Feylic said:
S.T.A.G.E. said:
CGI-Quality said:
blunty51 said: Question: What game(s) did Gears' cover mechanic derive from? |
Kill.Switch - (PS2/Xbox) title.
There are innovative aspects to Gears of War (active reload, Horde), but for people to say Uncharted does nothing innovative is ridiculous IMO.
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As I said....name the innovations. I'll show you a game in the same genre where Uncharted got it from. What makes Uncharted so perfect is that it took great parts from other games and perfected them in one brilliant cinematic package. To innovate is to bring something new to the table in the genre that hasn't been see before there.
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Name me the innovations that Gears brought to the table and I'll show you a game in the same genre where Gears got it from.
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This is just off the top of my head....
Gears 1 and 2 innovations in the TPS genre:
-Mechanics new to TPS:
-Chainsaw battle mini-game
-Reload Mini-game
-team-mate revival
-Low run and breathe movement
-first person viewpoint angle
-multiple fatality buttons
-Weapon wheel with directional pad
-pick up/finisher and opponent animations while they are crawling (4 button choice)
-crawling to be revived mini-game (sometimes you actually come back to life by tapping a as fast as you can if you weren't killed).
-Amazing amounts of gore and blood
- Innovative Weaponry to TPS:
-Lancer assault rifle (Chainsaw Bayonet)
-Torque bow (Explosive arrows that go through opponents body before exploding)
- Boom Shield. (Can be used to block pathways and shield you from enemy fire)
- Hammer of Dawn/Hammer Satellite
- Ink Grenade
- Turning grenades into proximity mines
Innovative Maps:
-Avalanche (Massive avalanche occurs falling over the battle ground)
-Security (Area blocked off with lasers so enemies cannot get toward you)