RolStoppable said:
Kenryoku_Maxis said:
theRepublic said:
I'm not talking about comparing Galaxy to the 2D Mario games. Games that are 2D will pretty much always be more accessible than a similar 3D game.
I'm talking about comparing Galaxy to 64 and Sunshine. I think that the sales of Galaxy are a bit disappointing compared to the sales of those two games. Do you agree with that? If so, what is your reasoning why it did not perform since you do not agree with Rol?
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I already addressed that too... As its been stated, Mario 64 was bundled with the N64. Overlooking this, 3D Mario titles since Mario 64 hasn't sold as well in regions outside of America. So comparing 3D Mario titles to Mario 64 isn't really practical, since none of them have been bundled with the system and they've mostly been popular in America. Once again, pointing to my example of how the 3D Mario games are being made more for those who like action games with a detail for graphics (sounds exactly like the American market to me).
Also there's the simple fact that Mario Galaxy still isn't finished selling and despite the doom and gloom people keep dishing out in this thread, 8.2 million is a LOT for a game to sell. That's only 3.5 million away from Mario 64 (again, which was bundled with the 64). Calling Mario Galaxy a failure is about as innaccurate as calling a Final Fantasy game a Failure. Mario Galaxy sold more than Final Fantasy X, XI and XII just as an example. And I bet Mario Galaxy had 1/100 the production cost of each of those games.
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Nintendo games have different standards when it comes to the failure status. Super Mario Sunshine was bundled with the GC in Europe for about a year, but then Nintendo switched to the more successful Double Dash!! bundle.
But no, 3D Mario isn't made for those who like detail for graphics. Only Galaxy would fit this description, but 64 didn't look as impressive as Pilotwings 64 or Wave Race 64 and Super Mario Sunshine had blurred textures all over the place. Neither game was nowhere as good looking as Galaxy relatively to the hardware they were made on.
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Marios role in 3D games has changed. And even with Mario Sunshine, they were trying to market it to the 'core' American players. And yes, its graphics were a primary feature of that. Try not to look at it from a technical standpoint and after the fact, but from a marketing standpoint. 3D Mario is about visuals and action, while 2D Mario is about 'retro' and 'fun' gameplay.
If you don't believe me, oh well. But you'll see over the years as more and more 3D Mario titles resemble Mario Galaxy.