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Forums - Nintendo - Iwata: Nintendo 64 didn't work at all

In the latest "Iwata asks" with the Sin and Punishment 2 team, Satoru Iwata had some things to say about the old NIntendo 64.

Iwata: It changed. It really did change.

Nakagawa: However, before the Nintendo 64 came out, other company’s systems already had something like an introduction to 3D. So the knowledge to creating games in 3D was also…

Iwata: They had a certain amount of knowledge already.

Nakagawa: …Yes. That’s why we thought we could work on the Nintendo 64 too. But, the Nintendo 64 … sure was something (bitter laughter).

Iwata: (laughs) It was a machine that was hard to create things for and didn’t work at all.

Nakagawa: Y-Yes. It didn’t work at all…

Maegawa: At the time, I was the main programmer, so I also understand Nakagawa’s experiences.

Nakagawa: What we did before the Nintendo 64 was, after all, only an introduction.

Iwata: Yes.

Nakagawa: But, the Nintendo 64 was a 3D machine to the core.

Iwata: Because the Silicon Graphics Co.8 architecture was just dropped into play. The Nintendo 64 had all sorts of limitations, but in the end, it was a 3D machine to the core. It’s just that, even if it was one to the core, there were those limitations, so it was hard to use and turned out to be a machine that didn’t work at all.

8. Silicon Graphics Co. = the American enterprise that took the world by storm with its 3D graphics processing technology. It was created in 1982.

 

Nakagawa: Which is why, after having played around on these introductory systems (Editor’s note: possibly referring to SEGA Saturn?) for all this time and then suddenly having a professional machine dropped into our laps, we couldn’t get it to work at all for the first year…

Iwata: Yes.

Nakagawa: … (Silently stares off into the distance)

Iwata: It couldn’t work, and…?

Nakagawa: Sigh… (and gives a very big sigh)

Iwata: (laughs) That sigh just now contained many different emotions, didn’t it (laughs).

Nakagawa: (very big nod)

Iwata: (laughs)

It didn't work at all but they laugh... priceless. Full interview here:

http://www.siliconera.com/2009/11/01/sin-punishment-2-creators-voice-parts-1-2/



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in retrospect we can laugh at this

14 years in the future while sony is enjoying PS5's victory, maybe they will say something similar about the PS3



All hail the KING, Andrespetmonkey

That is priceless; great article.



Ha!
Don't remember the sells but the N64(as most Nintendo consoles) brings a lot to video games industry and the main Nintendo games where at their best: Super Mario 64;Star Fox 64(or Lylat Wars),Super Smash Bros,The Legend Of Zelda Ocarina Of Time,Metroid...



i don't think 3d was a problem

saturn had 2 cpu.

sony managed to steal alot of third party due "CDS" and they make engines "Easy of making games".
but also nintendo wasn't really nice to third party.
sony on the other hand took big risk at publishing.

nintendo today haven't change much, they removed GBA slot, totally killing guitar hero: DS.



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It means that programming for it was difficult. Certains (programming) things didn't work op the N64. So what.



In the wilderness we go alone with our new knowledge and strength.

darthdevidem01 said:
in retrospect we can laugh at this

14 years in the future while sony is enjoying PS5's victory, maybe they will say something similar about the PS3

Or about the digital download of the PSP GO, so criticized but at that point the power of their systems 0__0 I hope not! ^__^



CURRENTLY PLAYING: Xenoblade (Wii), Super mario 3D land (3DS), Guild Wars (PC)

 

Geez, when did Iwata turn into such a massive Nintendo hater?



I feel sad for them...the N64 really messed with their brains.

It's funny though that they can sit down and laugh about it in this way. I like that.



darthdevidem01 said:
in retrospect we can laugh at this

14 years in the future while sony is enjoying PS5's victory, maybe they will say something similar about the PS3

Except the N64 was profitable while the PS3 wasnt... Making profit help laughing.