Xoj said:
http://en.wikipedia.org/wiki/PhyreEngine 64bit it's not the problem but the amount of ram,x86-64 allows 64bit operating system to run many 32bit apps but a dev IDE that eat ups 8gb sounds moustrous, unless they mean it's the amount for a big project open+ the OS space required. especially when the game running would be 512mb-2gb.
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when a developer runs a debug and test process, the ram will be used because the dev tool has to run in background with the game.










