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Forums - Gaming - If consoles go motion control standard next-gen, why are you going PC?

"You know what, I thought the performance was a little slower on the PS3, but it Looked better. The colors were nicer, I thought the image looked better on PS3. It was a trade-off between the performance and the visuals. And I like visuals".

 

What is he trying to say?



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lol oops wrong thread



I would give up gaming before I switch to PC gaming.



Barozi said:
TruckOSaurus said:
Barozi said:
TruckOSaurus said:
Barozi said:
What nordlead said.
I'm playing games on my PC monitor and thus I'm sitting on a chair in front of it.
Furthermore I don't play games in short intervals and I don't see how I could play games with motion controls for a longer period of time.

I seriously hope you're not actually saying you couldn't physically do it, because that would mean you're extremely unfit.

Also, games like Super Mario Galaxy, that use small motion controls can be played for a long period of time and don't tire you out anymore than playing with a standard controller. Grand Slam Tennis is another story though, I can easily see someone having to take a break after a few games.

I need to constantly point the Wiimote on the screen and that's just an unnatural move. It's not possible to lift a book for a long period of time, so where's the difference between that and a Wiimote ?

Maybe we have a different definition of time, but I'm speaking of at least 2 hours non-stop.

You don't have to hold your arm up at all. My arms are resting on my thighs, the pointing is done by slight movements of my wrist.

We have about the same definition of time, I can play Mario Galaxy or Mario Kart Wii for 3-4 hours straight without any problem.

I tried it and it's not possible. My thighs are under the desk and even if I would distance myself a bit (my room isn't that big) I would still need to lift my arm.

Have you tried both sensor bar configurations?  If the sensor bar is above your TV/monitor then it will have better line of site if you are holding your hands fairly low down.  At one point I actually had the sensor bar above my monitor but told the Wii that it was below and that worked best for the setup that i had at the time. Also the sensor bar doesn't even need to be next to your TV, you could easily move it to the front edge of the desk and it will still perform the same function.

Regardless, the unnatural move your refer to is something that is imposed by your current setup not by limitations with the control, other than the fact that it uses IR which obviously needs line of sight.

OT: People are all talk, they will go where the games are.  The are a significant number of people on this site who have softened their stance against motion control since Natal and the Sony Wand were announced, suggesting that their objection is to poorly implemented or unnecessary motion control (all hallmark of Wii shovelware), rather than motion control per se.



hsrob said:
Barozi said:
TruckOSaurus said:
Barozi said:
TruckOSaurus said:
Barozi said:
What nordlead said.
I'm playing games on my PC monitor and thus I'm sitting on a chair in front of it.
Furthermore I don't play games in short intervals and I don't see how I could play games with motion controls for a longer period of time.

I seriously hope you're not actually saying you couldn't physically do it, because that would mean you're extremely unfit.

Also, games like Super Mario Galaxy, that use small motion controls can be played for a long period of time and don't tire you out anymore than playing with a standard controller. Grand Slam Tennis is another story though, I can easily see someone having to take a break after a few games.

I need to constantly point the Wiimote on the screen and that's just an unnatural move. It's not possible to lift a book for a long period of time, so where's the difference between that and a Wiimote ?

Maybe we have a different definition of time, but I'm speaking of at least 2 hours non-stop.

You don't have to hold your arm up at all. My arms are resting on my thighs, the pointing is done by slight movements of my wrist.

We have about the same definition of time, I can play Mario Galaxy or Mario Kart Wii for 3-4 hours straight without any problem.

I tried it and it's not possible. My thighs are under the desk and even if I would distance myself a bit (my room isn't that big) I would still need to lift my arm.

Have you tried both sensor bar configurations?  If the sensor bar is above your TV/monitor then it will have better line of site if you are holding your hands fairly low down.  At one point I actually had the sensor bar above my monitor but told the Wii that it was below and that worked best for the setup that i had at the time. Also the sensor bar doesn't even need to be next to your TV, you could easily move it to the front edge of the desk and it will still perform the same function.

Regardless, the unnatural move your refer to is something that is imposed by your current setup not by limitations with the control, other than the fact that it uses IR which obviously needs line of sight.

OT: People are all talk, they will go where the games are.  The are a significant number of people on this site who have softened their stance against motion control since Natal and the Sony Wand were announced, suggesting that their objection is to poorly implemented or unnecessary motion control (all hallmark of Wii shovelware), rather than motion control per se.

My monitor has an uneven surface. It's not possible to put the sensor bar on it.



