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Forums - Sales - Super Mario Galaxy is a failure and Nintendo is to blame

theRepublic said:

I'm not talking about comparing Galaxy to the 2D Mario games.  Games that are 2D will pretty much always be more accessible than a similar 3D game.

I'm talking about comparing Galaxy to 64 and Sunshine.  I think that the sales of Galaxy are a bit disappointing compared to the sales of those two games.  Do you agree with that?  If so, what is your reasoning why it did not perform since you do not agree with Rol?

It already outsold Sunshine.  And while it doesn't have huge legs, they will be cut short by a Super Mario Galaxy 2.

 

Maybe it was a bit of a disappointment that Nintendo's flagship game isn't selling as well as, say, Wii Play and Wii Fit, but that's part of the nature of the Wii market.  The bigger install base of the Wii aren't necessarily the same people who bought M64 on N64...

 

Anyway, I don't care so long as they keep pumping out high quality games... and I'm excited to see a second Mario game on a platform (haven't really seen that since NES!)



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theRepublic said:
Kenryoku_Maxis said:
theRepublic said:
Kenryoku_Maxis said:

I really feel you are exaggerating what you felt was a slow start to the game and making it out to be this drain on the sales of the game on the whole.  In hindsight, its what sets the title apart as a '3D Mario'.

Do you believe the sales are below where they should be?

If so, why do yo think that is the case?

I've said three times in this thread that 3D Mario games don't sell as well as 2D Mario games and that's why Mario Galaxy isn't selling as high as some people think it should.  It has nothing to do with 'cutscenes' or 'flow' or etc.  3D Mario games cater to a different crowd than the 2D games.  Those who like more detail in the visuals, a little more emphasis in fighting and more exploration.  And many of the points made in this thread hint at people wanting a 3D Mario to play and cater to those things that a 2D mario does, such as 'getting right to the gameplay' and 'less story and cutscenes'.

In other words, you want all Mario games to do the same thing.  That's not smart on Nintendos part, as the reason Mario has been so successful is he has hit nearly every type of platform, genre and style of gaming out there.  If all the Mario games were the same, people would be complaining.  Much like some others in this thread are complaining that Mario Galaxy didn't cater to their tastes.  There's a remedy for that...go play a different Mario game.  There's only 120+ Mario games out there.

I'm not talking about comparing Galaxy to the 2D Mario games.  Games that are 2D will pretty much always be more accessible than a similar 3D game.

I'm talking about comparing Galaxy to 64 and Sunshine.  I think that the sales of Galaxy are a bit disappointing compared to the sales of those two games.  Do you agree with that?  If so, what is your reasoning why it did not perform since you do not agree with Rol?

I already addressed that too...  As its been stated, Mario 64 was bundled with the N64.  Also, 3D Mario titles since Mario 64 hasn't sold as well in regions outside of America.  So comparing 3D Mario titles to Mario 64 isn't really practical, since none of them have been bundled with the system and they've mostly been popular in America.  Once again, pointing to my example of how the 3D Mario games are being made more for those who like action games with a detail for graphics (sounds exactly like the American market to me).

Also there's the simple fact that Mario Galaxy still isn't finished selling and despite the doom and gloom people keep dishing out in this thread, 8.2 million is a LOT for a game to sell.  That's only 3.5 million away from Mario 64 (again, which was bundled with the 64).  Calling Mario Galaxy a failure is about as innaccurate as calling a Final Fantasy game a Failure.  Mario Galaxy sold more than Final Fantasy X, XI and XII just as an example.  And I bet Mario Galaxy had 1/100 the production cost of each of those games.



Six upcoming games you should look into:

 

  

Kenryoku_Maxis said:

I already addressed that too...  As its been stated, Mario 64 was bundled with the N64.  Overlooking this, 3D Mario titles since Mario 64 hasn't sold as well in regions outside of America.  So comparing 3D Mario titles to Mario 64 isn't really practical, since none of them have been bundled with the system and they've mostly been popular in America.  Once again, pointing to my example of how the 3D Mario games are being made more for those who like action games with a detail for graphics (sounds exactly like the American market to me).

Also there's the simple fact that Mario Galaxy still isn't finished selling and despite the doom and gloom people keep dishing out in this thread, 8.2 million is a LOT for a game to sell.  That's only 3.5 million away from Mario 64 (again, which was bundled with the 64).  Calling Mario Galaxy a failure is about as innaccurate as calling a Final Fantasy game a Failure.  Mario Galaxy sold more than Final Fantasy X, XI and XII just as an example.  And I bet Mario Galaxy had 1/100 the production cost of each of those games.

http://www.vgchartz.com/games/game.php?id=2279&region=All

Well.... Super Mario 64 DS only got about ~45% of its sales in the states and continues to sell remarkably well - it'll probably end up breaking 8 or 9 million itself, eventually.



max power said:
theRepublic said:

I'm not talking about comparing Galaxy to the 2D Mario games.  Games that are 2D will pretty much always be more accessible than a similar 3D game.

I'm talking about comparing Galaxy to 64 and Sunshine.  I think that the sales of Galaxy are a bit disappointing compared to the sales of those two games.  Do you agree with that?  If so, what is your reasoning why it did not perform since you do not agree with Rol?

It already outsold Sunshine.  And while it doesn't have huge legs, they will be cut short by a Super Mario Galaxy 2.

Maybe it was a bit of a disappointment that Nintendo's flagship game isn't selling as well as, say, Wii Play and Wii Fit, but that's part of the nature of the Wii market.  The bigger install base of the Wii aren't necessarily the same people who bought M64 on N64...

