When it comes to a western audience their strategy isn't much different than EA's.

Re: Sega, true about other hits but all those have some female appeal (arcade classic or Mini-games - my daughter even owns HoTD 2&3).  Samba De Amigo did well for them too.

I dunno, Capcom seems to be doing everything they can to ensure MH3's a western success too (new weapons/quests, free online, Wii Speak support, Nintendo campaign).  There's a lot of work being put into the western release, more than most games get imo.  And the fact they even brought TatsuCap still stuns me considering the licensing nightmare involved, and it's getting online play added.  And while we're at it, I'm also shocked they're bringing Basara 3 over too.

Dead Rising was unfortunate (I actually think Lost Planet would've made for a more logical conversion, but the PS3 port flopping probably nixed that), and the lack of RE5 and SF4 (when both could be done 100% gameplay wise) does hurt.  Yeah, Capcom still seems to be targeting their "big worldwide stuff" as HD multi while Wii gets the "big Japan stuff", but at least they seem to be making some effort at actually making that Japanese stuff successful elsewhere.  That's more than I can say for most of the Japanese publishers.

 

As far as Sega, I think Samba tanked upfront but has crawled to success at budget pricing.  I agree with you that appealing to women is probably a good route to Wii success though, I still wish Sega would port Space Channel 5 Parts 1&2 over.  I also think more of Sega's "classic" brands (JSR, Panzer Dragoon, Phantasy Star, etc) would stand a better chance on Wii than anywhere else though.



Gamerace said:
jarrod said:
Gamerace said:
woopah said:
to me, EA still had the problem of thinking that wii owners are these other magical type of people that get sacrred by realism and like cartoony stuff and care mostly about multiplayer. at first i thought that EA would be really good this holiday but Nitro, Spore hero and such just seem to be standard games that arnt particularly good and havnt really been marketed well. Sega, ubisoft and Capcom seem to me the best third parties that understand wii development. maybe MMV too, not sure how they are doing tho


How are Ubisoft (Shawn White, Rabbids) and Capcom (Spyborgs) any different??   Sega at least is trying (and largely failing) with 'M' titles for core gamers.  Their successes have been anything with Sonic and Mario in it.  And MH3 is on Wii strictly for Japanese audiences else it'd have been on PS3 as originally planned.

I disagree with your assessment of Capcom.  Okay, maybe Capcom USA has been throwing Wii infantile crap (NeoPets, Spyborgs) but it's been given a decent try from Japan (Monster Hunter, Resident Evil Chronicles, Sengoku Basara, Tatsunoko Vs Capcom, Mega Man).  I think Capcom's one of the few publishers who's really hitting all the right notes on every console this gen (bar their DS neglect, but that seems to be changing with Ghost Trick and Okamiden).  I also disagree that MH3 went to Wii purely because of Japan, I think Nintendo saw an opening and really went for it with the promise of a western push.  MH3 being a big hit in America and Europe really benefits both Capcom and Nintendo, and after Layton I think it's very possible.

You're dead on with Ubi though, they really fucked Wii over with tons of shovelware and even their "successes" (Shaun White, Red Steel, Rabbids) seem dumbed down.

 

edit: And Sega's had some other Wii hits.  Monkey Ball was a big win for them at launch (commercially, but not critically) and their budget arcade shooters (Ghost Squad, HOTD2&3) have made an insane return for them.   NiGHTS was a (deserved) flop though, and their early 2008 "hardcore" trio (MadWorld, Conduit, Overkill) met with mixed reception, so it's not all good news.


Yeah, Capcom is treating Wii different in Japan because PS3 struggled so badly there for so long (that's changing now and so I expect will Capcom's strategy).   Thank goodness so we get MH3 & TvsC.    However look at the lack of RE5, SFIV and the half-assed Dead Rising.   When it comes to a western audience their strategy isn't much different than EA's.

Re: Sega, true about other hits but all those have some female appeal (arcade classic or Mini-games - my daughter even owns HoTD 2&3).  Samba De Amigo did well for them too.

I don't think they were treating the Wii all that differently by putting MH3 and TvC on the system, it seems to match the strategy of putting second tier games on the Wii, while the HD consoles get the big stuff.  Tatsunoko was a spin-off, and while Monster Hunter has become a major franchise for them, that was on the handheld side, it remains a cult hit on the console side.  In both cases, Capcom figured that the costs of making such games for the HD consoles would have been too high, and neither would've sold enough to make the money back; making them for the Wii was the only chance either of these games had to make a profit.

Now, if the Wii wasn't as successful, Capcom might not have made these games on the Wii, but instead these games wouldn't be made at all.



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