This game has received hatred from both fans of the traditional CC series (multiplayer based, little story, etc), and some HD fanboys. The former simply wants the series to continue the trend the DS and Gamecube installments had (excluding Wiiware), while the later just want the game to fail to keep bashing the console, the Wii consumer, bla bla bla.
The team behing the Crystal Chronicles series want the franchise to expand. While popular so far, it has not reached a desired number of gamers and other companies have chances to make a name as the best Wii RPG developer. In my opinion, The Crystal Bearers serves one ot both these reasons of why it's made the way it is:
- A test on how to evolve the series to reach a borader audience
- A product to finance a framework to a online Crystal Chronicles game (like Phantasy Star Online on DC and GC)







