Also, it should note that even Nomura admits that they were targeting Disney.
The only reason it has the story it does is because the execuitve producer told him to ramp it up.
Which is always a good move. Kids can actually understand complex stories... I mean, a lot of kids grew up on Final Fantasy didn't they? I did.
Question: When we heard it was a Disney game, we were expecting a much simpler story, but in fact it's really a story that allows the player to think about many different things, isn't it?
Nomura: Yeah, regarding that, we talked about concentrating on the gameplay and just making a simple story, and we also thought about Disney's target age range, and though maybe we should avoid a complex story. But at a point when we had the project set out to a certain degree, I got a talk from Mr. Sakaguchi, saying that if we didn't aim for the level that FF does, this project would be a failure. Well, I understood what he was saying. So, for the game's contents...... The gameplay was always the same sort of thing from the start, but we improved the story greatly. At the beginning, we were thinking we'd make the story extremely simple. At that time, when characters like Ansem didn't even exist, we were thinking that you'd kill Maleficent and the game would end there.
The gameplay was made with the Disney Audience in mind... as was the story even though they later added a number of elements.
Other fun quotes from interviews that support my points.
3 days after the game’s release 1 million copies of it got shipped out in Japan, after all. Do you think there’s a reason on why the fanbase has widen?
I get the feeling it’s because we made something that has a wide ‘frontage’, something that doesn’t have age or gender as its threshold. I hear things like “My 6-year-old son is playing this” and “People in their 40’s and 50’s also play this” quite often. I guess that means it’s because the game has a ‘wide frontage’.
A game sure needs elements where people can discuss and make speculation.
When we were kids, we always thought “there’s not enough things to imagine from this” when reading manga, watching anime or playing games, and I thought that is strange. Whether it’s game, anime or manga, there should be a place where you can speculate things. I have that feeling so I wanted to make a game that gives space for your imagination. That’s why I don’t like revealing everything and say “This is the answer.” Just like when I was a kid, I want to make something that can allow people to let loose their imagination with.
Were you planning to insert Final Fantasy VII: Advent Children (FFVII:AC) characters into KHII initially?
No. I didn’t want to insert too many things from my newer works and FFVII:AC’s world is very serious and has a little madness mixed into it so it was quite difficult to familiarize it to KHII’s mood. I wasn’t thinking of forcing to insert something that wouldn’t fit in.