Barozi said:
TruckOSaurus said:
Barozi said:
TruckOSaurus said:
Barozi said: What nordlead said. I'm playing games on my PC monitor and thus I'm sitting on a chair in front of it. Furthermore I don't play games in short intervals and I don't see how I could play games with motion controls for a longer period of time. |
I seriously hope you're not actually saying you couldn't physically do it, because that would mean you're extremely unfit.
Also, games like Super Mario Galaxy, that use small motion controls can be played for a long period of time and don't tire you out anymore than playing with a standard controller. Grand Slam Tennis is another story though, I can easily see someone having to take a break after a few games.
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I need to constantly point the Wiimote on the screen and that's just an unnatural move. It's not possible to lift a book for a long period of time, so where's the difference between that and a Wiimote ?
Maybe we have a different definition of time, but I'm speaking of at least 2 hours non-stop.
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You don't have to hold your arm up at all. My arms are resting on my thighs, the pointing is done by slight movements of my wrist.
We have about the same definition of time, I can play Mario Galaxy or Mario Kart Wii for 3-4 hours straight without any problem.
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I tried it and it's not possible. My thighs are under the desk and even if I would distance myself a bit (my room isn't that big) I would still need to lift my arm.
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Have you tried both sensor bar configurations? If the sensor bar is above your TV/monitor then it will have better line of site if you are holding your hands fairly low down. At one point I actually had the sensor bar above my monitor but told the Wii that it was below and that worked best for the setup that i had at the time. Also the sensor bar doesn't even need to be next to your TV, you could easily move it to the front edge of the desk and it will still perform the same function.
Regardless, the unnatural move your refer to is something that is imposed by your current setup not by limitations with the control, other than the fact that it uses IR which obviously needs line of sight.
OT: People are all talk, they will go where the games are. The are a significant number of people on this site who have softened their stance against motion control since Natal and the Sony Wand were announced, suggesting that their objection is to poorly implemented or unnecessary motion control (all hallmark of Wii shovelware), rather than motion control per se.