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Onimusha sums up the problem of relying on the PS360 to drive sales pretty well. By the time either or both combined drop enough in price to have large enough install bases to support PS2 style profits this generation will be over. Sure a handful of select titles that appeal to a single market are doing very well on the 360 but there are also quite a bit of flops as well as the lower earnings of less Wii-centric developers shows. Also selling 2 million games on the PS3 or 360 has basically the same profit as selling 1 million on the PS2 or Wii. I wouldn't be surpried if RE4:Wii makes about the same profit as Bioshock while Red Steel will definitely blow Bioshock away in that regard.

As for the games in your list Shams, I can only really say why the Wii ones didn't sell. Boogie sucked plain and simple. Dewy is too cute for most gamers over 5 and too hard for gamers under 5 and wasn't advertised. MLB Power Pros is an awesome game but desptie being a great baseball game for any gamer it is sold as a kids game (it says it's for kids on the box) which is killer for a game that looks kiddie to begin with. It also wasn't advertised and worst of all was released at the end of the baseball season.

Although I don't think those should be grouped with the real flops like Stranglehold and Lair. Boogie will likely turn a profit eventually, MLB Power Pros will probably at least pay for the cost of localization, and Dewy shouldn't lose more than $1 or 2 million. That is nothing compared to the $20-30 million a PS360 game can lose.