Gamerace said:
jarrod said:
Gamerace said:
woopah said: to me, EA still had the problem of thinking that wii owners are these other magical type of people that get sacrred by realism and like cartoony stuff and care mostly about multiplayer. at first i thought that EA would be really good this holiday but Nitro, Spore hero and such just seem to be standard games that arnt particularly good and havnt really been marketed well. Sega, ubisoft and Capcom seem to me the best third parties that understand wii development. maybe MMV too, not sure how they are doing tho |
How are Ubisoft (Shawn White, Rabbids) and Capcom (Spyborgs) any different?? Sega at least is trying (and largely failing) with 'M' titles for core gamers. Their successes have been anything with Sonic and Mario in it. And MH3 is on Wii strictly for Japanese audiences else it'd have been on PS3 as originally planned.
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I disagree with your assessment of Capcom. Okay, maybe Capcom USA has been throwing Wii infantile crap (NeoPets, Spyborgs) but it's been given a decent try from Japan (Monster Hunter, Resident Evil Chronicles, Sengoku Basara, Tatsunoko Vs Capcom, Mega Man). I think Capcom's one of the few publishers who's really hitting all the right notes on every console this gen (bar their DS neglect, but that seems to be changing with Ghost Trick and Okamiden). I also disagree that MH3 went to Wii purely because of Japan, I think Nintendo saw an opening and really went for it with the promise of a western push. MH3 being a big hit in America and Europe really benefits both Capcom and Nintendo, and after Layton I think it's very possible.
You're dead on with Ubi though, they really fucked Wii over with tons of shovelware and even their "successes" (Shaun White, Red Steel, Rabbids) seem dumbed down.
edit: And Sega's had some other Wii hits. Monkey Ball was a big win for them at launch (commercially, but not critically) and their budget arcade shooters (Ghost Squad, HOTD2&3) have made an insane return for them. NiGHTS was a (deserved) flop though, and their early 2008 "hardcore" trio (MadWorld, Conduit, Overkill) met with mixed reception, so it's not all good news.
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Yeah, Capcom is treating Wii different in Japan because PS3 struggled so badly there for so long (that's changing now and so I expect will Capcom's strategy). Thank goodness so we get MH3 & TvsC. However look at the lack of RE5, SFIV and the half-assed Dead Rising. When it comes to a western audience their strategy isn't much different than EA's.
Re: Sega, true about other hits but all those have some female appeal (arcade classic or Mini-games - my daughter even owns HoTD 2&3). Samba De Amigo did well for them too.
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I dunno, Capcom seems to be doing everything they can to ensure MH3's a western success too (new weapons/quests, free online, Wii Speak support, Nintendo campaign). There's a lot of work being put into the western release, more than most games get imo. And the fact they even brought TatsuCap still stuns me considering the licensing nightmare involved, and it's getting online play added. And while we're at it, I'm also shocked they're bringing Basara 3 over too.
Dead Rising was unfortunate (I actually think Lost Planet would've made for a more logical conversion, but the PS3 port flopping probably nixed that), and the lack of RE5 and SF4 (when both could be done 100% gameplay wise) does hurt. Yeah, Capcom still seems to be targeting their "big worldwide stuff" as HD multi while Wii gets the "big Japan stuff", but at least they seem to be making some effort at actually making that Japanese stuff successful elsewhere. That's more than I can say for most of the Japanese publishers.
As far as Sega, I think Samba tanked upfront but has crawled to success at budget pricing. I agree with you that appealing to women is probably a good route to Wii success though, I still wish Sega would port Space Channel 5 Parts 1&2 over. I also think more of Sega's "classic" brands (JSR, Panzer Dragoon, Phantasy Star, etc) would stand a better chance on Wii than anywhere else though.