Why is PSP higher than DSi and DSLite combined? Persona's not that big in Japan, is it?
Why is PSP higher than DSi and DSLite combined? Persona's not that big in Japan, is it?
cgkc17 said: Why is PSP higher than DSi and DSLite combined? Persona's not that big in Japan, is it? |
'Not that big?' It sold 108,000 on day one, and without DD numbers as well. That's more than what PS2 Persona 3 sold on day one.
PS2 Persona 3 sold 127,472 first week.
It's not often that port outsells the original, but it happened here, and it's quite an accomplishment.
saicho said:
1. not sure why you are comparing Fatmisu number this week to VGC number last week while Famitsu number last week is available. 2. If PS3 is at 35K for VGC as your predicted, a 11K boost from 24K is not 54% boost. 3. If your prediction of 35K is true and apply your logic for "margin of error", I could say PS3 boost is only 13% (31K -> 35K). |
Try reading the bit you bolded again. I already addressed your point 1. and I think it is fair to make the comparison. The way I see it the default reference for stats on this site is the VGC number, unless VGC doesn't have a number (which it doesn't yet for WE 1 Nov). So I use 24.5K for WE 24 Oct as the official VGC number (until adjusted) and 37K for 1 Nov as an unofficial but reasonably presumptive number (based on Famitsu number sitting nicely in the middle of the Japan Preview range).
For your point 2. I said "over 35K" not 35K, 37K is a reasonable figure to put as a placeholder again being what Famitsu has reported and fitting well with the Japan preview, near the middle. This suggests VGC will be close to 37K, thus 24K -> 37K is 54% . If VGC doesn't adjust 24 Oct numbers and this week is 37K then ~54% it will be (OK 24.5K which makes it 51%, sue me).
Point 3. again I'm predicting over 35K. So no you can't say the boost is only 13% using my predicion and reasoning. Using my prediciton you have to say the boost is >13%. Just a small point. In any case my logic for margin for error doesn't allow for 31K for 24 Oct, because as of right now 24.5K is a fixed reference by my logic. the margin for error is in the 1 Nov number only. However I also allow that VGC may end up adjusting 24 Oct up, in which case I invite you to gleefully correct me.
You also might want to read my paragraph you didn't bold too.
“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell
"When the power of love overcomes the love of power, the world will know peace."
Jimi Hendrix
1) VGC numbers for PS3, from last week in Japan are way off from all other tracking subjects for that area. So I'd say they are wrong. Is there going to be some kind of adjustment? Because it seems to confuse quiete a lot of ppl in these discussions.
2) I'm impressed with Xbox numbers for Bayonetta, they are really great when you take in account the difference in userbase and universal appeal of both consoles.
3) Is Forza 3 completly off the charts? Does anyone have any info about how much it sold this week in Japan?
4) I don't think DS XL is going to be such a monster as DSi or DSlite, it's huge, the display is not complimentary to it's resolution and graphic powers. I'd say Japanese will prefer smaller and slicker portable device, after all, the smaller the better, seems like their motto.
MY HYPE LIST: 1) Gran Turismo 5; 2) Civilization V; 3) Starcraft II; 4) The Last Guardian; 5) Metal Gear Solid: Rising
PS3 kicked everybody this week. Even if Bayonetta sold decent on 360 it didn't raise 360 hardware above 4,800 for the week and exclusive FFXIII is coming for PS3.
PS3 even beat the DSi. I don't think you'll ever see 360 do that.
Media Create Software Sales:
1. [PS3] Bayonetta – 135,000 / NEW
2. [DS] Final Fantasy Gaiden: Four Warriors of Light – 115,000 / NEW
3. [PS3] Tekken 6 – 103,000 / NEW
4. [PSP] Persona 3 Portable – 94,000 / NEW
5. [DS] Pokemon HeartGold/SoulSilver – 87,000 / 2,844,000
6. [WII] Wii Fit Plus – 81,000 / 780,000
7. [360] Bayonetta – 64,000 / NEW
8. [DS] Tomodachi Collection – 53,000 / 1,519,000
9. [DS] Inazuma Eleven 2: Kyoui no Shinryakusha – Fire / Blizzard – 41,000 / 527,000
10. [WII] Super Robot Taisen Neo – 26,000 / NEW
Hardware not out yet.
outlawauron said:
Look, we've had this conversation already. It surpassed the expectations of retailers. The fighting genre is in a huge downturn on consoles and Tekken 6 has been available in arcades since 2007. |
It surpassed Famitsu estimates, which are rarely accurate anyway and have no real bearing on anything (other what what Famitsu projects). We've no clue what retail expected (we didn't get % sell through), and Namco didn't give out a regional breakdown for expectations either iirc (they've probably been burned too many times by their insane expectations before).
Tekken 6 did "just okay", maybe mildly disappointing. It's not a huge flop, but it's not a rousing success either and it puts the series back on the decline (T5 was actually an improvement on T4 sales wise).
jarrod said:
It's great for UC2. For bragging rights, it's better than Gears, Gears 2 or Halo 3. :D |
According to VGC, Halo 3 sold 120K in japan. CoD4 and Fable II are also above 100K in japan.
just fyi.
Regardless, I think it's great if Uncharted 2 can over 100K as well.
areseris said:
According to VGC, Halo 3 sold 120K in japan. CoD4 and Fable II are also above 100K in japan. just fyi. Regardless, I think it's great if Uncharted 2 can over 100K as well.
|
I think that he means it's on a better trajectory than Halo3. Halo 3 had a better launch week, but U2 has had better cumulative sales starting with Week 2.