Anyway, I don't care so long as they keep pumping out high quality games... and I'm excited to see a second Mario game on a platform (haven't really seen that since NES!)

I know it already outsold Sunshine, but it only outsold it by 2 million.  I thought it should do more than that.

Look at Super Mario 64.  Galaxy is over 3.5 million behind.  It was never going to catch up even without SMG 2 (presumably) hurting its legs.  There has got to be a reason for that, and I don't think that Super Mario 64 being a launch title can account for all of that difference.



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Khuutra said:
Kenryoku_Maxis said:

I already addressed that too...  As its been stated, Mario 64 was bundled with the N64.  Overlooking this, 3D Mario titles since Mario 64 hasn't sold as well in regions outside of America.  So comparing 3D Mario titles to Mario 64 isn't really practical, since none of them have been bundled with the system and they've mostly been popular in America.  Once again, pointing to my example of how the 3D Mario games are being made more for those who like action games with a detail for graphics (sounds exactly like the American market to me).

Also there's the simple fact that Mario Galaxy still isn't finished selling and despite the doom and gloom people keep dishing out in this thread, 8.2 million is a LOT for a game to sell.  That's only 3.5 million away from Mario 64 (again, which was bundled with the 64).  Calling Mario Galaxy a failure is about as innaccurate as calling a Final Fantasy game a Failure.  Mario Galaxy sold more than Final Fantasy X, XI and XII just as an example.  And I bet Mario Galaxy had 1/100 the production cost of each of those games.

http://www.vgchartz.com/games/game.php?id=2279&region=All

Well.... Super Mario 64 DS only got about ~45% of its sales in the states and continues to sell remarkably well - it'll probably end up breaking 8 or 9 million itself, eventually.

You do realize that a large part of why Mario 64 sold so much is because it was one of only 4 launch titles for the DS and possibly because of its namesake.



Six upcoming games you should look into:

 

  

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Kenryoku_Maxis said:
Khuutra said:

http://www.vgchartz.com/games/game.php?id=2279&region=All

Well.... Super Mario 64 DS only got about ~45% of its sales in the states and continues to sell remarkably well - it'll probably end up breaking 8 or 9 million itself, eventually.

You do realize that a large part of why Mario 64 sold so much is because it was one of only 4 launch titles for the DS and possibly because of its namesake.

It's still selling 12-20k a week, too. Its yearly sale rates are almost identical, except that, outside of tthe first, holiday spikes are actually getting larger.



RolStoppable said:
Kenryoku_Maxis said:
theRepublic said:

I'm not talking about comparing Galaxy to the 2D Mario games.  Games that are 2D will pretty much always be more accessible than a similar 3D game.

I'm talking about comparing Galaxy to 64 and Sunshine.  I think that the sales of Galaxy are a bit disappointing compared to the sales of those two games.  Do you agree with that?  If so, what is your reasoning why it did not perform since you do not agree with Rol?

I already addressed that too...  As its been stated, Mario 64 was bundled with the N64.  Overlooking this, 3D Mario titles since Mario 64 hasn't sold as well in regions outside of America.  So comparing 3D Mario titles to Mario 64 isn't really practical, since none of them have been bundled with the system and they've mostly been popular in America.  Once again, pointing to my example of how the 3D Mario games are being made more for those who like action games with a detail for graphics (sounds exactly like the American market to me).

Also there's the simple fact that Mario Galaxy still isn't finished selling and despite the doom and gloom people keep dishing out in this thread, 8.2 million is a LOT for a game to sell.  That's only 3.5 million away from Mario 64 (again, which was bundled with the 64).  Calling Mario Galaxy a failure is about as innaccurate as calling a Final Fantasy game a Failure.  Mario Galaxy sold more than Final Fantasy X, XI and XII just as an example.  And I bet Mario Galaxy had 1/100 the production cost of each of those games.

Nintendo games have different standards when it comes to the failure status. Super Mario Sunshine was bundled with the GC in Europe for about a year, but then Nintendo switched to the more successful Double Dash!! bundle.

But no, 3D Mario isn't made for those who like detail for graphics. Only Galaxy would fit this description, but 64 didn't look as impressive as Pilotwings 64 or Wave Race 64 and Super Mario Sunshine had blurred textures all over the place. Neither game was nowhere as good looking as Galaxy relatively to the hardware they were made on.

Marios role in 3D games has changed.  And even with Mario Sunshine, they were trying to market it to the 'core' American players.  And yes, its graphics were a primary feature of that.  Try not to look at it from a technical standpoint and after the fact, but from a marketing standpoint.  3D Mario is about visuals and action, while 2D Mario is about 'retro' and 'fun' gameplay.

If you don't believe me, oh well.  But you'll see over the years as more and more 3D Mario titles resemble Mario Galaxy.



Six upcoming games you should look into:

 

  

RolStoppable said:
Khuutra said:
Kenryoku_Maxis said:
Khuutra said:

http://www.vgchartz.com/games/game.php?id=2279&region=All

Well.... Super Mario 64 DS only got about ~45% of its sales in the states and continues to sell remarkably well - it'll probably end up breaking 8 or 9 million itself, eventually.

You do realize that a large part of why Mario 64 sold so much is because it was one of only 4 launch titles for the DS and possibly because of its namesake.

It's still selling 12-20k a week, too. Its yearly sale rates are almost identical, except that, outside of tthe first, holiday spikes are actually getting larger.

Does that mean that SM64 DS is currently outselling Galaxy in weekly sales?

Wel.... yes.



The game needed FLUDD.



PSN - hanafuda

The game needed less cutscenes and more gameplay.



Pixel Art can be fun.