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Forums - Sales - Big software titles flopping in the US

The sheer number of games probably does have a bit to do with low sales for long-running games this year. I would also argue that the generational transition is hurting third parties. I think there are a lot of PS2 owners that are taking a wait and see approach because of the high prices of the "traditional" consoles. At the same time, they may be losing interest in their old console. I loved my GameCube, and there were a few games that interested me last year (Chibi Robo, Geist, Tomb Raider) but I didn't buy any of them because all my attention was on the next-gen systems.



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I think you also have to look at development costs when considering a flop. Titles like Lair, Stranglehold and HS have massive budgets that require massive sales to make any money. Titles like Vision Training or Boogie have much smaller budgets, so they don't need nearly as much sales to make a profit.



Can't you have some type of subscription for the sports games? Like for the antivirus programs etc.



The games on that list are either
a) Franchises that see yearly updates, that anyone with half a brain wouldn't spend $50/a year on. (sports titles)
b) Franchises that are long past their days of glory. Crash may have gotten decent reviews, but it's been nearly ten years since it was a character or franchise worth respecting (since Naughty Dog moved on with their lives). Expecting it to sell a million is ridiculous.
c) Franchises that are somewhere in-between a) and b) (see: Tony Hawk)
d) Crap
e) Poorly marketed or not suited for the US market (Dewy, MLB Pros, for example)

 

Some of the claims about Sony and the video game industry in this thread would be funny if I wasn't confronted by the fact that someone actually believed them. 



rocketpig said:
fkusumot said:

Nintendogs says hi! Say hello to Dr. Kawashima.

Edit: Nintendo Shares Rise on Higher Forecast Expectations


NES: 61.79m sold
PS1: 102.49m sold
GB: 118.69m sold

The PS1 says Hi!

There have been groundbreaking consoles in the past... right now, there are four. The 2600, the NES, the GB, and the PS1. That's it. If you refuse to acknowledge the past, that is your problem, not mine. The DS (and its 51m number) may reach that status but as of now, it has potential and nothing more.

In short, any comparisons to the above mentioned consoles should be killed.


If groundbreaking = sales then say hello to the future.

 



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Legend11 said:
I think until the main SKUs for the 360 and PS3 reach $199 that a lot of franchises will be on the decline. Nintendo basically soaks up a lot of game sales/dollars on the Wii (there are a few third party success stories but they're few and far between compared to say the PS2 and 360) so the success of that console basically has no impact on helping the success of many of the games mentioned (especially EA's team sports games).

If think Capcom would beg to differ. :) And you're also ignoring all the factors working against the Wii's success at this point in time in favor of probably wanting to discredit its viability as a long term contendor against your beloved 360. Don't get me wrong, there is much to cause worry in those hoping to See Nintendo ressurect the market, but a rocky start is but the first step towards establishing one's own domain, you didn't actually think the Wii, an upset in the market could just pick up where the PS2 left off did you especially when all the developers are left with games in their hands they had intended for the PS3's "domination"?

Remember the majority of these third party developers we're talking about have either not put a full effort forward towards the Wii, are holding out incase the bubble will burst, or haven't put major franchizes on the Wii yet.

Devil May Cry 4, Metal Gear Solid 4, Final Fantasy 13, Resident Evil 5, Soul Calibur 4, Unreal Tournament are not on the Wii, nor have they been released yet so it would seem in this case your analysis is a bit premature and off base.

Resident Evil Umbrella Chronicles, Soul Calibur Legends are spin offs thus not true indicators of a franchises success, even then, neither title has been released yet. So where is your basis there?

Monster Hunter 3, Street Fighter 4 (should it be on the Wii) aren't even out yet so where's your basis there?

In the end, all we have to support your theory are a bunch of sports games (the dregs of the video game world) that aren't doing well on the Wii and the console's rocky start and the market's confusal of what to do with it.

Mind you, I'm not necessaraly saying you're wrong, I just have to honestly wonder how much of the market will be left for the 360 and PS3 by the time they're under $200 dollars, unless of course you're assuming that'll be sometime next year, lol.



Legend11 said:
I think until the main SKUs for the 360 and PS3 reach $199 that a lot of franchises will be on the decline. Nintendo basically soaks up a lot of game sales/dollars on the Wii (there are a few third party success stories but they're few and far between compared to say the PS2 and 360) so the success of that console basically has no impact on helping the success of many of the games mentioned (especially EA's team sports games).

The same people that would buy the 360 and ps3 at $199 will also buy a wii at $199 and buy the same exact amount of games regardless of which system they own.  I don't think any particular system is needed to move games.  They're not going to have a different audience somehow.  As the price reaches mainstream market those people that once owned a ps2, and are mostly casual gamers, will buy a system and buy games the same way they did before.  They'll shop the same way they did regardless of the system they own.  Casual gamers buy games, they just need to be given the chance.  Putting out crappy games will result in crappy sales of said games, no matter what system they're on.



Smash Bros: 2363-5325-6342 

Onimusha sums up the problem of relying on the PS360 to drive sales pretty well. By the time either or both combined drop enough in price to have large enough install bases to support PS2 style profits this generation will be over. Sure a handful of select titles that appeal to a single market are doing very well on the 360 but there are also quite a bit of flops as well as the lower earnings of less Wii-centric developers shows. Also selling 2 million games on the PS3 or 360 has basically the same profit as selling 1 million on the PS2 or Wii. I wouldn't be surpried if RE4:Wii makes about the same profit as Bioshock while Red Steel will definitely blow Bioshock away in that regard.

As for the games in your list Shams, I can only really say why the Wii ones didn't sell. Boogie sucked plain and simple. Dewy is too cute for most gamers over 5 and too hard for gamers under 5 and wasn't advertised. MLB Power Pros is an awesome game but desptie being a great baseball game for any gamer it is sold as a kids game (it says it's for kids on the box) which is killer for a game that looks kiddie to begin with. It also wasn't advertised and worst of all was released at the end of the baseball season.

Although I don't think those should be grouped with the real flops like Stranglehold and Lair. Boogie will likely turn a profit eventually, MLB Power Pros will probably at least pay for the cost of localization, and Dewy shouldn't lose more than $1 or 2 million. That is nothing compared to the $20-30 million a PS360 game can lose.



@albionus - I'm pretty sure that a) Boogie already has turned a mild profit and b) RE4: Wii has turned a greater profit than Red Steel because of similar sales and the fact that it's a port.



The main notable ones for me are-

Namco

Eternal Sonata (Already fallen off the charts)

Sony

Folklore (Major disaster here.....)
Heavenly Sword (Sales suck, definitely not the plan)


Those are the most notible for me.