By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sales - Big software titles flopping in the US

choirsoftheeye said:
@albionus - I'm pretty sure that a) Boogie already has turned a mild profit and b) RE4: Wii has turned a greater profit than Red Steel because of similar sales and the fact that it's a port.


Possible on Boogie, I have no idea what it cost to make or what the pack in mic cost.  As for RE4 it's 60% the price and probably won't sell as much as Red Steel (though it should get close) so it may come closer to Red Steel's profit than I made it sound.  To be clearer with the numbers, I'm guessing Red Steel cost $10-12 million and made around $25-30 million while RE4 cost $2-3 million and will make somewhere between $12 and $15 million. 

As for Bioshock I made an error, while using WW sales for those two I was only thinking in terms of NA sales for Bioshock.  I'm guessing it's in the $25 million cost and $40-45 million revenue ranges.  So while the gross profit margin is much higher for RE4 and higher for Red Steel, total profit is about the same for Bioshock and Red Steel while Bioshock should be slightly higher than RE4.



Around the Network

it's funny you mentioned DiRT for ps3. i played the demo and really enjoyed it. however, there is a real disconnect between what a new game sells for ($69.99 here in canada) and what i am willing to pay for most games that come out that i like. I will buy DiRT once its $20-30, same with Folklore.

Really, that why i loved the ps2. The last ps2 game i bought was the Devil May Cry Anniversary Pack, which came with DMC 1,2 & 3 SE for $29.99! Amazing value.

Then again, the price of new games probably has a lot to do with why my PS2 is modded and why one of my friends got his Wii modded.



Demon's Souls Official Thread  | Currently playing: Left 4 Dead 2, LittleBigPlanet 2, Magicka

You should be worried if total software sales this year are lower than last year (I haven't heard anything about that... but really don't know).

If some major franchises are selling lower and minor ones are selling higher, then it is a good sign. Market competition FTW!!



This is what happen when you milk a franchise and provide no new innovation, and most of those game had already lost its freshness to gamer. e.g. crash and spyro was released on time when 3D is a new concept to gamer, it was some of the first game that introduce a large 3D world of platfomer. Alot of gamers want to experience it, but after alot of sequel that offer no new game play, it had lose all the freshness to gamers.

First person shooter are huge success on console gaming right now because its still a very new concept to console gamer, in a few years later you'll see a huge decline in sales of first person shooter. AT current pace the market almost getting 1-3 new shooters every month, very soon it'll lose that freshness to console gamer.

Sports game is a great example of milking the franchise and offer nothing new to gamer, its basically the same FUCKING GAME(had to release my anger ^^) every year with change on the roster, menu, and some tuning character animation, and they dare to sell that shit for another $60???? FUCK YOU sport game developer. Sports game should be updated every year with a download patch that should not cost more than 5-10$$

But then there are exceptions to franchise that really offer something great like continuation of its story line(RE,MGS,etc).



shams said: 

2/ Sony has never been the game industry. Atari was at one point - and only Nintendo & EA can really hold that flag. Apart from the lack of competition, if Sony vanished from the industry - the industry would NOT vanish. It would diminish - but that could be said for just about every publisher out there.

 


I really don't think Sony leaving the game industry changes anything really.  Sega, Apple, EA, or someone else would step in to replace them as the third console maker (just like MS stepped in to replace Sega).  All the third party developers that are loyal to Sony would simply hook up with N, MS, or the newcomer.  First party developers would quit and start their own companies or join established companies. 

It just like the PC industry... when Looking Glass, Blizzard North, etc shut down, people were upset, but it's not like those programmers just went away.  They take their talents and go to another company or start their own.

A lot of people thought they'd never see Sonic boot up on their Nintendo system. 



Around the Network
choirsoftheeye said:

The games on that list are either
a) Franchises that see yearly updates, that anyone with half a brain wouldn't spend $50/a year on. (sports titles)
b) Franchises that are long past their days of glory. Crash may have gotten decent reviews, but it's been nearly ten years since it was a character or franchise worth respecting (since Naughty Dog moved on with their lives). Expecting it to sell a million is ridiculous.
c) Franchises that are somewhere in-between a) and b) (see: Tony Hawk)
d) Crap
e) Poorly marketed or not suited for the US market (Dewy, MLB Pros, for example)

 

Some of the claims about Sony and the video game industry in this thread would be funny if I wasn't confronted by the fact that someone actually believed them.


I was thinking the same thing, but sitting back for a moment and considering the industry as a whole rather than just the stuff that doesn't suck, it's not good news for the industry if all these games are selling poorly.  If Crash of the Titans were replaced with a brand-new, better and more innovative IP, would it really sell that much better?



MontanaHatchet said:

To sum it up, the Playstation is the best console ever made. Really.
Blasphemy! Everyone knows it was the SNES!

 



albionus said:
choirsoftheeye said:
@albionus - I'm pretty sure that a) Boogie already has turned a mild profit and b) RE4: Wii has turned a greater profit than Red Steel because of similar sales and the fact that it's a port.


Possible on Boogie, I have no idea what it cost to make or what the pack in mic cost. As for RE4 it's 60% the price and probably won't sell as much as Red Steel (though it should get close) so it may come closer to Red Steel's profit than I made it sound. To be clearer with the numbers, I'm guessing Red Steel cost $10-12 million and made around $25-30 million while RE4 cost $2-3 million and will make somewhere between $12 and $15 million.

As for Bioshock I made an error, while using WW sales for those two I was only thinking in terms of NA sales for Bioshock. I'm guessing it's in the $25 million cost and $40-45 million revenue ranges. So while the gross profit margin is much higher for RE4 and higher for Red Steel, total profit is about the same for Bioshock and Red Steel while Bioshock should be slightly higher than RE4.


Forgot about the reduced price of RE4, whoops - you're probably right about Red Steel turning a bigger proift. 

 

I feel like Boogie cost a booger to make.



epsilon72 said:
MontanaHatchet said:

To sum it up, the Playstation is the best console ever made. Really.
Blasphemy! Everyone knows it was the SNES!

 


 Yeeeeeeeeees.  It may not have the quantity of good games that the PS has, but good lord are the great games enough to slay a nation of imbecilles.

I don't know what that meant either. 



ameratsu said:
it's funny you mentioned DiRT for ps3. i played the demo and really enjoyed it. however, there is a real disconnect between what a new game sells for ($69.99 here in canada) and what i am willing to pay for most games that come out that i like. I will buy DiRT once its $20-30, same with Folklore.

Really, that why i loved the ps2. The last ps2 game i bought was the Devil May Cry Anniversary Pack, which came with DMC 1,2 & 3 SE for $29.99! Amazing value.

Then again, the price of new games probably has a lot to do with why my PS2 is modded and why one of my friends got his Wii modded.

I think you hit the nail on the head.

 It seems like these days, many hardcore gamers are turing into cheap gamers.  People know that a $50-$70 game today will turn into a $30 game in a year, so they wait it out, while riding on cheeper and last gen games.  Fight Night on 360 and Lego Star Wars II both sold much better at a sub $30 price then they did at full price.

Myself for example have purchased 21 games this year.  Only 2 of which I payed full price for, Project Gotham 4 and Forza Motorsport 2, the rest were older titles that were $20-$40.  Alot of people that I grew up with are doing the same thing, as responsibilities pile up and disposable income goes down.

So a new game may not sell as well as a game 5 or 6 years ago right off the bat.  But over time as the prices of these games go down, sales will pick up.