Interesting. I wonder if my PC could run it.
ssj12 said:
you have zero idea then. its completely refined. there is no game engine now-a-days that doesnt need 64bit for development purposes. While you code in 32bit, if you want, the power beind 64bit apps allows a more effective floor to create animations, graphics, etc. Why do you think a lot of developer PCs cost serveral thousand dollars? |
http://en.wikipedia.org/wiki/PhyreEngine
64bit it's not the problem but the amount of ram,x86-64 allows 64bit operating system to run many 32bit apps but a dev IDE that eat ups 8gb sounds moustrous, unless they mean it's the amount for a big project open+ the OS space required. especially when the game running would be 512mb-2gb.
Xoj said:
http://en.wikipedia.org/wiki/PhyreEngine 64bit it's not the problem but the amount of ram,x86-64 allows 64bit operating system to run many 32bit apps but a dev IDE that eat ups 8gb sounds moustrous, unless they mean it's the amount for a big project open+ the OS space required. especially when the game running would be 512mb-2gb.
|
when a developer runs a debug and test process, the ram will be used because the dev tool has to run in background with the game.


So does anyone match the 8gb RAM recommended? I can at least do the minimum though. I would like to download it and check it out, but don't really have much time to play around with it :-\.
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