#2 is the most absurd by far.
I'd say that the "stand for a couple of seconds to heal" way of doing things is pretty silly. I mean, it actually makes some sense in Halo where it's your shield energy, but in a "realistic" setting? Pretty silly...
Food is definitely the best way. Finding rare desserts in Castlevania makes it totally worth it. 
its even more retarded if u get shot in the head and still heal (having to get shot in the head more then once.) right?
how bout falling off a cliff and magically resarting at top
| Smeags said: Food is definitely the best way. Finding rare desserts in Castlevania makes it totally worth it. ![]() |
Yeah, Igarashi (or whoever) always seems to tackle the Castlevania menu with a rare zest.
| The Ghost of RubangB said: The "crouch behind something and instantly heal" method is killing gaming. It's the most casual dumbing down user-friendly piece of crap to happen to any game. Every other method is an active healing method. You have to find the food, use the food, find the health kit, or the inn, or cast a spell or whatever. But just "stand where the bad guy can't see you and the pain goes away" is ridiculous. Foods have always been my favorite though. Like the giant turkeys or bubble gum in Final Fight. Eating your enemies is always the best too. |
I disagree on its killing gaming. But I will agree it shouldn't be in every game. For example I find my self really annoyed having to find energy packs in first person shooters. Call of Duty, Gears, Halo, those games would be less fun if I had to also hunt down heath packs.
However, the instant heal would hurt the experience of some games such as Fallout 3, Shadow Complex, beat em' ups, etc.
The Ghost of RubangB said:
Adrenaline doesn't heal gunshot wounds to the neck and crotch. |
lol at neck and crotch. just like in uncharted 2
2.) Taking multiple shots to the torso, arms and legs but crouching behind a structure for 12 seconds and BOOM! you're full healed.
This one. Easily.
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