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@Barozi:
So where is it? It should be possible to put it somewhere where you don't have to lift your hands to play, even if it means taping it to the underside of your desk.



Smidlee said:

Watch Johnny Chung Lee Wii head tracking video. Notice he didn't tape a wii-mote (camera) to his head but instead  use two IR lights glasses while using a stationary wii-mote. The difference is precision.  The nice thing about the mouse is you don't have to aim it at the mouse pad. Wii-mote IR pointing is like use a mouse and trying to aim at an invisible mouse pad 5-10 feet away.

Following the aside for a moment, I have not seen one scrap of evidence to show the PS Wand having better tracking than WM+. So far it just seems people declaring it one way or the other. Not really an agrument.

Realistically that is entirely irrelevant. Perfect motion tracking would still make certain genres impossible. The ideal motion controller would allow all new genres without excluding a single old one. PS Wand isn't even close to a step forward from that perspective, and is arguably a step back.



Starcraft 2 ID: Gnizmo 229

Gnizmo said:
Smidlee said:

Watch Johnny Chung Lee Wii head tracking video. Notice he didn't tape a wii-mote (camera) to his head but instead  use two IR lights glasses while using a stationary wii-mote. The difference is precision.  The nice thing about the mouse is you don't have to aim it at the mouse pad. Wii-mote IR pointing is like use a mouse and trying to aim at an invisible mouse pad 5-10 feet away.

Following the aside for a moment, I have not seen one scrap of evidence to show the PS Wand having better tracking than WM+. So far it just seems people declaring it one way or the other. Not really an agrument.

Realistically that is entirely irrelevant. Perfect motion tracking would still make certain genres impossible. The ideal motion controller would allow all new genres without excluding a single old one. PS Wand isn't even close to a step forward from that perspective, and is arguably a step back.

Sony wand uses one stationary camera just like devices like Track IR. Track IR has a mouse emulation program that you can use with any PC game as a mouse subsitution. The down side is  Track IR will only track one player which is why wii-mote has the camera in each controller instead of the other way around. Sony Wand is a step forward from both Track IR and Wii-mote is a stationary camera can track more than one player.

  So no Sony wand is not a step backwards since it can track different colors beside IR. Plus Sony use motion controls to track 6D movement vs Track IR uses 3 IR points (which is works well when you are within 5 feet of the camera).



Smidlee said:

Sony wand uses one stationary camera just like devices like Track IR. Track IR has a mouse emulation program that you can use with any PC game as a mouse subsitution. The down side is  Track IR will only track one player which is why wii-mote has the camera in each controller instead of the other way around. Sony Wand is a step forward from both Track IR and Wii-mote is a stationary camera can track more than one player.

  So no Sony wand is not a step backwards since it can track different colors beside IR. Plus Sony use motion controls to track 6D movement vs Track IR uses 3 IR points (which is works well when you are within 5 feet of the camera).

Realistically that is entirely irrelevant. Perfect motion tracking would still make certain genres impossible. The ideal motion controller would allow all new genres without excluding a single old one. PS Wand isn't even close to a step forward from that perspective, and is arguably a step back.

When you actually read that I will give you a fresh response. Arguing the accuracy of the motion control is irrelevant.



Starcraft 2 ID: Gnizmo 229

Gnizmo said:
Smidlee said:

Sony wand uses one stationary camera just like devices like Track IR. Track IR has a mouse emulation program that you can use with any PC game as a mouse subsitution. The down side is  Track IR will only track one player which is why wii-mote has the camera in each controller instead of the other way around. Sony Wand is a step forward from both Track IR and Wii-mote is a stationary camera can track more than one player.

  So no Sony wand is not a step backwards since it can track different colors beside IR. Plus Sony use motion controls to track 6D movement vs Track IR uses 3 IR points (which is works well when you are within 5 feet of the camera).

Realistically that is entirely irrelevant. Perfect motion tracking would still make certain genres impossible. The ideal motion controller would allow all new genres without excluding a single old one. PS Wand isn't even close to a step forward from that perspective, and is arguably a step back.

When you actually read that I will give you a fresh response. Arguing the accuracy of the motion control is irrelevant.

Why do you say that when I can play pretty much every type of PC  game with a keyboard and a mouse. Sony's wand can easily be used as mouse subsitution (while Wii-mote you have aim at the invisible mouse pad) .In fact I would buy one right now for the PC since it would be easier to play my PC on the couch on  my HDTv.